I was using this for a little while but the shininess of the tabletop made it to hard to see the design that looks so good in the screenshots. tho I love the dragon skull and wish I could have just it as a resource for mods. Any ideas on how to un-shine it?
I don't really play SSE, and so I'm not up-to-date on what's hip in terms of lighting, whether it's all OEM out-of-the-box or if there's ENBs for some reason, so all I can say right now is based on experience with oldrim, which is it seems to just vary wildly based on your lighting setup.
That said, I'm on my way to bed right now, but I'll take a proper look tomorrow and make some adjustments if I can. If you can tell me if you're using any lighting mods that would help a bunch!
I'm not running any lighting or ENB mods. Just the base game with high graphics setup. the closest thing I have to a lighting mod is Lanterns of Skyrim. Also I was mainly in Lakeview Manor. I'm running the original game not SSE.
Very nice work I always use your benches for years now. On a more business note. You need to update your version number on the description page. It confuses the NMM.
It's beautiful! Still spooky and mystical, but without the demonic look of the old one.
The White Candle option only seems to alter the candles on the smaller version of the crafting table; the candles on the larger version are still purple/red. Not sure if that's intentional, but I thought other users might like to know. I suppose it's possible that one of my other mods is interfering. <shrug>
I just checked both the mesh and went in game to test, but both tables had white candles. I think I know what may be causing the issue, but it's only a theory and it hinges on you possibly using ENB and/or SweetFX with a high color saturation. The white candle file only contains textures, so what's happening is it's wrapping white textures around candles that still possess red/purple glow effects. If you have vanilla lighting or a washed-out ENB like what I use, they're going to look white or very, very vaguely red/purple. If your lighting is more saturated, that glow can potentially be pretty intense. The tabletop enchanter doesn't suffer this problem because for some reason I didn't change the glow at all.
So, long story short, what I need to do is make a new mesh for the white candles. Thanks a bunch for letting me know!
The mesh is fixed! I redid the mod so that it no longer uses the ESP as the user below you asked for it and because it really was kind of boneheaded to go the ESP route in the first place, but it should be fine to remove. Let me know if things are still wonky!
WOW, thank you! Yep, the new file works! (I'm not using an ENB or SweetFX, but I am using Climates of Tamriel and Tamriel Reloaded HD, if that matters. Come to think of it, the red/purple candles did look a little paler in my game than they did in your screenshot; I'd be willing to believe it was a lighting saturation issue.) Don't get me wrong: I love the original red/purple candles too; the white just makes the table blend in with the rest of my furniture better
I was working on one of my mods where I wanted to make a crafting table out of a enchanter's workbench. This was the easy part. The hard part was distinguishing the new workbench from the vanilla enchanter's table. Your mod took care of the hard part. Big thanks for this Refurb. Will send some shots of my mod when I'm done with it.
okay i just couldnt let your table go to waste, so i made a mod that lets you craft spell tomes based on the daedric quests you have finished. feel free to laugh at it http://www.nexusmods.com/skyrim/mods/57022/?
Oh my gosh thank you so much! I'm so very flattered you would include my mod in this review compilation, and I'm very glad that you like the mod, as well. Kudos to you, and lots of thanks!
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That said, I'm on my way to bed right now, but I'll take a proper look tomorrow and make some adjustments if I can.
Also I put a link in this mod's description!
The White Candle option only seems to alter the candles on the smaller version of the crafting table; the candles on the larger version are still purple/red. Not sure if that's intentional, but I thought other users might like to know. I suppose it's possible that one of my other mods is interfering. <shrug>
I just checked both the mesh and went in game to test, but both tables had white candles. I think I know what may be causing the issue, but it's only a theory and it hinges on you possibly using ENB and/or SweetFX with a high color saturation. The white candle file only contains textures, so what's happening is it's wrapping white textures around candles that still possess red/purple glow effects. If you have vanilla lighting or a washed-out ENB like what I use, they're going to look white or very, very vaguely red/purple. If your lighting is more saturated, that glow can potentially be pretty intense. The tabletop enchanter doesn't suffer this problem because for some reason I didn't change the glow at all.
So, long story short, what I need to do is make a new mesh for the white candles. Thanks a bunch for letting me know!
Thank you!!!