Skyrim

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AbeTheBlackFox

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AbeTheBlackFox

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35 comments

  1. ashutosh
    ashutosh
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    Might i suggest that you avail us a older version of this mos.. I think u might hv screws it while fixing something....i really wanna try it.....thanks anyway
  2. ashutosh
    ashutosh
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    invisible weapons fix please
  3. xXLoboSolitarioXx
    xXLoboSolitarioXx
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    I have found a few things about this mod.
    First off, I love the armor, love the color.
    But the weapons are invisible...which kind of defeats the purpose of the armor if the matching weapons are gone.
    Second thing, the stats are way too overpowered, even if they were nerfed from an earlier version, 100+ damage is still pretty powerful...maybe have the stats slightly better than daedric stuff? (And temperable too)
    The enchantments are kind overpowered too.
    Another thing, it is kind of pointless to add a perk in a perk tree for a single armor mod...maybe of it was a new type of armor yeah, but not for two new retextured armors and some new retextured weapons.
    1. AbeTheBlackFox
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      Invisible weapons sound like an installation screw up. They're obviously not supposed to be.

      As for the stats, they're designed to be a tier above Daedric Artifacts.
      The requirements for crafting these items are so high because the idea was that when you become a master of the arts, you can craft your own legendary equipment. Personally, I play on Master difficulty, with two mods that drastically increase combat difficulty. This is why the stats seem overpowered.

      As for the tempering, I'm pretty sure they're working. It's been a while since I played Skyrim, but I doubt I left out such an important feature.

      I have no idea what you're talking about with the perks though. All items in this mod have been put under the daedric class. I did this to avoid programming issues and conflicts with other mods.
  4. skatertony612
    skatertony612
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    sorry but FAIL, a reaper is nothing without his damned scythe. people need to stop making reaper stuff without a scythe it pisses me off and is no way in hell able to be called reaper.
    1. KyrisEden
      KyrisEden
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      Reaper can be without a scythe.. To me you just need something to complain about.. Look at Soul Reapers? Reapers in Mass Effect... Reapers can have really any weapon they choose. What reaps is the touch of a reaper more so the scythe.. to see reapers with just scythes... Is lunacy.. Just plain stupid and a reason to complain.. Just respect people's work.. If you dont like.. Don't get it.. Really that SIMPLE.. really is.

      @AbeTheBlackFox
      Your set looks magnificent.. It is on the list of mods to try and see if I like.. Seeing it is a set.. Is awesome within itself.
    2. AbeTheBlackFox
      AbeTheBlackFox
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      Thank you for fielding such a rational response to the ravings of a nit-picker.

      And I'm glad you appreciate the mod. Despite the criticism, this mod was considerably difficult to make as it involves a lot of fiddling about with mesh and skin references, and quite a lot of in-game balancing.
  5. Asura729
    Asura729
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    These item are not that over-powered with what you need to get them.
  6. wkstrm
    wkstrm
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    The armour looks really nice, even some of the weapons looks appealing except for the high damage. I have a general trouble with overpowered weapons, I prefer a bit longer and more realistic fights.
    I'll check it out when I get home from work!
    1. AbeTheBlackFox
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      Dude, the single weapon screenshots were taken in a much earlier period of development. They're nowhere near that powerful now. Back then, I'd just dropped the enchantments to 200HP/MP absorb.

      The most recent stats are listed in the last three pictures, but don't reference those, because I took those screens with a real game. (meaning I don't have all perks in everything, so anything I don't use looks like it has s#*! stats)

      Trust me when I say, it's balanced. At high levels, it stills takes quite a bit to kill vampire masters and other stuff like that even with these weapons. And I personally crash-tested all the crafting and requirements for balancing, I use uncapper, and I was at lvl 100 by the time I had only like half a set of armor and a couple weapons.

      I'm really regretting using development screenshots now...
    2. xXLoboSolitarioXx
      xXLoboSolitarioXx
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      Even if they were nerfed from an earlier version, 100+ base damage is still incredible overpowered.
      Maybe give them stats slightly higher than daedric stuff, and have them Temper able.
  7. DremoraLord390
    DremoraLord390
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    Armor shows up fine, but my weapons are invisible.
    1. AbeTheBlackFox
      AbeTheBlackFox
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      I would work on a fix for this, but I'm currently doing a major expansion for this mod, so it'll be pointless fixing something that'll probably get fixed by the update.
    2. xXLoboSolitarioXx
      xXLoboSolitarioXx
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      Same problem.
      Any chance you could push out the fix while working on the expansion?
      I love the armor, its perfect, but I need weapons to match it.
      One thing to fix though is how incredible overpowered the items are.
  8. ArenDev
    ArenDev
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    Don't you think, the weapons are too overpowered?
  9. HawksGaming
    HawksGaming
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    This was an idea but could you make an optional file that deletes the enchants on the armor so we can do custom ones. Or just delete the enchants altogether.
  10. champion5
    champion5
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    Ok, so is this a reference to the Grim Reaper? Because where's his scythe? And even if it was about the Grim reaper you do know that the prices to sell these items would clean out several holds right? What's the point of crazy prices if you don't want your audience to sell the item anyways?, just make it cost zero.