Skyrim

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GreenSmirf

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Greensmirf

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18 comments

  1. MurderWrath
    MurderWrath
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    This mod exterior placement conflicts with Winterstone Castle (https://www.nexusmods.com/skyrim/mods/57858). Just so you know.
  2. Haefftfreak
    Haefftfreak
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    The file needs cleaning with Tes5Edit.
    Also, rename the .esp to something like "Henrik's tomb", so it can't get confused with another mod adding ruins.
  3. TheUsualUser
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    With some of the mods I have it was a little easy for me, and I started it at level 2, but... I really liked this, it was well thought out and interestingly executed. I look forward to seeing more of your work, keep it coming! Definitely gets my endorse.

    EDIT: I have Locational Damage with all headshots are instakills enabled, and I'm really, REALLY good at headshots with a bow.

    Also, now that I think on it, I did have one thing that I wasn't sure if it was a glitch, or intentional. The poison dart trap down the long hallway with all the skeevers. Is it meant to stay on all the time? It did for me. It definitely made it more challenging, but I wasn't sure if it was supposed to continuously fire or not. If not, you might want to take a look at it.
    1. SirQuestinghood
      SirQuestinghood
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      It shuts off if you re-trigger it.

      I tend to go the other way in mods. That whole "cheating myself complex"... so it's hard for me to judge on where a dungeon is at. Seems like most are putting it a little easier than I did. errr I guess the mileage varies.

      Impressive to do that at level 2! Any priest would be hard at that level. I would have totally gotten owned! I completely agree about the bow. I love the bow... always have... took conjured bow to max (with all skill line perks) before I used the community uncapper. Something about "tracers in the dark" just never gets old.
    2. Greensmirf
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      The dart trap was intentional, it was just to force the player to back track in order to find the pressure plate and deactivate it.
    3. TheUsualUser
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      Heh, well, I just had fun dodging and weaving to stay (mostly) unpoisoned. I tried triggering the plate and it didn't seem to work, but ah well. I'll give it another shot, I needed to restart anyway. New mods, ya know?
  4. georgejbps
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    Great Mod! lots of "adventure" one should look carefully around as there's more to it than just killing drugr! nice back tracking when you find the "keys" well planed and layed out! One big thing...does this mod re-spawn? I want to do it again! Hope I don't have to remove it than re-install to get to do it again.(wanted to keep some of the loot!) The difficulty level isn't too much for even a newer player, just have to be a bit more aware of who you getting into a fight with...and how to "retreat" to regain your health and stamina! Really a great mod. Hope you have plans to make additions! The quality and play ability makes this a very interesting mod worthy of more play. keep up the good work!
    1. georgejbps
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      OK...GREAT...it re-spawns! Get to play it again. no "lucky" this time...guess you "only get lucky once!!!!" Again this is REALLY great mod. One you will WANT to come back to!
  5. redskinman316
    redskinman316
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    I thank I will try your mod for you mentioned my true name which is Larry ---LOL . I will try and if I like I will endorse
  6. SirQuestinghood
    SirQuestinghood
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    I liked it

    A nice dungeon for medium leveled players. You threw me, at first, because the map marker is not listed as Henrik's... lol so find location was stumped. I thought the entrance fit in well. I really liked the rusty key room with the blue flames and the light coming in. In fact, I liked how you used streaming light coming in from top in a quite a few different places. It made for a nice change from my usual (very dark modded) game play. It also made the basement seem all the more darker. To be nit-picky, I'm not sure that much light would/could have come in when the entrance/dungeon is buried that deep into the errr mountain... but who cares... really pretty cool.

    The lier... lol got a kick out of that. I enjoyed the story and thought the collection of salts was a nice touch.

    [edit]that probably is a spoiler.

    I liked how you lit the wall in Hanrik's resting place. And I'm getting the biggest kick out of snap. I have a new mechanic because of it... I snap them then run up and punch them while wearing Windcaller's ring. lol that might take a while to get old.

    I did find a small seem/gap that shows by Larry... but you really have to look for it. I found some of the bigger rooms to maybe need a little more clutter. idk... they just seemed a little bit bare? But then I have been playing mods lately where every foot is a struggle to live.

    Thank you! I look forward to more.
    1. Greensmirf
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      Thank's for your comment SirQuestinghood, I'll definitely be updating the map marker ( silly mistake really, I changed the title of the tomb last minute before uploading
      I didn't want to over clutter the whole dungeon but i take your point, perhaps i'll update with a little more clutter.
      I'm Glad you liked the Cold Snap spell, I was quite pleased how it worked out (not a game breaking spell but definitely a useful one).

      Cheers mate.
  7. ensormo
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    Oh jeez you could have mentioned that Henrik is strong.....
    lol i play on mast level and i must say i died atleast 10 times just from the traps.
    It was worth it though because i love putting the hurt on bosses.
    For some reason it felt like i was playing dark souls again.
    The boss was tough but after killing him I was emotionaly rewarded lol.
    Thanks bro keep up the work and god bless.
    Ensormo
    1. Greensmirf
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      Thanks for the comments Ensormo...perhaps I should have mentioned he's though, but discovering that is part of the journey..right
      I'm glad you liked it cheers mate.
    2. jjb54
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      Here is the thing - about "Henrik being strong" ... IMHO ...

      True adventures have no clue what they are up against. They might have rumors - legends - myths and such to follow-up on ... but when it comes down to actually being 'there' - You find out what is Myth - Legend - rumor and such, then and there!

      Ya, the Adventure may have to retreat and gather his/her strength and plan of attack.
    3. ensormo
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      all i meant swas i liked the dundgeon nothing else ...but it should be labled as i would think lvl 15+ or lvl 10 with a follower enit...but it was good i enjoyed it.
  8. corvair62
    corvair62
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    I really like your mod, very well laid out IMO. *SPOILER* I am a huge dragon priest fan, so I was wondering if you decide to update this why not a mask and staff to him, you now lost relics and all that. Just a thought for you. I'll endorse when nexus lets me, it's saying I haven't dl it yet. Ha! Shows them I already went through with two characters!
  9. Twaylveh
    Twaylveh
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    How big is the dungeon?
    1. Greensmirf
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      The dungeon is about 30-40 min of gameplay, 4 cells