Fix bug with not being able to do light bashes without using the hotkey to block instead of the default blocking key. Completely rewritten in better coding style for better performance and memory consumption.
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Changelogs
Version 1.71
fix bash release
Version 1.9
removed dlc requirement to prevent people's game crashing
Version 1.8b
fix bugs with attacking lock up and bow zoom lock up.
Version 1.7
fix non-responsive bashing
blocking with custom key then release left attack key no longer cause restarting of blocking
fix playerloadgame script not attached
Version 1.6
fix a typo
completely animation event based
Version 1.5
unregister for right attack control
Version 1.4
got rid of the third state, use animation event for bash
use debug.sendanimationevent instead of playidle
Version 1.3
remove trace logs
fix bug with pressing 3 buttons at a time
Version 1.2
fix dead lock when failing to block
Version 1.1
fix left hand animations (thanks to DocratesCR for the report)
Intro: Fix bug with not being able to do light bashes without using the hotkey to block instead of the default blocking key. Completely rewritten in better coding style for better performance and memory consumption. 1.7 (beta) New: releasing left attack key no longer retrigger blocking (no more release then block again) while holding the custom parry key 1.8b: redesigned some animation conditions to fix bugs with attacking lock up and bow zoom lock up.
Installation: load game stopquest DualWieldParryingSKSEQuest save exit Remove Original mod load game save exit Install my mod load game profit
Disclaimer: Yes! It's completely rewritten. Don't trust me? Just look into the source code. This is completely not profiled to test the actual performance (written based on theory only).If someone would like to actually test out the actual response time and speed with precise measurement. Please do and report. However, it does fix an annoying bug and use a few less variables and globals!