Hey, love the mod so far but I wondered how do you load up a save? When I click on teleport it just puts me on tutorial island and when I try to load a game in gielinor it just puts me in a random tavern in Skyrim
Weird! I suggest checking for a mod incompatibility if you haven't already.
Normally, what you should do is start the mod with a fresh character, and once in Gielinor, never teleport to Nirn. Then just use save/load to access that character.
Do you have a document that shows the quests that are available and where I can go to start them? It would be extremely helpful for me since I'm doing a playthrough of this mod on my channel. Thank you, take care :)
With the massive amounts of updates coming from BGS, I just haven't been able to keep up with it. Development is basically stopped at this point because of how frustrating it is to mod Skyrim these days.
Just wanted to throw in a couple suggestions to make things maybe easier if there was no plan. I think you could probably use the skyrim workbench for fletching, and an alchemy table for potions. I also see another mod for skyrim that uses low alch and high alch too. Also maybe an option to not lose stuff on death or to go into a chest. I also thought maybe you could equip both the tinderbox and logs and just light them on fire that way.in game.
Workbench and Alchemy table: Sadly there isn't a way to hook into the onCraft event from these benches to increment xp, so I had to make due with my own methods.
Death: Currently, the lost gear should go to a headstone at your death site.
Tinderbox & fire: Again no event that can fire off when this is done to increment xp.
Skyrim Together has been soaking up my time lately. I have a running AE build of SkyScape, but I want to fix some quest bugs after SKSE settles down (the new Skyrim update really ruffled the PC modding community's feathers).
Originally, yes. I had a build working on SSE, but I am still working out bugs. The main issue is with the newer version came out, I have to sit down and wrap my head around the new SKSE stuff. Got too many balls in the air. Plus Leagues III just started, so there goes my next two months ^_^
Oooh, I'd love to see the SE port if ya' get around to it! :) Well, if ya' port it to the pre AE update. XD I'm not updating my Skyrim beyond that update in order to keep my mods all working. lol
We will see! I haven't moved over to the newer versions of SKSE yet, so far yes, still on pre-AE. Not sure which is smarter, updating to AE or staying here.
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Normally, what you should do is start the mod with a fresh character, and once in Gielinor, never teleport to Nirn. Then just use save/load to access that character.
Sorry :(
Do you have a document that shows the quests that are available and where I can go to start them? It would be extremely helpful for me since I'm doing a playthrough of this mod on my channel. Thank you, take care :)
Death: Currently, the lost gear should go to a headstone at your death site.
Tinderbox & fire: Again no event that can fire off when this is done to increment xp.
Thank you for your interest.
Well, if ya' port it to the pre AE update. XD
I'm not updating my Skyrim beyond that update in order to keep my mods all working. lol
EDIT: A word.