FAQ Stickies 1) When buying upgrades - make sure you actually read the deed / note you get - it has instructions or info and it is the reading that actually starts the upgrade process. 2) When you have an active DovKroniid quest, do not fast travel. You will miss events and things will not kick off properly. 3) If you are travelling to the Redoubt from Whiterun or the south, go thru the advanced camp first.
Compatible(I have personally tested and use these or users have reported): Expanded Towns and Cities (ETaC) All Thirteen Oranges' village mods (Steam exclusives) TES Arena Fortress mod Forgotten Settlements mod Open Cities Skyrim, except it will break the nav for the quest - Safe Passage. Haafstad and the Border of High Rock SeaPoint Settlement
Semi-Compatible: MadFrenchie's Fight the Thalmor - Cyrodiil Frontier mod
Not Compatible (search comments for more information): Village mod Woodhalt (http://www.nexusmods.com/skyrim/mods/51635/?) Unique Border Gates Guarded Borders
This was a big fav of mine when playing LE, loved the concept, now I'm playing Skyirm again with Anniversary, I've done a SE conversion, but the mod crashes (scripts or activator?), it loads, it runs well but near an activator. CTD. hoping too much for mod author to update this mod?
I have just upgraded to AE, so I am attempting a play thru to see how my SE/ AE version holds up. There have been a LOT of changes to Skyrim since 2015 - so we will see how this works out.
Not sure if this is a bug. So my char ran straight to the castle & found out the bandits are only around the castle. Once breached, there are lots of friendly NPCs living their lives. The only way to get the bandits out is to pull a chain which will result in the friendly NPCs help fighting off the bandits.
This sounds like you have other population mods that are congregating in the area bc of complicated navmeshing I had to modify to accommodate gates, walls, and smoothing the path through the pass. If you have the pull chain, then you have the non-quest version.
Not sure what to say - it sounds like it is working as expected w extra population mods.
Just Downloaded and checked the Border forts and encountered Stormcloaks on the Rift and Eastmarch's Border Forts even though the Civil War resulted in a loss for them is it a bug or am I missing something?
They do not have a capability to switch sides. They stay the way they were at start. I had a task to make change of command quests, but doubt I will have time to finish them.
So I downloaded your mod and I was pleasantly surprised by the neat border fortifications you put up! Well done, they work well with JoopvanDie's mods as they add a little life to the border area. The castle itself is also well made and can be played through even with a mid end pc. The only Issue I have found so far is this: Naked Redoran Border guards. I do own and have installed Dragonborn, and the guards on Solstheim itself wear the bonemold armor without a problem. I have no mod installed which changes anything about the Redoran guard, so I am not sure as to why they do not have any armor whatsoever. (used the console commands, but to no avail). Might be a missing or glitched leveled list?
If you can help with this issue it would be most appreciated.
Yes, I have noted this and am testing a fix. Also needed to tweak the navigation for Avenue in the Safe Passage quest. Will publish these when tested. You could go into the CK and fix that leveled list. It was a pretty obvious fix. Change it to the redoran guard armors, the officers should not have helmets.
279 comments
1) When buying upgrades - make sure you actually read the deed / note you get - it has instructions or info and it is the reading that actually starts the upgrade process.
2) When you have an active DovKroniid quest, do not fast travel. You will miss events and things will not kick off properly.
3) If you are travelling to the Redoubt from Whiterun or the south, go thru the advanced camp first.
Compatible(I have personally tested and use these or users have reported):
Expanded Towns and Cities (ETaC)
All Thirteen Oranges' village mods (Steam exclusives)
TES Arena Fortress mod
Forgotten Settlements mod
Open Cities Skyrim, except it will break the nav for the quest - Safe Passage.
Haafstad and the Border of High Rock
SeaPoint Settlement
Semi-Compatible:
MadFrenchie's Fight the Thalmor - Cyrodiil Frontier mod
Not Compatible (search comments for more information):
Village mod Woodhalt (http://www.nexusmods.com/skyrim/mods/51635/?)
Unique Border Gates
Guarded Borders
There have been a LOT of changes to Skyrim since 2015 - so we will see how this works out.
If you have the pull chain, then you have the non-quest version.
Not sure what to say - it sounds like it is working as expected w extra population mods.
With high regards,
Reinyn
Thanks!
What actual mod names are you referencing?
My priority will be making them work with any Beyond Skyrim releases.
If you can help with this issue it would be most appreciated.
Cheers!
Daafiejj
Edit: Never mind, I'm an idiot who can't see.