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Advanced Mining v6




Author

1000101




Short Description or TL;DR

Advanced Mining allows you to control the ore deposits in the game in many
ways.  Each is individually selectable and configurable. The MCM will allow
changes to the specifics of each of the options.




Requirements

Skyrim (duh?) v1.9.32.0
(http://bethsoft.com/games/skyrim)

SKSE v1.7.1
(http://skse.silverlock.org/)

SkyUI (4.0) & MCM (3.0)
(http://www.nexusmods.com/skyrim/mods/3863/)





Major Features

All the major features of this mod can be [dis/en]abled individually. If all
options are disabled, the deposits will function as vanilla.


General Options


Allow Followers

Tell up to 10 of your followers to mine for you. Just tell them "I need you to
do something for me" (or hold down the 'activate' button when looking at them).
Once you can tell them what to do, point at the ore deposit and tell them to mine.
Now, WAIT for them to walk over to the deposit, THEN cancel out of the order mode.
If done right they will make another comment about the work and begin mining.
Followers will continue mining until one of the following conditions are met:
+ The deposit has been depleted;
+ Eight (8) hours have passed;
+ The player has told them to continue following via dialogue.

Just like the player, followers require the proper tools, that is to say - a pickaxe.


Always use Smithing Skill

Enabling this option means that no matter how a deposit is mined, the miners
smithing skill will be used for calculations.


Enforce Ownership

Synergizing with Real Estate v3.0, this will enforce theft crimes in owned
mines. You can view the list of mines and owners in the list view menu.


Monitor Tools (Mod Management)

In case you forgot to, didn't bother with, don't use a merged or bash patch,
Advanced Mining will detect other (known) mods which add tools to the mine ore
tools list and wood chopping tools list and make sure their tools are in the
proper lists.


Debug

This menu page is normally turned off. This is for testing certain aspects
of the mod and there is nothing in here which will be useful for normal
gameplay.


Detailed Options


Deposit Multipliers

Depending on where in the game world an ore deposit is located, a multiplier
is applied which effects the total number of times an ore vein will "payout".
The default number of times an ore vein will payout is (usually) three.
If the vein is located near a mine, in a mine, at a special location or in
an interior not otherwise mentioned (cave/dungeon/etc), it will payout more.


Skill Boost

If your miners skill is sufficient, it will take less strikes to mine. The
skill used is determined by the method of striking the vein. Normally the
smithing skill is used but if a spell is used, the spells related skill is
used instead.


Harder Ore

More valuable ore will be more difficult to mine. This difficulty is not
based on the ores "hardness" but on it's gold value. The "difficulty" is
simply more "strikes" required for a vein to payout.


Mining Experience

You will receive experience to the appropriate skill when the vein pays out.
Only the player receives this experience bonus as only the players skill
advancement is tracked by the game.


Spawn Ore

This option will spawn ore at the miners feet instead of adding it to their
inventory. This can be turned off completely or refined as follows:
Never - Never spawn ore (will encumber)
Always - Always spawn ore (never puts ore into the inventory)
Encumbered - Only spawn ore if adding it to inventory would encumber the miner


Random Bonus Output

With high enough skill, more than one piece of ore may be freed up when the
vein pays out. This bonus ore, however, does not add any additional
experience.


Mining Makes Noise

Striking an ore vein with a bandit around the corner leads to trouble.


Advanced Gems

This allows for greater options for the gems you may randomly get from the
deposit. Advanced Gems offers the following features and options:

Enabling the main option allows for ignoring the deposits ore and mining
directly for gems by sneak attacking or start mining in sneak mode.

Manual Labour Restrict places the requirement for physical mining to payout
gems, restricting spells to only extracting ore.

Improved Gem Mining increases the chances of a deposit paying out gems however,
this bonus is only when mining for gems directly (sneak activation).


Deposit Respawn

This option allows you to fine-grain control when and how deposits respawn.
The default options will respawn an ore vein five days after the deposit is
depleted. Obviously this is meaningless to infinite ore veins.


Harder Random Bonus Ore

With the Harder Ore and Random Bonus Output options enabled, another option
becomes available - the penalty to difficulty will also be applied to the
amount of bonus ore the vein yields. This option is intended to slow down the
acquisition of more valuable ores.

This option is available under both the Harder Ore and Random Bonus Output
detailed options.




Vanilla Bug Fixes


USKP Fixes

+ Deactivate sneaking before mining to prevent sneak issues. This returns
the miner to sneak mode when exiting mining so game flow isn't interrupted.

+ Deposits should reset properly on cell reset and timed respawn.


3 Animation Strikes to 1 Attack Strike

By listing for "SoundPlay.NPCHumanPickAxe" instead of "AddToInventory" in the
related furniture script, I have fixed the annoying "3:1" problem of deposits.
All mining mods run into this problem, they can change the amount of attack
strikes required by any amount but the animation strikes must be a multiple of
three.

Now, every time the vein is struck (by animation or attack), it counts as it
should. As an example, with Skill Boost enabled (and high enough skill),
Iron Ore will only take two strikes to payout. Normally, this would be
three animation "strikes" or two attack strikes. This fix makes it
so that two strikes either by animation or attacks (or a combination) will
cause it to payout.


Hearthfires "Infinite" Clay/Stone Bug

With Mod Management enabled, the Hearthfires "infinite" quarried stone and
clay bug has been completely fixed. Hearthfires didn't actually make the
stone or clay infinite, they just set a really large number of times (1000)
you could mine them as well as a large (4) payout. While 4000 stone is a lot,
it's not really infinite. With Advanced Mining and Mod Management enabled,
those resources *are* infinite.




Known issues

It may take a couple of tries to get followers to start or stop mining. This
is mostly timing issues on the players part. Just be patient, once you figure
it out then you're golden.



Installing / Updating / Uninstalling

Installing is recommended to be done with some form of mod manager. No direct
support is given for installing manually. If you choose to do this it is
understood that you know what you are doing and therefore don't get to ask
questions.

Updating is a matter of moving your character to someplace without any
deposits in the same cell. A (vanilla) player home such as Breezehome works
perfectly for that. Once there, save, quit, uninstall the old version,
install the new version making sure the mod is in the same place in the load
order, start Skyrim, load your game, save, carry on as usual.

Removal of the mod mid-game is NOT supported. Ore deposits are everywhere and
a script which has been run is stored in the save game itself. A script may
updated mid-game but not be removed. Blame Bethesda.




Currently Supported Mods

Direct support of certain mods by monitoring for known locations, tools and
ores. Please see the version history for full details on the mods, this is
just a short list for quick reference. This support is partly to account for
the dlc/mod being setup incorrectly (missing keywords) and load orders (missing
items in formlists).


DLCs

Dawnguard (http://bethsoft.com/games/skyrim_dawnguard)
Hearthfires (http://bethsoft.com/games/hearthfire)
Dragonborn (http://bethsoft.com/games/dragonborn)


Tools

Bound Pickaxe Spell (http://www.nexusmods.com/skyrim/mods/10935)
by m4d3

Bound Tools (http://www.nexusmods.com/skyrim/mods/10681)
by Vonwarr

Bound Tools (http://www.nexusmods.com/skyrim/mods/51295)
by Aellis

Bound Pickaxe and Bound Woodcutter Axe (http://http://www.nexusmods.com/skyrim/mods/59982)
by illgirni

Conjure Bound Pickaxe (http://www.nexusmods.com/skyrim/mods/28662)
by Rooker

Extract Ore Spell (http://www.nexusmods.com/skyrim/mods/20308)
by Savage Hammer

MAD Magical Mining (http://www.nexusmods.com/skyrim/mods/36750)
by SirMAD

Magickal Ore Mining (http://www.nexusmods.com/skyrim/mods/22623)
by GusJake

Midas Magic - Spells in Skyrim (http://www.nexusmods.com/skyrim/mods/3413)
by Xilver


Immersion

Falskaar (http://www.nexusmods.com/skyrim/mods/37994)
by AlexanderJVelicky

Frostfall - Hypothermia Camping Survival (http://www.nexusmods.com/skyrim/mods/11163)
by Chesko

Helgen Reborn (http://www.nexusmods.com/skyrim/mods/35841)
by Mike Hancho aka Balok

Wyrmstooth (http://www.nexusmods.com/skyrim/mods/25704)
by Jonx0r




Compatibility


Gyldenhul Dragonborn Mining Fix by SeanGamer
http://www.nexusmods.com/skyrim/mods/33702
This mod is not required unless you don't want the extra ore from this
one deposit. Gyldenhul Barrow is not a Deep Mine (and therefore not infinite)
but it does otherwise benefit from a multiplier.


"Overhaul" mods

Overhauls, such as SkyRealism, which make changes to the mining script are
not specifically compatible with Advanced Mining. That being said, you can
likely use them together but you must install Advanced Mining after the
overhaul mod. You will lose any features to mining the overhaul makes but
with few exceptions Advanced Mining probably has the same or similar features.


Traps Make Noise by kryptopyr
http://www.nexusmods.com/skyrim/mods/31799
This mod changes the mining script to add a noise detection event. This is
an incorporated option in Advanced Mining.




Otherwise Compatible

This mod should be compatible with any and all mods otherwise not mentioned
above EXCEPT those which change the following scripts:
mineOreScript
mineOreFurnitureScript

Mods which modify these scripts may have limited functionality and will
definitely prevent Advanced Mining from working. If you are using a larger mod
in which the changes to the mining script are a small part of the whole, you
can try to use Advanced Mining with it but you *MUST* install Advanced Mining
last. See notes on "overhauls" above.

Mods which add new mining locations (assuming they are tagged with the proper
keywords) will work, new ore deposits and ore types will work (including from
DLCs) as long as they are properly setup. Tools should be fixed by making a
"Bash Patch" or a "Merged Mod." If for some reason you didn't create either
of these, Advanced Mining will auto-correct the lists for the mods it knows
about and detects.




Not specifically addressed

If there is something which is not covered, is missing or otherwise doesn't
work as intended, please feel free to leave feedback in the comments section
on the Skyrim Nexus and I will try to address them.




Inspiration

These people and mods are the inspiration for Advanced Mining. No resources
where used from the mods but I did learn from them. Not everything listed
here is directly related to Advanced Mining but without some of what I learned
it would not exist as it does.  Please check these mods and their authors out
too as they are awesome.

Fast Mining Animation by The Old One
http://www.nexusmods.com/skyrim/mods/30819
This mod works fine with Advanced Mining but the combination may result in
acquiring ore too fast.

Mining Extended by NiMayne aka Donald Love
http://www.nexusmods.com/skyrim/mods/12690

Mining More AND Faster by FireHawkX
http://www.nexusmods.com/skyrim/mods/3096

Random Mining by IsharaMeradin
http://www.nexusmods.com/skyrim/mods/21388

RP chopping and mining by Issarlk
http://www.nexusmods.com/skyrim/mods/18336