Added Functions:
-Worn_IsWeaponPoisoned(Actor akActor, int handSlot)
-Worn_GetPoison(Actor akActor, int handSlot)
-Worn_GetPoisonCharges(Actor akActor, int handSlot)
-Worn_SetPoisonCharges(Actor akActor, int handSlot, int Charges = 1)
-SetPoisonCharges(ObjectReference objRef, int Charges = 1)
Changes:
-PoisonWornWeapon got changed to Worn_PoisonWeapon
Removed the int slotmask parameter since it is not needed
-GetNthFormWithKeyword:
Changed the position of the decrement in the while loop to its beginning, to match with the
function GetNthForm