Endorsed so fricking fast, i can finally replace the world-endingly fugly archmage robes with the black tribunal robes. Worked like a charm after i actually figured it out. Thanks heaps.
Not sure if this is right area but, I wanted to just delete part of an in game armor, to make more revealing sets then what they have. Any info would be great and sorry if I posted in wrong spot.
Actually, you can. Here's the method I use - and it's pretty straightforward once you get the hang of it:
1. Use the console to get the object ID (also known as the Form ID) of the item you want (e.g. help leather hood 4) 2. Get TESVSnip (or SkyEdit) 3. Go File > Open, then navigate to your Skyrim data folder and open Skyrim.esm 4. Hit Ctrl-F, and set the search type to Form ID (not the default Editor ID). Then search for the ID you found in step 1. 5. Look in the subrecords view to the right for anything that looks like a filepath that ends in .nif
For armour, the nif file reference is stored in a subrecord called MOD[num] - for example, MOD2 or MOD4. Your leather hood has a Form ID of 47CBE, and the nif reference in the esm file is to Armor\ThievesGuild\M\HatGND.nif
The GND nifs are for the folded-up view of the object - as seen in your inventory, or on a shelf somewhere. The one you want to edit will be called Hat_1.nif, or similar, but it will be in the same folder as the GND version. To make sure, click on the MODL (Model Path) link to zoom to the related ARMA (Armature) object, which lists all the nif files and paths relating to the main object - including both male and female variations for armour and clothing.
unfortunately without the CK, not really. i use nifskope to open items i am not sure about so i can get a 3d idea about what it is i think i'm looking at.
I still can't figure out a quick way to quickly determine what meshes belong to what items. The naming scheme is often unclear. For example, I'm trying to replace the "Leather Hood" but is that in merchant clothes, farm clothes or what? Is there any efficient way to figure this out?
I want to recommend BSAopt, to extract the textures. It's never given me any problems. It looks complicated, but just select which files, or select all (CTRL+A), and extract to a folder of your choosing.
But no, xirishx is right. Mesh swap is a good way to change the look of items without changing their stats. You don't need to mess with the textures.
I hate cheating, but, let's face it, sometimes the best items are ugly. So you can change the look of it, without cheating.
yes. did u read my tutorial? lol. find the mesh you want, extract it with BSA unpacker or another unpacker you would rather use... then, find a path you want to put it. such as a hat, and rename the hood mesh to that of the hat. you dont need to touch the textures. the mesh is designed to find its texture. even though you move the mesh, it will have the same texture. and it should be enchantable. my ebony bow which i replaced with the nightingale bow mesh, behaves as though it is an ebony bow, and retains the mesh/texture of the nightingale bow. upgradeable, enchantable.
let me know if this answered your question. if so, glad i could help.
Is there a way to extract mesh/texture from the game? I really like the Novice Hood look, but I wish to make it enchantable. I thought about replacing the texture of a hat, for example, but don't know how.
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http://textuploader.com/5ezgk
Otherwise, an outstanding guide, which erased my otherwise neverending woes surrounding the Archmage's Robes.
1. Use the console to get the object ID (also known as the Form ID) of the item you want (e.g. help leather hood 4)
2. Get TESVSnip (or SkyEdit)
3. Go File > Open, then navigate to your Skyrim data folder and open Skyrim.esm
4. Hit Ctrl-F, and set the search type to Form ID (not the default Editor ID). Then search for the ID you found in step 1.
5. Look in the subrecords view to the right for anything that looks like a filepath that ends in .nif
For armour, the nif file reference is stored in a subrecord called MOD[num] - for example, MOD2 or MOD4. Your leather hood has a Form ID of 47CBE, and the nif reference in the esm file is to Armor\ThievesGuild\M\HatGND.nif
The GND nifs are for the folded-up view of the object - as seen in your inventory, or on a shelf somewhere. The one you want to edit will be called Hat_1.nif, or similar, but it will be in the same folder as the GND version. To make sure, click on the MODL (Model Path) link to zoom to the related ARMA (Armature) object, which lists all the nif files and paths relating to the main object - including both male and female variations for armour and clothing.
Hope that helps...
unfortunately without the CK, not really. i use nifskope to open items i am not sure about so i can get a 3d idea about what it is i think i'm looking at.
But no, xirishx is right. Mesh swap is a good way to change the look of items without changing their stats. You don't need to mess with the textures.
I hate cheating, but, let's face it, sometimes the best items are ugly. So you can change the look of it, without cheating.
yes. did u read my tutorial? lol. find the mesh you want, extract it with BSA unpacker or another unpacker you would rather use... then, find a path you want to put it. such as a hat, and rename the hood mesh to that of the hat. you dont need to touch the textures. the mesh is designed to find its texture. even though you move the mesh, it will have the same texture. and it should be enchantable. my ebony bow which i replaced with the nightingale bow mesh, behaves as though it is an ebony bow, and retains the mesh/texture of the nightingale bow. upgradeable, enchantable.
let me know if this answered your question. if so, glad i could help.