how can I change the area of where they float in ? if I scale the 3d model of the invisible box in nifskope I get a warning "One or more blocks have had their Name sanitized" I just changed the size of the block. And of course it doesnt work in CK then.
Do you mean their movement area? Make their circles smaller? That is not so easy. You'd have to go to NiTransformController -> NiPathInterpolator -> NiPosData until you come to the movement keys and change them all ... ugh
Did you download Version 1.1? It is all there See description: New in Version 1.1: Ducklings Duck family (= female duck with ducklings moving around) Duck's nest Duck's egg
The description tells you to add them as activator or flora. Sorry, I cannot give you a detailed instruction here how to use resources. If you are an absolute newbie to the CK you have to look for basic tutorials on this, i. e. this one: http://tesalliance.org/forums/index.php?/topic/5460-skyrim-workshop-using-modders-resources/
16 comments
if I scale the 3d model of the invisible box in nifskope
I get a warning "One or more blocks have had their Name sanitized"
I just changed the size of the block.
And of course it doesnt work in CK then.
I want to use them in a really small pond.
Do I have to change some other nodes too ?
That is not so easy. You'd have to go to NiTransformController -> NiPathInterpolator -> NiPosData until you come to the movement keys and change them all ... ugh
I was wondering if you will be adding the ducklings and other baby birds into the resource files as well?
Cheers,
See description:
New in Version 1.1:
Ducklings
Duck family (= female duck with ducklings moving around)
Duck's nest
Duck's egg
Reduced movement speed for all objects
Cheers,
If you are an absolute newbie to the CK you have to look for basic tutorials on this, i. e. this one:
http://tesalliance.org/forums/index.php?/topic/5460-skyrim-workshop-using-modders-resources/