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GrandDukeAdense

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GrandDukeAdense

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147 comments

  1. JerisEnigma
    JerisEnigma
    • supporter
    • 26 kudos
    Sticky
    Hey everyone, I took a shot at fixing up the navmesh!
    Get the new esp here: https://www.nexusmods.com/skyrim/mods/103352/

    REQUIRES THIS so you can endorse the original & prevent the new npc from having grey face.
    1. GrandDukeAdense
      GrandDukeAdense
      • member
      • 121 kudos
      Nice!
    2. JerisEnigma
      JerisEnigma
      • supporter
      • 26 kudos
      Now has an optional patch to use this along side Beta Falkreath Graveyard by tylermcpotter :3
  2. zzrodp
    zzrodp
    • premium
    • 0 kudos
    This is fantastic. I did a crude port through CAO to get this in my SE game and it looks gorgeous. Admittedly, I did get rid of the white paving in CK as it was hurting my eyes! I really don't care about the npc's - the right places are accessible for quests and Falkreath has become my favourite place to visit with the unique arcitecture. Can't believe a ten year old mod for LE is better than any of the others (in my opinion with Kato's being the only other that's come close) that have been done for SE in the meantime. Many many thanks.
    If anyone uses the Graveyard in addition, just be aware that Northern Roads really doesn't play nice with it but is fine with just this mod.
  3. Rodr1sen
    Rodr1sen
    • member
    • 13 kudos
    Very nice but the NPCs no longer recognize his usual walk through the town, the merchant's brother no longer leaves the house, the old lady is now eternally at the entrance to the town. I think I have seen 1 or 2 guards who only know how to walk around the town, the rest of the NPCs do nothing.
  4. sf92xx
    sf92xx
    • supporter
    • 0 kudos
    Any chance of this getting an SE port?
  5. laomaster
    laomaster
    • member
    • 1 kudos
    I never liked Falkreath, but this 1 really improved it. I would've love it more if there are no cell-less doors. The house at the back & the old mine. I know they are locked & all the way in the back, but I prefer it not to. This is skyrim, you can barge into any houses you want so these empty buildings stood out. The house near the old mine can be just filled with cramped furniture to look like an abandoned house. The old mine can have a cave in so you can't explore far. At least it'll feel like they are abandoned. Or both of them could've been stored with coffins too since Falkreath is like the city of the dead.
  6. LordChimera
    LordChimera
    • member
    • 3 kudos
    Is it OK to physically overwrite this mod's ESP with the navmesh fix patch so that there's only one ESP? I have to watch my mod limit.
  7. LucioJyggalag
    LucioJyggalag
    • member
    • 29 kudos
    THIS MOD WITH THE FIX IS EXCELENT!! One suggestion i will make is that i would like for Falkreath to be a closed City like Whiterun, WIndhelm, etc. But still great work!!!!
  8. TelShadow
    TelShadow
    • premium
    • 391 kudos
    Thank you. this mod looks amazing.
  9. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    Will be trying this out, thank you...
  10. indoknight55
    indoknight55
    • member
    • 9 kudos
    My Falkreath is retextured with red wood. Wtf looks nice but have no idea how to undo this LOL
    1. indoknight55
      indoknight55
      • member
      • 9 kudos
      dumbass just check your texture load order
    2. indoknight55
      indoknight55
      • member
      • 9 kudos
      oh wait that's me 4 years ago
    3. moak2
      moak2
      • member
      • 0 kudos
      haha:)
  11. thek8ikat
    thek8ikat
    • member
    • 19 kudos
    Is there no fix for the navmesh? OnO It looks so great. Like an actual city!