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Kaizit and Tamira

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Tamira

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16 comments

  1. overdev
    overdev
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    how can I change the area of where they float in ?
    if I scale the 3d model of the invisible box in nifskope
    I get a warning "One or more blocks have had their Name sanitized"
    I just changed the size of the block.
    And of course it doesnt work in CK then.

    I want to use them in a really small pond.

    Do I have to change some other nodes too ?
    1. Tamira
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      Do you mean their movement area? Make their circles smaller?
      That is not so easy. You'd have to go to NiTransformController -> NiPathInterpolator -> NiPosData until you come to the movement keys and change them all ... ugh

  2. PCGirl
    PCGirl
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    Hi Tamira,

    I was wondering if you will be adding the ducklings and other baby birds into the resource files as well?

    Cheers,
    1. Tamira
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      Did you download Version 1.1? It is all there
      See description:
      New in Version 1.1:
      Ducklings
      Duck family (= female duck with ducklings moving around)
      Duck's nest
      Duck's egg

      Reduced movement speed for all objects
    2. PCGirl
      PCGirl
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      Cool, sorry I must have missed that. Will download that version now. Thanks again for this resource and the game mod, they are wonderful.

      Cheers,
  3. nzey2013
    nzey2013
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    hi , could you maybe explain how to set it up so we can use it in creation kit please. sorry im a noob
    1. Tamira
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      The description tells you to add them as activator or flora. Sorry, I cannot give you a detailed instruction here how to use resources.
      If you are an absolute newbie to the CK you have to look for basic tutorials on this, i. e. this one:
      http://tesalliance.org/forums/index.php?/topic/5460-skyrim-workshop-using-modders-resources/
    2. nzey2013
      nzey2013
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      Okay thats fine. thanks for your time and help
  4. kopasov
    kopasov
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    Hello! in version 1.1 missing Ducks and Swans.esp s archive.
    1. Tamira
      Tamira
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      This is a modders resource. You have to create your own esp
    2. kopasov
      kopasov
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      oops...sorry!
  5. bcirno
    bcirno
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    nice
  6. vatiwah
    vatiwah
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    Hello Hello. So essentially they float around as static props in a predetermined path? Is that correct?
    1. Tamira
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      That is correct. Like the salmon in the water, they use the salmon movement.
  7. Coinkidoink
    Coinkidoink
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    Really cool! Might use this later on, do they have integrated audio such as quacks or whatever?
    1. Tamira
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      No audio. You may create your own audio marker like the frog sounds that you can place at the waters.