Version 1.5 -------------- About the new Ring Mechanics:
It should be quite obvious that you can't use the new mechanic on rings from other mods. The menu should not open unless the ring can be swapped. If it does though in some instances where the conditions are met for whatever reasons the menu funtion will simply do nothing and no harm is done.
Also i have not included ring of hircine, namira and rings from the dlc's yet (will come at some point maybe). So keep that in mind
If you plan to create compatibility patches with other mods feel free to pm me and i can explain in detail what needs to be done.
Version 1.5.3 ---------------- I reworked the Lvl List scripts so you hopefully no longer get CTDs. I advice you to do a clean mod install and use a clean savegame (or at least save withouth the mod before updating). For those who still have CTDs with this version you can try the patch under the optional files. Please report any issues as detailed as possible so i can try to fix stuff
General Behaviour ------------------------- I think i need to make some things clear because there are always some people who don't seem to get the concept here. Everyone gets it - bugs are more annoying and sometimes frustrating - BUT that doesn't mean you can come here and complain and whine all over the comments section. Comments like 'getting CTDs this mod sucks' or 'i'm having bugs pls help' do nothing for solving the actual problem and thus will be ingored by me. I cannot read minds, so if you want your problem solved be SPECIFIC about it: - what version of your game/SKSE is installed? (the latest i hope) - what parts/modules/versions of the mod do you even use - do you use compatibility patches/tweaked files not provided by me - do you use any other mods that may be conflicting/load order - can you reproduce the bug - can you post stuff like script logs that may help - etc. Remember your bug reports are not for me to feel good but rather for you and for other players so you can play. Behave accordingly!!
CTDs ------ Good news for those who have save/load related CTDs with this mod. I found the cause and it seems to be a bug with the AddForm command in Papyrus. This is used for the leveled list feature in the Replacer,Standalone and Bracelets modules. Now the bug seems to be quite random as some seem to get it while others don't so if anyone knows more please let me now.
For those who can live without the leveled list feature you can download a fix in the misc section
Items not visible/unequipping/Vanilla looks ----------------------------------------------------------- For items that keep unequipping or are not directly visible it is likely a Bodyslot thing Dual sheath Redux for example uses the same slot as the left handed rings (#60)
For those having vanilla looks or similar problems it is most likely a load order thing.
Make sure that you have the correct one in your inventory. If you open the console and type " signet " you will see that certain rings are assigned a particular finger. Add the ring that is designed for that particular finger to your inventory. Hope this helps!
Just typing signet in the console doesn't do anything because 'signet' is not a valid Skyrim Console command and also because you must press Enter after typing any console command into the command-entry field, so merely typing something into the console without pressing Enter afterwards is an exercise in futility.
You need to enter (not just type) help signet 0 (the last character is a zero, not an upper-case o) and you will get a list of all objects in the game with 'signet' in their names, including scripts, spells, magic effects, quests, potions, cells, NPCs, etc. Console entries are not case-sensitive, so 'help signet 0' is functionally identical to 'hELp SigNeT 0.'
The help search is a partial-string search, so the above help command will also return 'Signet-Eating Clam' or 'Wench Marla Signetica' if those obejcts actually exist in your game. Thus, if you can't spell 'signet,' you could enter help sig 0 and it will return everything in the game with 'sig' in its name. This type of laziness can produce some stupefyingly-long lists that exceed the console's maximum list-line limits, so it is generally not good practice.
Help-search items displayed are sorted by Object Type and then FormID. All equippable items are Object-Type ARMO and are all grouped together, so use PgUp and PgDn to quickly scroll to the ARMO items in the list if they're not immediately visible due to the length of the list. Within the Object-Type ARMO listings, items are sorted by FormID, not alphabetically. The first two characters of all FormIDs represent their plugin's load order in hexadecimal notation. You can easily find any plugin's load-order sequence number on the Plugins tab of NMM. Skyrim.esm is always load-order 00, and Update.esm is usually 01. After that it depends on which DLCs, patches and mods you have, so non-vanilla plugin load orders (and hence FormIDs) vary widely from user to user and cannot be predicted, which is why nobody here can tell you what YOUR FormID is for the coveted 'Signet of Outrageous Pulchritude.'
So, if DovahBling's hex load order in your installation was, for example, 9f, you could easily find all of DovahBling's equippable items sorted together for your convenience because they will all begin with 'ARMO 9f' and then the last 6 digits of the FormID, like 'ARMO 9f03b6e3' (for example.)
Alternatively, if you are merely trying to obtain the FormID of an item whose exact name you know, you can enter help "Basketball of Tyrone Shoelaces" 0 and you will get a short list showing only those items with that exact text in their name. Note that you must enclose your search term in quotes if it contains a space.
Leading zeroes in FormIDs may be ignored, so if you wanted to add an Amulet of Dibella (ARMO 000c8915) to your inventory using the console, you could enter player.additem 000c8915 1 or omit the leading zeroes and simply enter player.additem c8915 1.
Thus endeth today's lesson. Tune in tomorrow, when we will explore the burning question "Is the Torso01's NiTriShape BSDismemberSkinInstance NiNode 'NPC L Breast' really that much cuter than her other one?"
Thank you Vyxenne and Testiger2 , it is (unfortunately) rare to find people who are not only creative and knowledgeable about the techniques needed to create and use mods and also adept enough in the use of language to explain it to those not as knowledgeable and kind enough to take the time to do so and even interject some humor. You both are in that rarified population and we are blessed to have you both here. You have my thanks and my fervent wish that you will continue to grace this place with your talents, you are a gift to us all.
did you ever fully stop the CTD's ? i personally never got them with your mod in LE and im still gonna install this right nwo in a current save and if i get it i will remove the leveled lists with a patch to see if that helps ...what is the leveled list for exactly i know i can prolly look it up but i bet your answer is more in depth
Does anyone know how to get the Bond of Matrimony rings to work for spouses? They just refuse to equip theirs. No idea why. Ported this to SE myself, in case it matters.
How to equip multiple rings? To switch fingers:- open your inventory- select the desired ring and hold the right mouse button- a menu will open up you can now choose your desired position. It does not help. The menu does not appear.
Same. No menu. Uhh, I even switched to use of keyboard & mouse, so I could specifically hold down the right mouse button, though no menu. The Signet Ring for Whiterun looks great though!! I mean, it looks great, though I'm not getting a multiple ring option menu, not actually.
I have heard that this mod is a script nightmare. I personally would avoid....there are other mods that do similar with less. Perhaps try Amulets of Skyrim. They have rings included for the Left hand so you can wear a ring on each hand.
790 comments
Version 1.5
--------------
About the new Ring Mechanics:
It should be quite obvious that you can't use the new mechanic on rings from other mods.
The menu should not open unless the ring can be swapped.
If it does though in some instances where the conditions are met for whatever reasons the menu funtion will simply do nothing and no harm is done.
Also i have not included ring of hircine, namira and rings from the dlc's yet (will come at some point maybe). So keep that in mind
If you plan to create compatibility patches with other mods feel free to pm me and i can explain in detail what needs to be done.
Version 1.5.3
----------------
I reworked the Lvl List scripts so you hopefully no longer get CTDs. I advice you to do a clean mod install and use a clean savegame (or at least save withouth the mod before updating). For those who still have CTDs with this version you can try the patch under the optional files.
Please report any issues as detailed as possible so i can try to fix stuff
With 1.4 the To-do-list got significantly smaller but there is still stuff i consider doing.
- Circlets (planned)
- HDT Earrings (planned/ will most likely be female only)
- any spontaneous ideas i might come up with or someone suggests
I read every comment and feedback and i appreciate all the nice comments you leave - a lot -
Thank you to all who support this mod.
General Behaviour
-------------------------
I think i need to make some things clear because there are always some people who don't seem to get the concept here.
Everyone gets it - bugs are more annoying and sometimes frustrating - BUT that doesn't mean you can come here and complain and whine all over the comments section.
Comments like 'getting CTDs this mod sucks' or 'i'm having bugs pls help' do nothing for solving the actual problem and thus will be ingored by me.
I cannot read minds, so if you want your problem solved be SPECIFIC about it:
- what version of your game/SKSE is installed? (the latest i hope)
- what parts/modules/versions of the mod do you even use
- do you use compatibility patches/tweaked files not provided by me
- do you use any other mods that may be conflicting/load order
- can you reproduce the bug
- can you post stuff like script logs that may help
- etc.
Remember your bug reports are not for me to feel good but rather for you and for other players so you can play. Behave accordingly!!
CTDs
------
Good news for those who have save/load related CTDs with this mod. I found the cause and it seems to be a bug with the AddForm command in Papyrus. This is used for the leveled list feature in the Replacer,Standalone and Bracelets modules.
Now the bug seems to be quite random as some seem to get it while others don't so if anyone knows more please let me now.
For those who can live without the leveled list feature you can download a fix in the misc section
Items not visible/unequipping/Vanilla looks
-----------------------------------------------------------
For items that keep unequipping or are not directly visible it is likely a Bodyslot thing
Dual sheath Redux for example uses the same slot as the left handed rings (#60)
For those having vanilla looks or similar problems it is most likely a load order thing.
signet
in the console doesn't do anything because 'signet' is not a valid Skyrim Console command and also because you must press Enter after typing any console command into the command-entry field, so merely typing something into the console without pressing Enter afterwards is an exercise in futility.You need to enter (not just type)
help signet 0
(the last character is a zero, not an upper-case o) and you will get a list of all objects in the game with 'signet' in their names, including scripts, spells, magic effects, quests, potions, cells, NPCs, etc. Console entries are not case-sensitive, so 'help signet 0' is functionally identical to 'hELp SigNeT 0.'The help search is a partial-string search, so the above help command will also return 'Signet-Eating Clam' or 'Wench Marla Signetica' if those obejcts actually exist
help sig 0
and it will return everything in the game with 'sig' in its name. This type of laziness can produce some stupefyingly-long lists that exceed the console's maximum list-line limits, so it is generally not good practice.Help-search items displayed are sorted by Object Type and then FormID. All equippable items are Object-Type ARMO and are all grouped together, so use PgUp and PgDn to quickly scroll to the ARMO items in the list if they're not immediately visible due to the length of the list. Within the Object-Type ARMO listings, items are sorted by FormID, not alphabetically. The first two characters of all FormIDs represent their plugin's load order in hexadecimal notation. You can easily find any plugin's load-order sequence number on the Plugins tab of NMM. Skyrim.esm is always load-order 00, and Update.esm is usually 01. After that it depends on which DLCs, patches and mods you have, so non-vanilla plugin load orders (and hence FormIDs) vary widely from user to user and cannot be predicted, which is why nobody here can tell you what YOUR FormID is for the coveted 'Signet of Outrageous Pulchritude.'
So, if DovahBling's hex load order in your installation was, for example, 9f, you could easily find all of DovahBling's equippable items sorted together for your convenience because they will all begin with 'ARMO 9f' and then the last 6 digits of the FormID, like 'ARMO 9f03b6e3' (for example.)
Alternatively, if you are merely trying to obtain the FormID of an item whose exact name you know, you can enter
help "Basketball of Tyrone Shoelaces" 0
and you will get a short list showing only those items with that exact text in their name. Note that you must enclose your search term in quotes if it contains a space.Leading zeroes in FormIDs may be ignored, so if you wanted to add an Amulet of Dibella (ARMO 000c8915) to your inventory using the console, you could enter
player.additem 000c8915 1
or omit the leading zeroes and simply enterplayer.additem c8915 1
.Thus endeth today's lesson. Tune in tomorrow, when we will explore the burning question "Is the Torso01's NiTriShape BSDismemberSkinInstance NiNode 'NPC L Breast' really that much cuter than her other one?"
To switch fingers:- open your inventory- select the desired ring and hold the right mouse button- a menu will open up you can now choose your desired position.
It does not help. The menu does not appear.
The Signet Ring for Whiterun looks great though!!
I mean, it looks great, though I'm not getting a multiple ring option menu, not actually.
I can only see the two amulets