Skyrim

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Zachsaballer

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zachsaballer

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34 comments

  1. darkmahoney
    darkmahoney
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    This has been by far my go to home for like the last few months its perfect, not overly tacky, just everything anyone would need in a nice place.
  2. TheTrueDovahki1n
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    When will the werewolf and dawnguard versions come out? Those versions seems cool to see. Or is this mod not going to be updated anymore and I should stop hoping for it, since the latest comment was June 4th of 2014 (excluding mine, of course)
  3. TheVioletLightning013
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    the statue of him would definitely have to have him holding the Wabbajack, maybe him standing on a big pile of cheese with an Argonian concubine with a death threat carved on her back (unless that's to much or too gory or something), and whatever other references to Oblivian you think would be appropriate. and maybe you could make it to where when you use the shrine to Sheogorath it gives you the option to make an offering of cheese, and doing so adds an extra effect to the blessing you'd get if you didn't offer cheese.
  4. RevyaMedian
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    When can we expect the Werewolf version? I'd love my lycaea to have a wolfish home


     


     
    In response to post #14725874.
     

    I had to redo the werewolf version, but its close to being done. The werewolf version has some vampires as slaves, flesh related items, and some wolf themed decorations but im open to suggestions for this version. So what would you like to see in it?
    EDIT: I thought you said what can we expect in the werewolf version :
     


    If anything, what you said would be awesome! Maybe like a Shrine to Hircine and an Amulet to Hircine (uniquely made of course ) and a questline to become Queen of the Wolves? I dunno but that's something along with having a home to move your wolf-ish family in
  5. TheVioletLightning013
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    if it wouldn't be too hard you could make a statue of him. it's just not fair that most of the other Daedra have statues devoted to them, and the Mighty Sheogorath isn't given one. I mean seriously Bethesda, are you thick in the head?! no one gives a crap about the other Daedra, except maybe for Sithis, Sanguine, and Boethia. Sheogorath deserves a giant freaking statue, bigger than the one to Azura, in a field of glorious cheese!
    1. zachsaballer
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      not to be a lore snob but sithis isnt a daedra
      but yea I know what you mean. Speaking of sanguine, I think he shouldve been way more featured than he was. Sheogorath's quest is so short too. I'd have to do a little bit of research first but I'm sure I could make a statue of him.
  6. TheVioletLightning013
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    if it had a shrine to Sheogorath i'd download it in a heartbeat. the other Daedra simply cannot compare to the Daedric Prince of Madness.
    1. zachsaballer
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      Haha I know right. Although sheogorath in oblivion was better. I'll see what I can do though
  7. RevyaMedian
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    When can we expect the Werewolf version? I'd love my lycaea to have a wolfish home
    1. zachsaballer
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      I had to redo the werewolf version, but its close to being done. The werewolf version has some vampires as slaves, flesh related items, and some wolf themed decorations but im open to suggestions for this version. So what would you like to see in it?
      EDIT: I thought you said what can we expect in the werewolf version :
  8. sailtheplains
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    I'm an idiot--forgot that I didn't know how to post pictures in the comments when I took a screenshot of my Tes5 error log. So I uploaded it to here. I was hoping you might be able to take a look and figure out maybe what I did wrong? I get this error in Tes5 and when I played, it seems to be CTD'ing the game. I disabled the mod to be sure--and it appears to be the culprit.

    http://www.nexusmods.com/skyrim/images/416664/?
    1. zachsaballer
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      I've cleaned it with tesvedit so it's clean. If it's CTD'ing the game then I'm almost positive that my mod is conflicting with another one of your mods. The EID thing I saw in your photo was from a modders resource that is used in the mod that shouldn't cause any problems. I'll do everything I can to get you through this issue
      So let me know if you suspect that any other mod might conflict with this one. Possibly another house in that area. Have you checked your load order? That might be it as well. Let me know.
      ~Zach
    2. sailtheplains
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      I did try it again and got the same error---and when I tried to start the game it CTD'd almost immediately. I don't have another house in that area. Though I am using the Alastherium Hideout. The house itself is located near High Hrothgar but it has portals scattered throughout Skyrim. http://steamcommunity.com/sharedfiles/filedetails/?id=106641391


      There is one just outside of Riverwood. The Marker to the west of Riverwood is one of these portals.

      http://www.nexusmods.com/skyrim/Images/416703/?

    3. zachsaballer
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      Let me check it out and Ill get back to you.
    4. zachsaballer
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      Ok I can confirm that the two mods do not conflict. Is there any other mod that alters that area?
    5. sailtheplains
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      Hmmmm, okay. **stroke invisible beard** I don't have any other mods that change that area. Although---actually--now that I think about it---this error with the "cell children" or whatever---I got a very similar error when I tried to play the Blackreach Railroad mod by Trainwiz.

      http://steamcommunity.com/sharedfiles/filedetails/?id=86108558&searchtext=Blackreach+Railroad

      I had asked the author about it but he didn't answer in the comments. Maybe their similarities hold the key??

      Here is the error I got with the Blackreach Railroad:

      [00:50] Background Loader: [BlackreachRailroad.ESM] Building reference info.
      [00:50] Background Loader: Fatal: <EAssertionFailed: Found additional GRUP Cell Children of BlackreachZcell06 "Hall of Rumination" [CELL:000B29D4] for BlackreachZcell06 "Hall of Rumination" [CELL:000B29D4] (DrojectsTES5EditwbImplementation.pas, line 7543)>
    6. sailtheplains
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      Ah, I see now. When you said you'd "cleaned it"--I thought just the regular scanning process. But I was doing some research online and it showed me the "apply for filter cleaning" and such. So now I'm going through and seeing if I can correct this via Tes5.

      http://www.skyrim-beautification-project.com/cleaning/
    7. zachsaballer
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      Good luck
  9. westsidekidd
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    I'm sorry, but I have to agree with Khalifrio. Inside it's much bigger than outside and this is something I don't really like. It would be more believable if you would only make the basement bigger, because the basement isn't something you can see from outside, so it could be much bigger, but not the rooms which you can 'see' from outside. I hope you can understand what I'm talking about with my poor English.
    Then I have another Issue: The Mannequins in the study room standing on the bed. Don't know why...
    I really like all the shrines and of course the loading screen statues you've put in. I'm glad that you don't have forgotten about them.
    The garden on the back side is also very cool.
    Can't wait to see v3 of this house. Keep it up and never give up, until you are finally happy with all aspects of your house.
    1. zachsaballer
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      Yea I get what you're saying. The mannequin thing is just a skyrim bug and should fix if you reload the cell. I modeled this house to how I wanted it to be, but i can see why the interior's size could be an issue. I was given a suggestion to make the inside bigger in order to get rid of the old basement (from riverhome) so I did. The exterior part of the house is obviously farmhousesmith (or whatever it is) and I can't change individual parts of it without building it from scratch. I plan to change the exterior eventually, but for right now I'm happy with how it's set up.
  10. westsidekidd
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    Just downloaded this cool looking house and will endorse if I like it in game, of course.
    Glad that you still try to improve things. Keep it up!

    Edit: Endorsed.