Wow.. this is honestly one of the greatest online communities of all time. I can't believe how much this blew up. Yes, you guys are right, real life did get in the way. Sorry I've been away, if anyone is willing to take on the challenge of continuing production of this mod, lmk! However, I am considering coming back <3 Yours truly, Sokco
I have a question, could you make a guild of Werewolves? Because I aim to make a guild where all its members are wolves unlike the companions, is that possible with this mod?
I've used your mod as a framework for my mod, called Guild Master, which does something similar, but with a more specific focus. I do hope you come back, as I expect many people to prefer your free-form guild creation, but for now I'll keep working on mine and see where it goes. Maybe we can help each other as well.
If you came back and continued work I'd probably die of happiness, of all the 350+ mods I'm running, this one has the most potential and gives the most control.
This has so much potential i might try to learn how to create mods just for this hopefully you can come back and i am working on it then hopefully we can work together
i would like to see a version 0.5 or higher be released by you in the future, as i have been using this mod (and its updated forms) since back when it was in version 0.2, and have thus far found many entertaining hours of amusement in skyrim with use of this mod installed in every case. Get back into the swing of things when ya can! :3
i just found this while stumbling around, glad you made such a awesome mod, as i use a custom home and would like to bring life back into my lakeview manor i built with hearthfires dlc
please im begging you your mod is amazing and it would be a shame if you stopped working on it! ik i just found this mod recently but i love it! and i would really appreciate it if you would continue
Please ma dude come back, youve created the best piece of greatness ive ever seen for this mod and it sucks because i endorsed. Because nexus mod manager wont let me endorse twice Anyway this is really awesome and just goes to show how a simple little mod can make a game so much better. Thx man byeeee
Can we at least get an awesome Reddit thread going for you, looking for an accomplished modder who might be willing to take this on? This is a great mod, it deserves to be continued - all respect given to you. I'm sure there's an accomplished and active mod author out there who would be interested in taking this on.
10 guild members is too little. Can we do an upgrade? 50 guild members? Or is it possible to control different guild units? So I can send one unit to collect something. Another unit to attack or assassinate. Or another unit for the slaver's guild?
Hi I just downloaded this mod, pretty simple, maybe you should add some building creation or more control over the guild, maybe doing quests as the leader or even raids to other guilds with your members or making your members de their job in the world (Example: Assasination job, a NPC called citizen is spawned and your member tries to kill him, 3 results, citizen lives, citizen dies and your member gets caught or escapes.) Adding a chance to get captured for every job and a quest to free them (if they get caught assasinating you can pay to free them, wait or try to sneak into the prison, if they get caught by bandits or a dragon you must go and kill the enemy)
Your mod is already amazing with only 4 updates and with the community it has I hope you'll be able to create one of the best mods Skyrim has.
Hey man, im new to the modding community and would like to make some mods of my own. Your mod is the reason why i want to make my own mods. I love this one and it makes skyrim more of an rpg like wow or lotro than vanilla skyrim. Please come back and work on it. I'm not the only one asking for you to come back. We want this mod to be finished, but that wont happen until you message someone or do it yourself. All the support from everyone will go to waste and it will turn into another dead mod. We dont want that and i doubt you want that. So please message someone who can do it or finish it. For all of your fans and followers.
Perhaps someone can directly message the author... I am an aspiring one, myself, but I don't know enough to carry the torch. I also know that someone attempted to do so (Guild Master) but they learned that, by doing everything with scripts, they made it potentially hazardous to savegames. Now with SKSE64 out (currently in Alpha), now would be a perfect time to revive the mod and bring it to a more stable Skyrim.
This is an absolutely amazing mod. I am having so much fun as a necromancer guild.
I would love if you or other collaborators would update it in the future, maybe start a patreon that I can pay towards.
A few things and improvements I noticed: - Make people not be bundled around the HQ marker (make walking area larger) - Make people want to explore around HQ marker (not stay in one place) - Make a new option called "You handle the shop" (for shopkeeper NPCs; this option disables the inventory management and the "I have a job for you"). To prevent erasing the shop inventory. Currently I have 3 NPC shops in my guild: A thief with 5000 gold, a khajiit caravan, a mage with spells.
is there a way to move the location? can i add in a new stone and override the previous location? I placed it right in the middle of giant country in the open (don't ask why).
@yakusai,does the guild master mod allow you to go on quests with your companions/guild members? because i think iitd be fun to lead my members through a dungeon like a adventuring party(which many other mods have tried,and failed)
Or, you know, it could also just be resource files, so that the people that doesn't have SkyUI will be able to use the mod. Hereby the "nothing will change".
If the mod requires Sky UI, he needs to indicate it as such and people should download Sky UI. Those files are NOT his work. The Sky UI people do NOT allow you to distribute their work.
Suggestions for the next update. Please make sure that we can pay NPCs of different skills a certain amount to join our guild. It is so easy for anyone to join, and that takes the fun away. If maybe you could convince an npc to join by doing a quest for them or do something they liked, then they could join. Just going to anybody and having them outright agree to join kills the fun of this great mod. :)
tried using sse edit to change the job costs but nothing works. its always a meager 100g and BOOM free stuff. good mod but i feel like im cheating using it
This works and all, but it felt like an empty experience to me. I told Mjoll to go assassinate someone, but I can't choose who or see her do it, so what's the point? You can't name your guild, or design outfits, or anything that would all the other in game guilds did. It's not even very interactive. The entire thing is done through menus dialogue trees.
The Real Time Jobs option says that if enabled a 48h job will take 48 minutes real time. So if it's disabled jobs just take 48h in game? And if I sleep 2 days jobs are instantly done?
need help!.. i already recruited 1 and then i collect the HQ to put it to another place. and then i can't recruit anymore, the dialog won't show up again :(
I installed skyui for this mod. i already had skse. but skyui won't run because it claims that the skse is not working and that i need to update it. I have the latest version of skse so idk what to update. and the guild starter mod simply won't let the game launch :( can someone help me, please? i like the concept of the mod
1594 comments
Yours truly,
Sokco
Love the concept of making a guild and possibly having others like or hate me.
You have a great mod and with some more work it can grow into something more epic than it is!
As it stands it's already really good!
Very well done on this mod!
Endorsed!
http://www.nexusmods.com/skyrim/mods/75110/?
Your mod is already amazing with only 4 updates and with the community it has I hope you'll be able to create one of the best mods Skyrim has.
I also know that someone attempted to do so (Guild Master) but they learned that, by doing everything with scripts, they made it potentially hazardous to savegames.
Now with SKSE64 out (currently in Alpha), now would be a perfect time to revive the mod and bring it to a more stable Skyrim.
This is an absolutely amazing mod. I am having so much fun as a necromancer guild.
I would love if you or other collaborators would update it in the future, maybe start a patreon that I can pay towards.
A few things and improvements I noticed:
- Make people not be bundled around the HQ marker (make walking area larger)
- Make people want to explore around HQ marker (not stay in one place)
- Make a new option called "You handle the shop" (for shopkeeper NPCs; this option disables the inventory management and the "I have a job for you"). To prevent erasing the shop inventory. Currently I have 3 NPC shops in my guild: A thief with 5000 gold, a khajiit caravan, a mage with spells.
Thank you a lot,
One of my top 10 mods.
I placed it right in the middle of giant country in the open (don't ask why).
If the mod requires Sky UI, he needs to indicate it as such and people should download Sky UI. Those files are NOT his work. The Sky UI people do NOT allow you to distribute their work.
So if it's disabled jobs just take 48h in game? And if I sleep 2 days jobs are instantly done?