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This page was last updated on 08 November 2017, 7:25PM
- Changelogs
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Version 2.92
- Removed activation/deactivation script that was part of Jaxonz Utilities.
- Removed quest state that was causing it to be non-responsive.
- Repackaged with missing scripts to resolve CTD with release 2.91
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Version 2.61
- Added missing file to distribution which prevented command console selection of objects.
- Added diagnostic code to validate installation of custom SKSE plugin DLL.
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Version 2.53
- Recompiled SKSE plugin so that it should work on all systems
- Minor code changes to improve selection via command console
- Attempted to make highlighting more visible on a variety of objects
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Version 2.52
- Repackaged as loose files. It was determined that SKSE plugin DLL would not work within BSA.
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Version 2.51
- Repackaged distribution with single BSA.
LET ME KNOW IF THIS WORKS / DOESN'T WORK
- Repackaged distribution with single BSA.
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Version 2.41
- Fixed omitted dependent file in archive which was causing CTD
- Added object reset feature which returns objects to factory-original position.
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Version 2.31
- Fixes archive error for translation files so the $text does not appear in dialogues.
- Updates French translation file to cover 2.1 feature set.
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Version 2.9
- Added ability to directly select and manipulate lights, just like any other object.
- Added user-configurable collected static weight.
- Minor cleanup, streamlining, and speed enhancements.
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Version 2.8
- Added Delete function.
- Enforce object locations on game load.
- Updated keyboard layout graphic.
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Version 2.7beta
- THIS IS A BETA VERSION
I would be thankful if you check it out and PLEASE REPORT YOUR RESULTS. I cannot yet "bless" it as final.
Changes:
* Removed all MoveTo, SetPosition, and SetAngle calls, replacing them with the more stable TranslateTo function.
* Added "no drift" markers for objects you position and lock in place. These markers are intended to correct any object drift or sinking that some users report.
- THIS IS A BETA VERSION
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Version 2.6
- Implements new selection method, allowing for command console input.
- Makes scaling operations more responsive and smoothe.
- Undo now undoes object scaling.
- Better visual feedback.
- Allow fixtures without light sources to be scalable and copiable.
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Version 2.5
- This is a BETA release that significantly changes how objects are selected. It uses an SKSE plugin, that should be automatically installed, to allow easy and accurate selection of ANY object via the command console.
The Advanced Options "update statics" and "revert statics list" are no longer needed.
It is highly recommended (but not required) to install Mfg Console, which provides additional information on objects selected. http://www.nexusmods.com/skyrim/mods/44596/?
PLEASE PROVIDE FEEDBACK ON HOW THIS WORKS FOR YOU, especially if there are any new issues.
- This is a BETA release that significantly changes how objects are selected. It uses an SKSE plugin, that should be automatically installed, to allow easy and accurate selection of ANY object via the command console.
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Version 2.4
- Selecting light fixtures can locate and move nearby light sources.
- Prompt user for name when collecting objects to inventory... better than numbered tokens.
- Fix bug that caused dropped tokens to vanish.
- Changed so that dropped token items appear above floor so that banners, etc. do not disappear below floors.
- Adjusted list of known items to prevent confusing selection of invisible objects, mists, fogs, etc.
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Version 2.3
- Added object scaling for simple objects and mannequins.
- Copied objects inherit scale of original.
- Added warning/workarounds popup message for known Skyrim bugs. Hopefully this will avert some common user problems.
- Fixed issue where setting hotkey disabled MCM menus.
- Updated object selection methodology to use SKSE 1.7.1 for greater accuracy.
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Version 2.1
- Added Copy function
- Added Revert function for list of moveable items
- Updated translation, help info, keyboard maps
- Minor bug fixes
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Version 2.0
- Complete refactoring of code base.
- Position complex objects: Mannequins, Weapon Racks/Plaques, Display Cases.
- Undo movements (default: Backspace)
- Learn new objects from DLC or 3rd party content. Also allows positioning ANY static.
- SHOULD BE CONSIDERED BETA. Not widely alpha tested. Help info and translation information is not complete.
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Version 1.9.1
- Removed DLC items which was causing CTD for users without DLC. Those users with all DLC can continue to use version 1.9 without issue (1.9.1 will actually allow them to move fewer items).
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Version 1.9
- Incorporated known statics from DLC, so no patch required. WILL STILL WORK if you have none, some, or all DLC.
- Added ability to move mannequins. Still cannot yet grab them to inventory.
- Added a ton of new statics enabled to move, including light fixtures, trees, more furniture, statues, and some special objects.
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Version 1.8
- Added ability to select many statics which do not have activators. Now you can move tables, mounted trophies, and just about anything else.
- Added ability to capture statics to your inventory. This allows you to bring home treasures and curiosities from your adventures.
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Version 1.7
- Added function to lock all items of the current cell in place. This is useful if you have a playerhome that is well arranged and want to make sure that NPCs, random havok events, or you don't topple things over.
- Added ability to select an object without first grabbing it. Just point your crosshairs at it so that the action verb shows (.e.g, "Take") and press the Select key.
- This also allows you to move furniture with actuators (chairs, beds, workbenches, containers, etc.) with Positioner. Please don't even try to move complex furniture such as active bookcases, mannequins, or weapon racks; that is just asking for trouble.
- Added missing reference that could cause menus not to show up in MCM for some people.
- Added an additional StopTranslation call to lock and drop functions to close a possible CTD if people decided to drop an object while it is still moving. No one has complained of this yet, but it is a theoretical possibility under multithreaded race condi
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Version 1.6
- Addressed issues that seem to have caused functionality to stop after save game.
- Added option that you can just point your crosshairs at an object and select it with keypad Enter. This allows selecting without grabbing and disturbing items. ALSO allows moving of items such as chairs, beds, containers, chain pulls, etc. Please don't us
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Version 1.5
- By popular demand made all keys remappable. This should accommodate users who use arrow keys for movement, laptops without keypads, etc.
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Version 1.4
- Includes French language version courtesy of NaeSoem. Will automatically switch language depending on your Skyrim.ini setting.
- Level key moved to Keypad 0
- Packaging includes just readme, bsa, and esp with no Data directory
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Version 1.3
- Packaged better for NMM. Should work for everyone now. Please let me know if that is not the case.
- Expanded help documentation in MCC panel
- Added diagrams of key layout to make it a little easier to understand
- Strings extracted to make language localization easy (thanks to NaeSoem for offering to add French translation)
- Internals now using TranslateTo function throughout, which is less buggy
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