For this to work it is necessary to deactivate the mod and save the game or clean the saved game only on "BreezehomeTrophyRoom.esp" with "Save game script cleaner"
Lack of patches for this mod left "two" details that happened to me,
1st the "dragon scroll" does not work 2nd, Miraak's outfit has "three" variants and the mod only has variant "one" activated, omitting variants "two" and "three"
Then with "TES5Edit" it occurred to me to look at the mod and this is what I did in the "activator" section look for "MiraakRobesTrigger" and in "VMAD - Virtual Machine Adapter" find "DLC2MKMiraakRobes1 "Miraak Robe" [ARMO:04039D1E]" and change it to "DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]"
section "Cell" Block 0/sub-Block 6/Temporary" look for "ScrollDragonTrigger" and in "VMAD - Virtual Machine Adapter I found" "DLC1ElderScrollDragon "Ancient scroll (dragon)" [BOOK:020126DC]" and change it to "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]"
section "Container" KeyItemChest "All Key Items" add the scroll "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]" section "Container" LevelledContainer "All Levelled Items" add the "two" missing tunics DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20] DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]
To avoid more problems, it occurred to me to additionally add a new iD to be able to create in the forge, exchanging "Base scroll to DLC1" or "DLC1 to Base scroll" Exchange of Miraak's Tunic 1/2 to Miraak's Tunic 3
"constructible Object" section
New iD "RecipeClothesMiraak1to3" material object item/ "DLC2MKMiraakRobes1 "Miraak's Robe" [ARMO:04039D1E]" count/ 1 Conditions: type/Equal to Comparison Value/1.000000 function/GetItemCount inventory object/"DLC2MKMiraakRobes1 "Miraak's Robe" [ARMO:04039D1E]" run on/reference Reference/PlayerRef [PLYR:00000014] Created Object/"DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]" workbench keyword/CraftingsmithingForge
New iD "RecipeClothesMiraak2to3" material object item/ "DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]" count/ 1 Conditions: type/Equal to Comparison Value/1.000000 function/GetItemCount inventory object/"DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]" run on/reference Reference/PlayerRef [PLYR:00000014] Created Object/"DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]" workbench keyword/CraftingsmithingForge
New iD "RecipeScrollBaseToDLC1" material object item/ "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]" count/ 1 Conditions: type/Equal to Comparison Value/1.000000 function/GetItemCount inventory object/"DA04ElderScroll "Elder Scroll (Dragon)" [BOOK:0002D513]" run on/reference Reference/PlayerRef [PLYR:00000014] Created Object/"DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]" workbench keyword/CraftingsmithingForge
New iD "RecipeScrollDLC1ToBase" material object item/ "DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]" count/ 1 Conditions: type/Equal to Comparison Value/1.000000 function/GetItemCount inventory object/"DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]" run on/reference Reference/PlayerRef [PLYR:00000014] Created Object/"DA04ElderScroll "Elder Scroll (Dragon)" [BOOK:0002D513]" workbench keyword/CraftingsmithingForge
I've played with this enabled for years. Yesterday I got a notification that something was missing in a save when loading the game, but didn't realize it was this until I went to put the Mace of Molag Bal in it's place. Nothing had changed in my load order and it was still enabled on Vortex, which is weird because I'm positive I got it from the Steam workshop. I've been able to renable it now everything that was there is gone. Can you please provide some insight as to how/why this happened and offer some advice as to how to prevent this happening again, as i'd rather not have to restart again after putting 100+ hours into a game.
Great mod, I restarted a game because of it. :D One thing that struck me however, was a lack of space for one Daedric quest item. While I know there wouldn't have been room for everything, I was surprised at the lack of a space for the Ebony Blade. I'm not suggesting a rewrite purely to accommodate this, but maybe in the next revision.
BTW, I've also been having trouble getting the Dragon Scroll in its bracket. The Blood and Sun scrolls work fine, but the Dragon scroll just wont budge, I keep getting the message "You don't have the required item!".
Very much too late, but never mind, I found the spot for the blade, and found a workaround for the scroll.
I love this mod! but nothing is perfect. though you forgot a few things, ill still forgive you. but if you plan on updating this mod, consider the following:
-missing "Rueful Axe" mount -spot for ancient falmer armor -thane weapon rack would be nice.
honestly, my only real complaint is theres no spot for the rueful axe. I could care less about the rest. I love the simplicity.
This is probably the best player home mod I have ever seen. It is unobtrusive, convenient, and fluff free. So many other house mods fill my home, graphics card, and eyes with things I do not care about and a hundred generic racks, plaques, mannequins that are just laggy and messy- but not this mod!
A list of compatible mods would be appreciated, if you update the description at some point.
Seriously, I cannot believe this mod doesn't have thousands and thousand of endorsements, but I guess player homes is an oversaturated mod type
50 comments
or clean the saved game only on "BreezehomeTrophyRoom.esp" with "Save game script cleaner"
Lack of patches for this mod left "two" details that happened to me,
1st the "dragon scroll" does not work
2nd, Miraak's outfit has "three" variants and the mod only has variant "one" activated, omitting variants "two" and "three"
Then with "TES5Edit" it occurred to me to look at the mod and this is what I did
in the
"activator" section look for "MiraakRobesTrigger" and in "VMAD - Virtual Machine Adapter" find "DLC2MKMiraakRobes1 "Miraak Robe" [ARMO:04039D1E]" and change it to "DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]"
section "Cell" Block 0/sub-Block 6/Temporary" look for "ScrollDragonTrigger" and in "VMAD - Virtual Machine Adapter I found" "DLC1ElderScrollDragon "Ancient scroll (dragon)" [BOOK:020126DC]" and change it to "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]"
section "Container" KeyItemChest "All Key Items" add the scroll "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]"
section "Container" LevelledContainer "All Levelled Items" add the "two" missing tunics
DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]
DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]
To avoid more problems, it occurred to me to additionally add a new iD to be able to create in the forge, exchanging "Base scroll to DLC1" or "DLC1 to Base scroll" Exchange of Miraak's Tunic 1/2 to Miraak's Tunic 3
"constructible Object" section
New iD "RecipeClothesMiraak1to3"
material object
item/ "DLC2MKMiraakRobes1 "Miraak's Robe" [ARMO:04039D1E]"
count/ 1
Conditions:
type/Equal to
Comparison Value/1.000000
function/GetItemCount
inventory object/"DLC2MKMiraakRobes1 "Miraak's Robe" [ARMO:04039D1E]"
run on/reference
Reference/PlayerRef [PLYR:00000014]
Created Object/"DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]"
workbench keyword/CraftingsmithingForge
New iD "RecipeClothesMiraak2to3"
material object
item/ "DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]"
count/ 1
Conditions:
type/Equal to
Comparison Value/1.000000
function/GetItemCount
inventory object/"DLC2MKMiraakRobes2 "Miraak's Robe" [ARMO:04039D20]"
run on/reference
Reference/PlayerRef [PLYR:00000014]
Created Object/"DLC2MKMiraakRobes3 "Miraak's Robe" [ARMO:04039D22]"
workbench keyword/CraftingsmithingForge
New iD "RecipeScrollBaseToDLC1"
material object
item/ "DA04ElderScroll "Ancient Scroll (Dragon)" [BOOK:0002D513]"
count/ 1
Conditions:
type/Equal to
Comparison Value/1.000000
function/GetItemCount
inventory object/"DA04ElderScroll "Elder Scroll (Dragon)" [BOOK:0002D513]"
run on/reference
Reference/PlayerRef [PLYR:00000014]
Created Object/"DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]"
workbench keyword/CraftingsmithingForge
New iD "RecipeScrollDLC1ToBase"
material object
item/ "DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]"
count/ 1
Conditions:
type/Equal to
Comparison Value/1.000000
function/GetItemCount
inventory object/"DLC1ElderScrollDragon "Elder Scroll (Dragon)" [BOOK:020126DC]"
run on/reference
Reference/PlayerRef [PLYR:00000014]
Created Object/"DA04ElderScroll "Elder Scroll (Dragon)" [BOOK:0002D513]"
workbench keyword/CraftingsmithingForge
BTW, I've also been having trouble getting the Dragon Scroll in its bracket. The Blood and Sun scrolls work fine, but the Dragon scroll just wont budge, I keep getting the message "You don't have the required item!".
Very much too late, but never mind, I found the spot for the blade, and found a workaround for the scroll.
Like, a small, fortified cottage with a trophy room in it?
This has a permanent place on my load order, but I want something different for this particular playthrough.
-missing "Rueful Axe" mount
-spot for ancient falmer armor
-thane weapon rack would be nice.
honestly, my only real complaint is theres no spot for the rueful axe. I could care less about the rest. I love the simplicity.
Thank you, your hard working~~~
A list of compatible mods would be appreciated, if you update the description at some point.
Seriously, I cannot believe this mod doesn't have thousands and thousand of endorsements, but I guess player homes is an oversaturated mod type