For the basic info like location or known issues, read the description.
Known issues: - I havent made the Boss chamber. - Traps work weirdly in some places, I will fix them - Somehow in the Hub area, bandits pop up... I will find a solution.
Walk-through tips: Once you cleared to a certain extent, you can access a warp object, so that you can warp back to initial spots from the deep part of the dungeon.
I got some feedback, I write down here the major suggestions and opinions (and mine);
- enemies: too many that a low-lvl player may not be able to clear I had the same impression when I first tested... T_T I should reduce more. when I checked first time, enemies are awakened at once on the first floor... Many ambushing enemies dont work correctly, I noticed this, I should check the orientation of a 'trigger plane'.
- treasures: too many that a player cannot bring back all Some are placed as a kind of trap, but from what my friend precisely calculated the total amount, they are too much... In the current stats, a player needs to choose which he/she should take. In my environment of mods, the contents of a chest are so crappy kinds, some cheap gems, a few golds, etc.
- crafting spots: immersion breaking I should change them to more broken style of spots. If a 'needs' mod let a player place a 'tent', 'fire spit' and 'crafting spot', I really should remove the lively crafting spots. I myself felt that these are little bit weird...
- traps: trap trigger is too many, I should remove some or move to other spots.
Riftvald (2 comments)
Known issues:
- I havent made the Boss chamber.
- Traps work weirdly in some places, I will fix them
- Somehow in the Hub area, bandits pop up... I will find a solution.
Walk-through tips:
Once you cleared to a certain extent, you can access a warp object, so that you can warp back to initial spots from the deep part of the dungeon.
- enemies: too many that a low-lvl player may not be able to clear
I had the same impression when I first tested... T_T
I should reduce more. when I checked first time, enemies are awakened at once on the first floor...
Many ambushing enemies dont work correctly, I noticed this, I should check the orientation of a 'trigger plane'.
- treasures: too many that a player cannot bring back all
Some are placed as a kind of trap, but from what my friend precisely calculated the total amount, they are too much...
In the current stats, a player needs to choose which he/she should take.
In my environment of mods, the contents of a chest are so crappy kinds, some cheap gems, a few golds, etc.
- crafting spots: immersion breaking
I should change them to more broken style of spots.
If a 'needs' mod let a player place a 'tent', 'fire spit' and 'crafting spot', I really should remove the lively crafting spots. I myself felt that these are little bit weird...
- traps:
trap trigger is too many, I should remove some or move to other spots.