Skyrim
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Mw_NoGodsNoHeroes

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NoGodsNoHeroes

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17 comments

  1. LadyDeath115
    LadyDeath115
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    does it respawn unique/Essential NPC's after they die by mods that allow them to die?
  2. Robert271990
    Robert271990
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    how can I add the script to a specific NPC, please help me
    PD use creation kit
  3. DeathBringerBoss
    DeathBringerBoss
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    So this does work with Heartfire planters
  4. Angrodym
    Angrodym
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    1) It's still working?
    A lot of details ahead: Ores and Plants doesn't seem to respawn after 3 days of waiting outside the area. For example, I harvested all the scatheclaws in Solstheim, played for about 5 days in nearby areas(doing the dragonborn quests), nothing. Back to normal map, played for +- 45 days, got back there and still no respawn. More less the same with some Iron Mine near Whiterun. *Edit: Got smithing lvl100 so ores aren't a problem anymore. But the ores still seems to not respawn, not paying much attention

    I was thinking about using "Flora Respawn Fix" by bluedanieru, but I'm pretty sure that will make both mods conflit, so...
    2) uninstalling this will f**k up my save and/or respawns?
  5. BRE1989
    BRE1989
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    It re-spawn places as Mzulft!? or Labyrinthian? PLEASE I NEED IT!!!
  6. jjb54
    jjb54
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    If one, IE: me - should change the Set Timescale to 8, this should not effect the mod, should it?

    I'm not seeing the 3 days respawn happening and I'm guessing this is likely the cause/effect.

    The only other mods that I have that actually change anything date / time wise is:

    Frostfall
    Wet & Cold
    Realistic Needs & Diseases.

    I have tried changing its load order - even to the bottom.

    Thanks ... Jj
  7. alphatrax
    alphatrax
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    so this work with all dlc?
    1. NoGodsNoHeroes
      NoGodsNoHeroes
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      Yes It will :-)

      Sorry for the slow reply
  8. davejam
    davejam
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    I would also like to know if this would conflict with monster mod.
    1. NoGodsNoHeroes
      NoGodsNoHeroes
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      It shouln't unless the mod also changes respawn time
    2. davejam
      davejam
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      I put this before monster just to make sure. They both seem to work fine together. Thanks for the mod.
  9. plookerman
    plookerman
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    Changing the spawn time can conflict with mods that add monsters, etc? Like Monster Mod, for example?
    1. NoGodsNoHeroes
      NoGodsNoHeroes
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      Unless the mod that adds monsters also changes the spawn time it should not conflict
  10. jacobkrist
    jacobkrist
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    Now make NPC inventories also reset after the three days! I'm running out of things to steal from people's pocketsess.