Thats the best mod, but unfortinelly idk whats happening because randomly when starts the Death Incarnate nobody appear, like, when start the quest Festus just dissapear and everyone inside is dead like the in game. idk what to do
For those looking at the mod and looking at the comments to look at glitches, keep in mind that there are RISKS when using this mod! It could potentially ruin your run in the dark brotherhood questline. It's an old mod from 2014 and updated in 2016, so if you're willing to risk your playthrough for a mod that may or may not work, then you can go for it. The reasons why is because Oldrim got updated a couple times before SSE came out, and 2016 is the date that SSE came out.
Just wanted to tell the risks about downloading this mod.
The creator can't update it that much either, since they're attending law school.
I saved Veezara, Gabriella, and Arbjorn in my current playthrough, am 100% sure they were all fine and in the clear when I found Nazir, but Arnbjorn seemed to have vanished after that point. I was recording the quest for Youtube and after looking back over the footage at no point did I see or hear him die. He just kind of disappeared.
I seem to remember that he acted kind of weird on a previous playthrough as well, where I was able to save him but he never left his werewolf form or had any dialogue for me.
I have no mods that should conflict. Since I do Dark Brotherhood first thing in any playthrough, I pay very close attention to potential conflicts between mods that affect it and know for a fact that nothing I have besides this mod affects the Death Incarnate quest.
Very cool mod. Atleast we can save Sanctuary from Skyrim. Old sanctuary in Oblivion wasnt saved but atleast we could save this lizard "Veezara". Anyways keep er goin
Great work done in a professional way. I wasn't able to rescue Arnbjorn (you made it more difficult to rescue him) and in fact, initially I don't like werewolf and a guy that past half of his life mourning the death of his wife. The whole story of Skyrim Dark Brotherhood could be better. I feel that the team hired by Bethesda to work in DB main quest did not a work as good as the one of TG main story: Astrid voice acting and Emperor end killing were not the top points.
Endorsed.
Edit. I played the mod in SSE. Just umpack the BSA if youre hasty. You can save the ESP in the 64bits CK either. This mod deserves thousands of endorsmements oppositely to some other tesnexus popular mods.
Edit2. Followers Gabriella and Festus Krex which have non standard voices, need to look more on their follower systems. You have created new dialog topics "Follow me", "dismiss " ... etc, while you can use vanilla one and add the corresponding responses. This lead to incompatibilities with some follower mods like EFF. I will look into this later.
Edit3. Sound like a part of the mess is caused by Relationship Dialogue Overhaul - RDO since this mod has his own way to add "FemaleElfHaughty" voices. This mod has already a small mess with "Karliah" in my setup since I'm using "lonely Karliah". I will be sure to remove it in my next new setup.
for users of "Relationship Dialogue Overhaul - RDO" here is the fix: - load this mod "Save the Dark Brotherhood" in TES5Edit (or SSEDit if you are in SSE) and remove the following dialog topics: PSDarkBrotherhoodQuestFollowerFavorStateTopic "I need you to do something." [DIAL:020012CC] PSDarkBrotherhoodQuestFollowerDismissTopic "It's time for us to part ways." [DIAL:020012D2] PSDarkBrotherhoodQuestFollowerTradeTopic "I need to trade some things with you." [DIAL:020012D5] PSDarkBrotherhoodQuestFollowerWaitTopic "Wait here." [DIAL:020012D8] PSDarkBrotherhoodQuestFollowerFollowTopic "Follow me." [DIAL:020012DB]
and the " Dialog Branch": PSDarkBrotherhoodQuestFollowerFavorState [DLBR:020012CB] PSDarkBrotherhoodQuestFollowerDismiss [DLBR:020012D1] PSDarkBrotherhoodQuestFollowerTrade [DLBR:020012D4] PSDarkBrotherhoodQuestFollowerWait [DLBR:020012D7] PSDarkBrotherhoodQuestFollowerFollow [DLBR:020012DA]
this fix all related problems and you will have better follower dialog responses from RDO for the four DB followers.
Hey I am new to this whole mods thing in Skyrim. I tried to added the mod files as instructed into my Data folder (SSE) und tried to load the mod. My game crashed and it doesnt launch anymore...and i am very bad with abbreviation. Can I get some help please?
Be careful when installing mods and I'd recommend to use Nexus Mod Manager due to ease of installation and deletion of mods. Do manual part where it's necessary or if you need to alter the settings of specific mod or .ini file. Im a ameteur to modding myself, goodluck friend.
625 comments
someone tell me how to make it work please
Just wanted to tell the risks about downloading this mod.
The creator can't update it that much either, since they're attending law school.
I seem to remember that he acted kind of weird on a previous playthrough as well, where I was able to save him but he never left his werewolf form or had any dialogue for me.
I have no mods that should conflict. Since I do Dark Brotherhood first thing in any playthrough, I pay very close attention to potential conflicts between mods that affect it and know for a fact that nothing I have besides this mod affects the Death Incarnate quest.
Endorsed.
Edit.
I played the mod in SSE. Just umpack the BSA if youre hasty. You can save the ESP in the 64bits CK either.
This mod deserves thousands of endorsmements oppositely to some other tesnexus popular mods.
Edit2.
Followers Gabriella and Festus Krex which have non standard voices, need to look more on their follower systems.
You have created new dialog topics "Follow me", "dismiss " ... etc, while you can use vanilla one and add the corresponding responses. This lead to incompatibilities with some follower mods like EFF.
I will look into this later.
Edit3.
Sound like a part of the mess is caused by
Relationship Dialogue Overhaul - RDO
since this mod has his own way to add "FemaleElfHaughty" voices. This mod has already a small mess with "Karliah" in my setup since I'm using "lonely Karliah". I will be sure to remove it in my next new setup.
- load this mod "Save the Dark Brotherhood" in TES5Edit (or SSEDit if you are in SSE) and remove the following dialog topics:
PSDarkBrotherhoodQuestFollowerFavorStateTopic "I need you to do something." [DIAL:020012CC]
PSDarkBrotherhoodQuestFollowerDismissTopic "It's time for us to part ways." [DIAL:020012D2]
PSDarkBrotherhoodQuestFollowerTradeTopic "I need to trade some things with you." [DIAL:020012D5]
PSDarkBrotherhoodQuestFollowerWaitTopic "Wait here." [DIAL:020012D8]
PSDarkBrotherhoodQuestFollowerFollowTopic "Follow me." [DIAL:020012DB]
and the " Dialog Branch":
PSDarkBrotherhoodQuestFollowerFavorState [DLBR:020012CB]
PSDarkBrotherhoodQuestFollowerDismiss [DLBR:020012D1]
PSDarkBrotherhoodQuestFollowerTrade [DLBR:020012D4]
PSDarkBrotherhoodQuestFollowerWait [DLBR:020012D7]
PSDarkBrotherhoodQuestFollowerFollow [DLBR:020012DA]
this fix all related problems and you will have better follower dialog responses from RDO for the four DB followers.
- If you are using EFF use "RDO - EFF Patch"