Questions and suggestions: 1. You say it uses General Stores mod, so I'm assuming that mod is a pre-requisite for this one to work? If yes, please update your mod description, and kindly add an optional version which doesn't depend on external mods. 2. Instead of a statue to access it, can you add a teleport spell to take the player and companions to this Redview island/house please? Spell should be a toggle, to teleport in and out of Redview. 3. Does this mod have any dirty edits -- has it been cleaned with TES5EDIT? 4. Does it use any scripts that can create problems if I want to later uninstall this mod?
Thanks for the reply, im currently working on having two versions of the game now so there will be a barebones one and one with a few extra external mods, sorry for the General Stores part, but i thought it packed those scripts into my BSA, I guess not.
Also for the next version (1.1) i will be adding a spell like you mentioned so you can do it that way. (this has been released)
For you're question regarding TES5EDIT, im not very familiar with this tool. I have checked it for errors and it does come out fine except for it bringing up a single object that doesn't exist and wont change gameplay at all.
Since I have everything in a BSA file un-installing it should be rather simple and clean as well. (At least I think thats how it works,im still trying to understand all this new information)
3 comments
Questions and suggestions:
1. You say it uses General Stores mod, so I'm assuming that mod is a pre-requisite for this one to work? If yes, please update your mod description, and kindly add an optional version which doesn't depend on external mods.
2. Instead of a statue to access it, can you add a teleport spell to take the player and companions to this Redview island/house please? Spell should be a toggle, to teleport in and out of Redview.
3. Does this mod have any dirty edits -- has it been cleaned with TES5EDIT?
4. Does it use any scripts that can create problems if I want to later uninstall this mod?
Also for the next version (1.1) i will be adding a spell like you mentioned so you can do it that way. (this has been released)
For you're question regarding TES5EDIT, im not very familiar with this tool. I have checked it for errors and it does come out fine except for it bringing up a single object that doesn't exist and wont change gameplay at all.
Since I have everything in a BSA file un-installing it should be rather simple and clean as well. (At least I think thats how it works,im still trying to understand all this new information)
Tracking to see where you go with it.