Sadly, it only works on modded items you yourself have enchanted. It works with all the modded items I have tried it on, and that's a lot. I never had it fail. JS IOUN Stones and TERA Armors have been cycled through many times especially. - *It is unfortunate that it does not allow you to disenchant items which you did not enchant, but I am thankful I can at least disenchant my self enchanted items. It works well with this mod too. Ten enchantments in Extra Effect (Twelve version on same page = better lol)
not sure what i am doing wrong but apparently the mod isn't actually working for me even with the SKSE added; if i understand correctly this mods actually lets you disenchant already known enchantments right? so for example if i disenchant a "Adsorbs 5 health" then found a higher item with "absorbs 15 health" that would overlap right? If so then i couldn't do it and the items wouldn't let me disenchant other items with the same "absorb, fire" with more higher stats, so idk what i am doing wrong?
You can only disenchant items you yourself enchanted. So items you find cannot be disenchanted. I wish they could be. A version of this mod which allowed ANY items to be disenchanted would be excellent.
This is closest to what i've been looking for, however i still wish someone just made a mod, which would make it possible to simply add 2nd enchanting effect later on the same already enchanted item (or any given time really...), as long as extra effect perk has been taken! My biggest issue is not the fact, that i have to wait longer to progress in the enchanting skill tree and gain bigger bonuses by the virtue of leveling the skill itself (at least it's something in my complete power as no random element is present, just my personal persistence and patience!), but the fact that the items with some of the enchanting effects i'm interested in are very rare and unique, such as waterebreathing or a muffle! (this is random element and purely luck based factor i was talking about...i have to pray the next enchanted item i come across one way or another has this effect on it, instead of Enchanting Destruction/Restoration/Sneaking for a hundreds time in a row!)...So far i already maxed out my Enchanting Skill, picked Extra Effect perk and i still have to find a single item, that would have Waterbreathing effect on it...Considering how much water Skyrim has with lots of loot in it, lots of long underwater coridors, passeges etc, the means to get Waterbreathing effects should have been much more accesible than it is...Unless you are playing an Argonian! It's the same problem with Khajiits and Vampire characters with Night Vision ability...So this created the uncomfortable dilemma for me - if i pick to play as Khajiit i get an access to their exclusive Night Eye ability and get to use it every time i want with Night Eye overhaul mod installed (which makes this ability infinite and removes all the annoyance with it too!) then i miss out on having an access to Waterbreathing ability from get go! And if i choose latter - then i get immediate access to Waterbreathing at the expanse of Night Eye ability, unless i decide to become the Vampire (in which case it conflicts with my moral stances and choices! Warewolves -> Vampire for me any time and day!) As you can see my only choice playing as Khajiit is to wait until i get my hands on an item enchanted with Waterbreathing effect, which has not been hapening i nthis playthrough so far despite putting hundreds of hours into it already... ...Now i understand, that this mod is kind of a solution to my problem, but it makes it so, that it requires more steps and much less convenient, than if there was something that just lets adding 2nd effect on an enchanted item later on...with this i have to do addition steps of disenchanting, buying new soul gems (which means spending more money) and then aprroach enchanting table again to finally get what i want...these are three long steps way too many for my likening...better than nothing i guess but still...
Finaly. Someone who understand the needs of an true enchanter. THIS is what i need. live and learn. but Clean up your mess please. its no shame to produce a mess while training, but refuse to give us the chance to clean up is a no go. You and your Mod are a lifesaver. THANK YOU.
This mod is awesome. I always hated having to hold off on enchanting my end-game weapon and armor just because I would have to make a new set once I levelled up my enchant skill or unlocked Twin Enchantments (which is usually my slowest skill to level up).
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It works with all the modded items I have tried it on, and that's a lot. I never had it fail. JS IOUN Stones and TERA Armors have been cycled through many times especially.
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*It is unfortunate that it does not allow you to disenchant items which you did not enchant, but I am thankful I can at least disenchant my self enchanted items. It works well with this mod too. Ten enchantments in Extra Effect (Twelve version on same page = better lol)
So items you find cannot be disenchanted.
I wish they could be. A version of this mod which allowed ANY items to be disenchanted would be excellent.
...Now i understand, that this mod is kind of a solution to my problem, but it makes it so, that it requires more steps and much less convenient, than if there was something that just lets adding 2nd effect on an enchanted item later on...with this i have to do addition steps of disenchanting, buying new soul gems (which means spending more money) and then aprroach enchanting table again to finally get what i want...these are three long steps way too many for my likening...better than nothing i guess but still...
https://www.nexusmods.com/skyrim/mods/56614
I put the fire magic and absorb magic then her fire turned blue later for some reason it turned orange and has no way to forge or farit
https://www.nexusmods.com/skyrim/mods/90209?tab=files
but maybe this mod save me more you didn't say the name of the power you have to use I'll read more for more