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Anton

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Anton0028

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32 comments

  1. FlufyFox
    FlufyFox
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    Hey hi :p i want to know if you have the rigs for creating animations for wings? is there any way that i can have them ? i really want to make my own animations and idles using wings, please if you help would be very nice ^^ thanks
  2. Providence932
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    Would it be possible to make animation dragon wings use the default unfurled animation when walking and then have the regular flapping when being used using this tool?
  3. TheBlackKnight3000
    TheBlackKnight3000
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    So out of curiosity how would I go about linking other hkx files?

    like in the wolverine claws mod i assume its linked to other files aswell
  4. BlazesRus
    BlazesRus
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    Have you added working skeletal combination?
  5. Elias555
    Elias555
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    I don't really understand how to use this. I'm just trying to get explosionilusiondark01 to loop for 10 seconds. Can someone post an example?

    [Begin]

    [===Animation===]

    Event OnLoad()
    SpecialIdle_EffectArea
    EndEvent

    [End]
    1. Anton0028
      Anton0028
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      Try to use my example file (exists inside mod archive) as a base for your behavior.
      Then try to add to it new block like I described in instruction.

      ps: sorry for belated answer
  6. casma164
    casma164
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    Would it be possible to make an animated gown/dress that does a marilyn monroe when casting a spell(both fire and forget/concentration)?
    1. Anton0028
      Anton0028
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      Yes, this is possible
    2. casma164
      casma164
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      please someone make some hair and cape mods.
    3. Kaspar482
      Kaspar482
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      Is it possible to make the cape react to casting a fireball? That needs a script right?
    4. Anton0028
      Anton0028
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      This is possible. Script is not necessary.
  7. UlithiumDragon
    UlithiumDragon
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    I think I need a bit of clarification: this will ONLY work for .nif's that animate on their own, right? I can't use this to, say, design a 100% custom creature with its own unique set of movement, attack, death, etc. animations and skeleton...?

    In other words, no NPC's?
    1. Anton0028
      Anton0028
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      Exactly.
      NPC uses different behavior.
    2. alpharomeo1
      alpharomeo1
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      i think he can in creation kit.When create new race you fill behavior data params and skeleton info to.so basicaly can create new species with own animations. Meshes.bsa has behaviors data for this stuff.
    3. testiger2
      testiger2
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      is there any progress with npc behavior yet? seems like we're not going to see something like that for skyrim
    4. Anton0028
      Anton0028
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      No I don't plan to study NPC behavior, it is to complex.
  8. Anton0028
    Anton0028
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    kstati mozet daze do kogo nit doidet nakonec zamenit hdt na behavior data i propisat v skeleton extra data put.Antoha mozet daze eto budesh ti ))


    Ничего не понял, что менять и зачем это надо, что оно должно дать ?
  9. alpharomeo1
    alpharomeo1
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    kstati mozet daze do kogo nit doidet nakonec zamenit hdt na behavior data i propisat v skeleton extra data put.Antoha mozet daze eto budesh ti ))
  10. Swayslay
    Swayslay
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    Looks awesome. Would anyone maybe be able to add wings like this to this costume vampire lord. http://i1106.photobucket.com/albums/h379/Silvist/2012-08-15_00001.jpg
    Would make it so much cooler and better flying. Site is not not allowed here but I can post give link witch pm I think.
    1. Anton0028
      Anton0028
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      I prefer not to make any complex mesh from scratch. It is very time consuming process for me.