I converted this to SE years ago and it still graces my load order. Some would say dressers are overkill. Barbarians don't care about that. They raid and loot what ever to make their homes. Main house is good and NPCs are like family to me now. Still love this mod and would recommend it as anyone's barbarian home.
Nice camp. There are very few of this kind of home, which is a shame.
But... wait ! Where is the enchanting table ? Do I have to run to Whiterun every time I want to enchant something ? Not having every crafting station is as bad as having none.
I suggest you add facegen data to your mod to prevent NPCs from having grey faces.
I don't like overkill, when a home offers more than the smaller communities. I feel the community is then a waste of map space... I actually like not having something and a reason to go out the door and leave the house... besides having to save the world... etc.
Yo dude their barbarians dude so it would make since that they dont thats what the homes target is people looking for a barbarian style camp and i enjoyed it even when i wasnt playing as a warrior type
Hey man nice work this fitted me perfectly i didnt play as a barbarian or warrior type but it served well as a camp for my followers amd me nice work ninja
Like it. Endorsed. Really barbarien style. The furnishing in the big tent looks appropiate to that. No manneqins - very good! Hate them. Wonder where are the npc's? Maybe I killed them by accident when I rushed the camp with my troops Doesn't matters, now my 3 most barbarien followers are living in his camp. The position of the bed in one of the smaller tents (northwards?) should be improved. When a follower, woken up and stands up to the side where the tent is, he is inside the hide of the tent, means half in, half out. and remains there. But so far i see until now, the npc's behave correctly. Funny - inside the big tent the follower is taking a hammer, repearing the door...
I am enjoying this camp a lot, its pretty much the only barbarian themed stronghold/camp on the nexus. I am still missing a big campfire though, were everyone gathers around at night :p
yeah Im working on a quest for a bigger mod at the moment, so hopefully once I get more knowledge on quests and scripts I'll be picking back up on this. Thanks for feedback I will def look into it, maybe add an extra AI package to allow them to gather around.
door is hard to get in main tent.. does not want to activate well.. only small spot to get it to activate.. and one chest in bedroom on left next to safe is static.. dunno if that is intent.. only other suggestion is arcane alchemy lab since you put in storage and have forge outside..
srry bud, its all issues with the collision of the tent walls. I was thinking bout an alchemy station, but didnt know where to place it. thnx for feedback, I still got sone updating so stay tuned.
Iwill be filling up with npcs, a blacksmith, an alchemist, much like the orc strong holds, I miht even go as far as making a nearby mine with variaton ores?? more feedback is welcome this will soon be updating more and more.
things right now, is npcs...throw in a few more tents, fix remaining issues. I do see your point about chests, any other feed back on what should be yhere to is appreciated
Generic, respawning npcs are always good, such as 'hunters' who hunt for wildlife, 'gatherers' who go out looking for ingredients, and 'miners.'
This way if there is an attack such as from a dragon or whatever, and a few of the npcs are lost, they will eventually respawn and not leave the place empty.'
27 comments
Plus I would like the feed back on the face gen data for the npcs, are they working????
All these years and I still have it.
There are very few of this kind of home, which is a shame.
But... wait ! Where is the enchanting table ? Do I have to run to Whiterun every time I want to enchant something ?
Not having every crafting station is as bad as having none.
I suggest you add facegen data to your mod to prevent NPCs from having grey faces.
Wonder where are the npc's? Maybe I killed them by accident when I rushed the camp with my troops Doesn't matters, now my 3 most barbarien followers are living in his camp. The position of the bed in one of the smaller tents (northwards?) should be improved. When a follower, woken up and stands up to the side where the tent is, he is inside the hide of the tent, means half in, half out. and remains there. But so far i see until now, the npc's behave correctly. Funny - inside the big tent the follower is taking a hammer, repearing the door...
things right now, is npcs...throw in a few more tents, fix remaining issues. I do see your point about chests, any other feed back on what should be yhere to is appreciated
Generic, respawning npcs are always good, such as 'hunters' who hunt for wildlife, 'gatherers' who go out looking for ingredients, and 'miners.'
This way if there is an attack such as from a dragon or whatever, and a few of the npcs are lost, they will eventually respawn and not leave the place empty.'