I just thought I'd say I love this mod and I hope to see it on SSE at some point. Otherwise, Sovngarde is not the same. I know SKSE is not out yet, but it'll be awesome if this mod surfaces on SSE at some point(even if it is awhile from now)!!
Good Effort, but for something that only happens once, i feel that your effort was wasted... they made them Generic cause they pretty much didn't care about it.
They could have placed some Elder Scrolls Heroes from the other games, but they didn't... that was their choice since they through that we wouldn't remember about this place.
I do not feel the effort was wasted at all. I am glad this mod exists and sometimes game developers make the wrong choice and this was one of those instances.
Nice mod. Have an issue with Jurgen Windcaller wandering about wearing only a hood for some reason, fixed that by returning his clothes back to Greybeards clothes without hood. Also not getting any facepaint on characters and two aren't wearing shoes... However this mod makes a great addition to my Sovngarde mod, cheers.
Oooh - since you've done this, Im hoping you can incorporate this modification...
(MAIN QUEST SPOILER AHEAD...)
At the end of the main quest, the three heroes who follow you into battle practically bring down Alduin without you doing anything. It's highly anti-climactic to have come this far and not have the final battle down to you - the actual Dragonborn.
Is it possible for you to incorporate into this mod a nerfing of the damage those three characters can inflict on Alduin? Everything else about them can be the same, but if they only do minimial (or zero!) damage, then they just accompany you cosmetically - but the actual destruction of Alduin is down to YOU!
No, this mod actually doesn't modify Ysgramor in any way specifically to ensure compatability with that mod. Version 1.2 of Rise of the Legend adds the armor to Ysgramor so that would be your best bet.
I'd love to see the Ebony Warrior and Pelinal Whitestrake. I can help you get permission to use the Knights of the Nine armor for him. Since Pelinal is a champion of Shor just like Tsun.
Lucien Lechance, if that is him in one of the screenshots never had war paint, or facial hair. It's especially weird since he also appears in skyrim as a summonable ghost power as a reward from one of the dark brotherhood quests.
What an excellent idea. I've always thought it's kind of lame to have so few heroes there. Thank you. I've downloaded it and will try it soon. Levelers Tower mod offers us a quick trip to Sovngarde if we want.
22 comments
They could have placed some Elder Scrolls Heroes from the other games, but they didn't... that was their choice since they through that we wouldn't remember about this place.
(MAIN QUEST SPOILER AHEAD...)
At the end of the main quest, the three heroes who follow you into battle practically bring down Alduin without you doing anything. It's highly anti-climactic to have come this far and not have the final battle down to you - the actual Dragonborn.
Is it possible for you to incorporate into this mod a nerfing of the damage those three characters can inflict on Alduin? Everything else about them can be the same, but if they only do minimial (or zero!) damage, then they just accompany you cosmetically - but the actual destruction of Alduin is down to YOU!
Doable?
http://www.nexusmods.com/skyrim/mods/53350/?
Mod looks like it's very good! I'm finally up to complete the main quest so this will be a welcome addition!
http://www.uesp.net/wiki/Oblivion:Lucien_Lachance
http://www.uesp.net/wiki/Skyrim:Lucien_Lachance