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Arieswind

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arieswind

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50 comments

  1. JmmSwS
    JmmSwS
    • member
    • 2 kudos
    
    
    For this to work it is necessary to deactivate the mod and save the game
    or clean the saved game only on "BreezehomeTrophyRoom.esp" with "Save game script cleaner"

    Lack of patches for this mod left "two" details that happened to me,

    1st the "dragon scroll" does not work
    2nd, Miraak's outfit has "three" variants and the mod only has variant "one" activated, omitting variants "two" and "three"

    Then with "TES5Edit" it occurred to me to look at the mod and this is what I did
    in the
    "activator" section look for "MiraakRobesTrigger" and in "VMAD - Virtual Machine Adapter" find "DLC2MKMiraakRobes1 "Miraak Robe" [ARMO:04039D1E]" and change it to "DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]"

    section "Cell" Block 0/sub-Block 6/Temporary" look for "ScrollDragonTrigger" and in "VMAD - Virtual Machine Adapter I found" "DLC1ElderScrollDragon "Ancient scroll (dragon)" [BOOK:020126DC]" and change it to "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]"

    section "Container" KeyItemChest "All Key Items" add the scroll "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]"
    section "Container" LevelledContainer "All Levelled Items" add the "two" missing tunics
    DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]
    DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]

    To avoid more problems, it occurred to me to additionally add a new iD to be able to create in the forge, exchanging "Base scroll to DLC1" or "DLC1 to Base scroll" Exchange of Miraak's Tunic 1/2 to Miraak's Tunic 3

    "constructible Object" section

    New iD "RecipeClothesMiraak1to3"
    material object 
    item/ "DLC2MKMiraakRobes1 "Miraak's Robe" [ARMO:04039D1E]"
    count/ 1
    Conditions:
    type/Equal to
    Comparison Value/1.000000
    function/GetItemCount
    inventory object/"DLC2MKMiraakRobes1 "Miraak's Robe" [ARMO:04039D1E]"
    run on/reference
    Reference/PlayerRef [PLYR:00000014]
    Created Object/"DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]"
    workbench keyword/CraftingsmithingForge

    New iD "RecipeClothesMiraak2to3"
    material object 
    item/ "DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]"
    count/ 1
    Conditions:
    type/Equal to
    Comparison Value/1.000000
    function/GetItemCount
    inventory object/"DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]"
    run on/reference
    Reference/PlayerRef [PLYR:00000014]
    Created Object/"DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]"
    workbench keyword/CraftingsmithingForge

    New iD "RecipeScrollBaseToDLC1"
    material object 
    item/ "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]"
    count/ 1
    Conditions:
    type/Equal to
    Comparison Value/1.000000
    function/GetItemCount
    inventory object/"DA04ElderScroll "Elder Scroll (Dragon)" [BOOK:0002D513]"
    run on/reference
    Reference/PlayerRef [PLYR:00000014]
    Created Object/"DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]"
    workbench keyword/CraftingsmithingForge

    New iD "RecipeScrollDLC1ToBase"
    material object 
    item/ "DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]"
    count/ 1
    Conditions:
    type/Equal to
    Comparison Value/1.000000
    function/GetItemCount
    inventory object/"DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]"
    run on/reference
    Reference/PlayerRef [PLYR:00000014]
    Created Object/"DA04ElderScroll "Elder Scroll (Dragon)" [BOOK:0002D513]"
    workbench keyword/CraftingsmithingForge
  2. gestaltdude
    gestaltdude
    • supporter
    • 0 kudos
    I've played with this enabled for years. Yesterday I got a notification that something was missing in a save when loading the game, but didn't realize it was this until I went to put the Mace of Molag Bal in it's place. Nothing had changed in my load order and it was still enabled on Vortex, which is weird because I'm positive I got it from the Steam workshop. I've been able to renable it now everything that was there is gone. Can you please provide some insight as to how/why this happened and offer some advice as to how to prevent this happening again, as i'd rather not have to restart again after putting 100+ hours into a game.
  3. gestaltdude
    gestaltdude
    • supporter
    • 0 kudos
    Great mod, I restarted a game because of it. :D One thing that struck me however, was a lack of space for one Daedric quest item. While I know there wouldn't have been room for everything, I was surprised at the lack of a space for the Ebony Blade. I'm not suggesting a rewrite purely to accommodate this, but maybe in the next revision.

    BTW, I've also been having trouble getting the Dragon Scroll in its bracket. The Blood and Sun scrolls work fine, but the Dragon scroll just wont budge, I keep getting the message "You don't have the required item!".

    Very much too late, but never mind, I found the spot for the blade, and found a workaround for the scroll.
  4. deleted15702229
    deleted15702229
    • account closed
    • 1 kudos
    Is there a list of items to be displayed?
  5. Is there any mod out there that has a room like this (amazing room, btw!) but attached to a different home?

    Like, a small, fortified cottage with a trophy room in it?

    This has a permanent place on my load order, but I want something different for this particular playthrough.
  6. darthxanxus
    darthxanxus
    • member
    • 5 kudos
    Love this mod! Only one issue I really saw.... the mask busts that hold the four DLC masks should not have hoods because the masks clip through them.
  7. aurda123
    aurda123
    • member
    • 0 kudos
    I love this mod! but nothing is perfect. though you forgot a few things, ill still forgive you. but if you plan on updating this mod, consider the following:

    -missing "Rueful Axe" mount
    -spot for ancient falmer armor
    -thane weapon rack would be nice.

    honestly, my only real complaint is theres no spot for the rueful axe. I could care less about the rest. I love the simplicity.
  8. Mike Oh
    Mike Oh
    • premium
    • 1 kudos
    It is the simplest mod but very small , convinient, useful mod I have used before.

    Thank you, your hard working~~~
  9. Folstar
    Folstar
    • supporter
    • 2 kudos
    This is probably the best player home mod I have ever seen. It is unobtrusive, convenient, and fluff free. So many other house mods fill my home, graphics card, and eyes with things I do not care about and a hundred generic racks, plaques, mannequins that are just laggy and messy- but not this mod!

    A list of compatible mods would be appreciated, if you update the description at some point.

    Seriously, I cannot believe this mod doesn't have thousands and thousand of endorsements, but I guess player homes is an oversaturated mod type

  10. hussleberry
    hussleberry
    • member
    • 0 kudos
    Great mod any chance of n update to include more items, thanks