This page was last updated on 14 January 2020, 11:40AM
Changelogs
Version 3.0
- Added refractions
- Split diamond mesh into talon and panels along base
- Added multilayer parallax to diamond claw panels
- Added transparency to diamond talons
Version 2.0
- Improved & unique textures for all five claws
- Added cubemaps and specular textures to enhance reflections/depth
- Removed vertex colour from all meshes, now controlled by texture & emission
- Adjusted colour of glass claw to more closely match malachite (teal)
- Fixed low-poly ruby dragon claw mesh
- Fixed "gap" in mesh visible for transparent talons
- Added 80% transparency option (not for diamond)