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Henrys Ring of Light v3-0 by sunbeam
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You now have a very immersive lightning situation!
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That's what you get
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Warm, golden Candlelight illuminates your way in 4 vibrant and immersive colors with this Ring equipped. The 'floating ball of white light' above your head is completely gone. No dizzy fog around you anymore in 3rd person view.
The View Distance of this Candlelight Ring goes 3 times (1350) as far as the normal Candlelight Spell (450). This is my choosen default.
And there are Versions from 0.5x to 200x times of Distant View in different colors. See Screenshots for Imagination.
The Spell 'Candlelight' will now illuminate your way in the new warm light.
The 'floating ball of white light' above your head is now gone completely.
The Spell 'Magiclight' will now illuminate your way in the new warm light.
The Duration of the Effect of the Ring/Amulet is nearly infinite.
Nothing will be overwritten with this Mod.
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HINT
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Put Henrys Ring of Light on a Hotkey for toggling on/off its wonderful light quickly!
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LOAD ORDER
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Place Henrys Ring of Light.esp as low as possible in your loadorder behind any lightning or magic mod. Then it can behave as it should. It will not influence anything else.
For BOSS Users:
Only Vanilla Light visible? No forging Option?
Please put the Henrys Ring Of Light.esp lower down at the end of your Load Order.
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How to get
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NEW since Version 1.3:
Go and forge one! At every Forge for 1 ingot gold. Yepp, only 1!
You find it in the MISC Section of your Forging Main-Menu.
Or you like to use the console command.
Open the console with the tilde-key (~); it sits to the left of the "1" key, under the ESC-key and above the TAB-key.
Type ingame into the console:
help "henrys ring of light" 0
help "henrys amulet of light" 0
Then you get the correct code for the Ring or the Amulet.
For the Light Ring you go for:
player.additem xx001000 1
For the Light Amulet you go for:
player.additem xx001001 1
The xx at the beginning is the number which depends on the loadorder of the .esp file.
You find it in your Mod Manager
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IN DEPTH EXPLANATION FOR THE CONSOLE COMMAND:
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Open your Mod Manager, preferably the Nexus Mod Manager.
Look there in the Plugins Section for the Henrys Ring of Light.esp.
There you can find the two digits of the Load Order of this Mod.
This 2 Digits, for example 0F or 10, whatever, you take for the xx at the beginning of the code. Thats all.
Not so easy it is with the Skyrim Launcher and its Data Section.
If you only have few Mods, lets say 8 or 9, you count your activated Mods until "Henrys Ring of Light.esp"
AND ADD +1 to that Number and write this for the xx at the beginning of the code.
If you have more Mods, why not taking NMM or FOMM, thats why they are there.
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Install
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Recommended:
Install with the Nexus Mod Manager: http://skyrim.nexusmods.com/mods/modmanager/
Manual Install:
(1) Merge the included meshes/magic folder into your /Data/meshes/magic folder in your skyrim install location. Choose one of the Henrys Ring of Light.esp and put
it into your Data folder.
(2) At the Skyrim launcher, click on Data Files, and make sure that "Henrys Ring of Light.esp" is checked.
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*WARNING*
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Remove Henrys Ring of Light/Henrys Amulet of Light ingame before uninstalling the mod, otherwise the enchantment will be permanently applied
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Uninstall
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UNEQUIP INGAME HENRYS RING OF LIGHT/HENRYS AMULET OF LIGHT.
WITH MOD MANAGER
Use your Mod Manager for uninstalling this Mod.
OR MANUALLY
Uncheck "Henrys Ring of Light.esp" in Mod Manager or Skyrim Launcher.
Delete "Henrys Ring of Light.esp" in /Data folder of your Skyrim Installation.
and then:
until Version 1.3
Delete the following files:
Data\meshes\magic\lightspellactorfx.nif
Data\textures\effects\fxbrightfash01.dds
Data\textures\effects\fxbrightfash10_blur.dds
Data\textures\effects\fxwhiteflare01.dds
Data\textures\effects\lightglarerainbow.dds
Data\textures\effects\gradients\gradlightspell.dds
since Version 2.0
Delete the following files:
Data\meshes\magic\lightspellactorfx.nif
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You can use my Ring and Amulet with this Mod:
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"Skyrim Unlimited Rings And Amulets by glock9mm" from http://skyrim.nexusmods.com/mods/6703/
Works perfect for me.
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Version History
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Version 3-0
Cleaned Mod with TES5Edit 3.0.30
Made an installer for NMM!
Changed the Description and Prices of the Ring/Amulet.
Version 2-0
Rewrote Henrys Ring of LightPerfectionized the lightning behavior!
Version 1-3
Henrys Ring of Light is forgeable now! For 1 Gold Ingot
Version 1-2
Last leftovers of lightparticelartifacts eliminated
Spell 'Magiclight' restored
Version 1-1
Description for Candlelightspell restored
Readme renewed
Version 1-0
Inital Release
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POSSIBLE ISSUES
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Problem: Only the Vanilla Color and Distance View available for my choosen color/distance of Henrys Ring/Amulet of Light
Solution: Put the Henrys Ring of Light.esp. lower down near the end of your load order.
Problem: No Forging Option in the Forge Main Menu for the Henrys Ring/Amulet of Light
Solution: Put the Henrys Ring of Light.esp. lower down near the end of your load order.
Both problems could happen, when using the BOSS Load Order Sorting Programm. They put my Mod a bit too high in load order.
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PERMISSIONS
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Please, if you want to use this mod or parts of it for your own purposes, ask me for permission.
Please, do not upload this mod or parts of it anywhere else without my permission.
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Credits
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"Warmer Magic Lights by KSG" and "candle_light_no_bulb by JZ" for their inspiring and good work.
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Thank you
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Big Thanks to the Nexus Team here and in the Forum for their superb support and gentility!!!
And to Robin Scott for this wonderful Nexus Place :-))
Made with Skyedit, TesModManager, NifSkope and Gimp. Since arrival optimized with the CK and TES5Edit.
And now, Go, Explore all Dungeons'n Dark Places!