This page was last updated on 14 January 2020, 11:40AM
Changelogs
Version 3.0
- Added refractions - Split diamond mesh into talon and panels along base - Added multilayer parallax to diamond claw panels - Added transparency to diamond talons
Version 2.0
- Improved & unique textures for all five claws - Added cubemaps and specular textures to enhance reflections/depth - Removed vertex colour from all meshes, now controlled by texture & emission - Adjusted colour of glass claw to more closely match malachite (teal) - Fixed low-poly ruby dragon claw mesh - Fixed "gap" in mesh visible for transparent talons - Added 80% transparency option (not for diamond)