I think this wont work with mods that creates skill trees right? but there is a way you can get perk points to spend them freely, I had to manually do this in the console: player.setlevel 1 player.setav smithing 0 player.advskill smithing 1000 and repeat this in a loop;
but we first must annotate our level and our skill level (player.getav), and our health (when u lvl up you select health to make it easier to restore), to restore later
it may take you half an hour to do the whole process manually, to properly enter the right advskill value to not level too much, to read and opt all skills you think should be "free" (cheater!) to make the game more fun, and so on..
I particularly worked with the skill at level 100 player.setav smithing 100 so I could put points on any perk, and later I lower it back to what it was.
so, the mod could do this to us, up all skills to 100, then each click (somewhere) we get one perk point to spend; then after finishing, it restores our skills, level and health back to normal!
PS.: watchout to not use player.modav, may cause problems (?) because the numbers got red!
EDIT: a tested script to be re-executed in the console could make the trick I guess, but the restoring values would still be tricky because I have no idea how to collect console information outside skyrim...
So, does this mod automatically give you max perks and such or does it just enable you to level up infinitely? (I'm looking for a mod that basically just removes the level cap.)
Thanks to DraculaGamer & Darviela for pointing out the perk exclusions, I have fixed it. Hopefully, the toolset/construction kit will be released soon and none of these cheats should be needed. Also, I agree with KMA that this should (maybe) be moved to the cheats section, since it is most definitely a "cheat" script, not any kind of mod.
23 comments
I think this wont work with mods that creates skill trees right?
but there is a way you can get perk points to spend them freely,
I had to manually do this in the console:
player.setlevel 1
player.setav smithing 0
player.advskill smithing 1000
and repeat this in a loop;
but we first must annotate our level
and our skill level (player.getav),
and our health (when u lvl up you select health to make it easier to restore),
to restore later
it may take you half an hour to do the whole process manually, to properly enter the right advskill value to not level too much, to read and opt all skills you think should be "free" (cheater!) to make the game more fun, and so on..
I particularly worked with the skill at level 100
player.setav smithing 100
so I could put points on any perk, and later I lower it back to what it was.
so, the mod could do this to us, up all skills to 100, then each click (somewhere) we get one perk point to spend; then after finishing, it restores our skills, level and health back to normal!
PS.: watchout to not use player.modav, may cause problems (?) because the numbers got red!
EDIT: a tested script to be re-executed in the console could make the trick I guess, but the restoring values would still be tricky because I have no idea how to collect console information outside skyrim...
Just type "player.addperk 581FD" (without quotes) in console or add it to the perk.txt and rerun it to activate it.
You can get the list here for everything
http://www.skyrimnexus.com/downloads/file.php?id=35
Thanx again all
Just saying that you don't have perks
Enchanter 1-5
Insightful enchanter
apprentice conjurer
rage
quiet casting
Just thought you should know, but great work