Skyrim

543 comments

  1. TripleSixes
    TripleSixes
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    Runecrafting is live! If you run into any issues, hit me up on one of my live streams or leave a bug report on this page.

    https://www.twitch.tv/pingu_pox

    -Pingu
  2. fatalnirvana777
    fatalnirvana777
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    Any update on the sae version?
    1. TripleSixes
      TripleSixes
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      With the massive amounts of updates coming from BGS, I just haven't been able to keep up with it. Development is basically stopped at this point because of how frustrating it is to mod Skyrim these days.
  3. ziggystardustsnooter
    ziggystardustsnooter
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    is there a vr compatible version
    1. TripleSixes
      TripleSixes
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      Nope. Maybe one day an AE version will finish being ported though.
    2. miktwigg
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      I managed to play this mod in skyrim vr. I really enjoyed it
    3. ziggystardustsnooter
      ziggystardustsnooter
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      at main menu theres a black screen that i cannot seem to bypass though i suppose i could try coc riverwood to bypass
    4. TripleSixes
      TripleSixes
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      I managed to play this mod in skyrim vr. I really enjoyed it
      Awesome to hear!
    5. TripleSixes
      TripleSixes
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      at main menu theres a black screen that i cannot seem to bypass though i suppose i could try coc riverwood to bypass
      Might be caused by other mods? Might want to try a clean install of Skyrim with no mods?
  4. arixxon
    arixxon
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    So I been playing Runescape now and we were talking about games and I said "I bet there is Runescape mod for Skyrim" and googled it.... and here I am
    1. TripleSixes
      TripleSixes
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      There are a couple, check out John Skyrim's Runescape mods.
  5. miktwigg
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    Just wanted to throw in a couple suggestions to make things maybe easier if there was no plan. I think you could probably use the skyrim workbench for fletching, and an alchemy table for potions. I also see another mod for skyrim that uses low alch and high alch too. Also maybe an option to not lose stuff on death or to go into a chest. I also thought maybe you could equip both the tinderbox and logs and just light them on fire that way.in game.
    1. TripleSixes
      TripleSixes
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      Workbench and Alchemy table: Sadly there isn't a way to hook into the onCraft event from these benches to increment xp, so I had to make due with my own methods.

      Death: Currently, the lost gear should go to a headstone at your death site.

      Tinderbox & fire: Again no event that can fire off when this is done to increment xp.

      Thank you for your interest.
  6. Rob5511
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    Are you still working on this? I would love to see it, looks so freaking cool!
    1. TripleSixes
      TripleSixes
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      Skyrim Together has been soaking up my time lately. I have a running AE build of SkyScape, but I want to fix some quest bugs after SKSE settles down (the new Skyrim update really ruffled the PC modding community's feathers).
  7. jjack123qwe23
    jjack123qwe23
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    is this ever coming to skyrim se?
    1. TripleSixes
      TripleSixes
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      Originally, yes. I had a build working on SSE, but I am still working out bugs. The main issue is with the newer version came out, I have to sit down and wrap my head around the new SKSE stuff. Got too many balls in the air. Plus Leagues III just started, so there goes my next two months ^_^
    2. TWSTheFurry
      TWSTheFurry
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      Oooh, I'd love to see the SE port if ya' get around to it! :)
      Well, if ya' port it to the pre AE update. XD
      I'm not updating my Skyrim beyond that update in order to keep my mods all working. lol
    3. TripleSixes
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      We will see! I haven't moved over to the newer versions of SKSE yet, so far yes, still on pre-AE. Not sure which is smarter, updating to AE or staying here.

      EDIT: A word.
  8. Jmanghan2
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    How much of the world have you gotten done? Are there any unique monsters and such? Wilderness? God Wars?

    I'm not sure if you feel like doing this but it'd be cool if you listed the areas partially done, fully done, or areas you mean to put in later, would be very helpful.
    1. TripleSixes
      TripleSixes
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      Once I get the ported version out, I will do so!
  9. NeiDneX
    NeiDneX
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    Can we get soundtracks names you used for this project?
    1. TripleSixes
      TripleSixes
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      Browse the mod's data files, you will find the names of tracks under .\music\runesky\explore
  10. TrueIdiotYT
    TrueIdiotYT
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    can I attempt to port this to SSE
    Edit: nvm im a moron
  11. Symaun
    Symaun
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    Yo any chance this will see more updates would love to see complete osrs.
    1. TripleSixes
      TripleSixes
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      It'd be a lie if I said I hadn't thought about starting back up on development, but I just don't have the time. I'd like to wait for TES6 before I decide to mod again, so in the meantime, check out a fan's continuation of the project here: https://www.nexusmods.com/skyrim/mods/97859