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dragonsong

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unuroboros

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173 comments

  1. CelerExcursor
    CelerExcursor
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    Haven’t downloaded the mod yet, how does the aftermath version work? Are all npcs dead? Are there still bandits?
  2. Bigice5150
    Bigice5150
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    Okay, this mod now has my attention and I am going to give it a try. Though, I think for me the way I will play this is rather than doing this at the 'Start' of a game... I will do it once I've completed my next playthrough and 'then' install it too send that playthrough out with a bang. Course, that's sort of the way I look at it... either put it in at the beginning 'already knowing' that you will not be able to actually complete the game... or do it at the end when you've done everything and wanna just cause some chaos. Because what I am wanting is the 'sole survivor' scenario... everyone is dead... Skyrim's done... now as the sole survivor you have to survive in the world of the dead. Put in things like iNeed or Realistic Needs and Diseases, Frostfall, campfire... things like that which will force you to go out foraging for supplies and putting you at risk of being attacked. There is another mod which is '28 days and a Bit 5' which is okay... but my issue was it was more focused on the cities. I'm looking for those scenarios where you could encounter them even in the wilds... and going to the major cities would probably be a bad idea. So your kind of forced into the wilderness rather than making these super chaotic last stands. If that's what this mod can offer I am totally interested in it. That was sort of the limitation on 28 days... it didn't really do anything in the wilds... just more or less sudden enemy kills in the city. Which can be fun... but I want the more wilderness survival feel to it. Plus, the way enemies spawned in 28 days seemed weird... they just came out of doors randomly... to me having them spawn in graveyards... or halls of the dead doors would have made more sense. Just created spawn points there... but, I guess that's me nit picking a bit. Anyway... going to track this and might put it in later when I do my next finished game.
    1. twags82
      twags82
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      I highly recommend doing it like you described, at the end of a playthrough. That's how I treated this mod when I was done with a character, and man is it a fun way to go out with a bang. To make it even more fun, you could throw Loot & Degradation in there (if you've done the playthrough with it, not sure how nicely L&D works when installing mid-playthrough).

      I've moved onto SSE and I'm going to see about converting this for myself, since I was so used to ending playthroughs with this sucker installed. Should be fairly easy, don't see any dll's associated with it and not even any BSA's, so may just need to open it in the CK, save, and plop it in there.
  3. raptor1423
    raptor1423
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    Hey, I'm having trouble getting this mod to work. I can't install it on NMM because of issues with logging in (can't reach the log in server). I installed it manually and it shows up in the Data files on the launch menu but I can't see the mod in MCM. Am I doing something wrong? Am I supposed to download in with NMM only? Please help me on this I am really looking forward to play this mod it would be like rediscovering Skyrim but in a much more engaging way.

    Thank you
  4. Reaper5926
    Reaper5926
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    I love you...…… my dream...… dead people everywhere...…… can they get into db sancuaries
  5. chisdeal
    chisdeal
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    so i disabled it in mod manager ingame and delelted the mod but draugr keep spawning
    1. chisdeal
      chisdeal
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      help please its going to ruin my game
    2. Teabag86
      Teabag86
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      You've added a zombie apocalypse mod of course it's going to ruin your game.
      "Be aware that Draugnarok will throw your whole game into chaos. Important people will die, cities will become battlefields, you could be forced to become a vagabond camped out in the middle of nowhere... where you hope it's still safe... but those are all reasons why you're downloading this mod in the first place, right?"
    3. sa547
      sa547
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      Go back to the gamesave you made before installing this mod. Otherwise you're SoL.
  6. Modling
    Modling
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    Why only draugrs? It would be cool to mix them with skeletons, some summoned by dragon priests, and some skeletal dragons. Just curious... Is there any chance of winning?
    1. MoonNymph
      MoonNymph
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      Well, there are already are a bunch of mods that do that...

      https://www.nexusmods.com/skyrim/users/27633780?tab=user+files
  7. pvpgirl
    pvpgirl
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    Why do I have a burning desire to install this alongside WarZones? ...I may need popcorn for this....
    1. AntiEmerald
      AntiEmerald
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      Oh my :O
    2. distortedrealms
      distortedrealms
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      Okay, I will tell you it is insane, almost unplayable but oh so fun. I also added USURE Skyrim nightmare where Alduin and a groups of dragons will also attack cities, and wilderness spawning hordes of Dremora (My preference) or Draugr. When Alduin makes the sky spew fire, and dragons fill the sky, hordes of draugr level everything in sight as Dremora, and armies of men, fill the land in endless war. And somehow I still get 60fps ;)
  8. jr1970
    jr1970
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    I really wanna play this but my game keeps crashing at the Bethesda logo, and yes, I do have SkyUi.

    Any help would be appreciated, I don't know if I have any incompatible mods. I only have Dawnguard and Hearthfire DLC's.
  9. gregory2590
    gregory2590
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    Would this be ok to install mid playthrough?
  10. unuroboros
    unuroboros
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    A quick test with SKSE and MCM on SSE went well. All the features - menu, weather, spawns, progression - seemed to be working, so a port should be pretty straightforward.

    If you're impatient, you could probably just load this mod straight into your SSE game with a manual install, and it'll probably work as-is. I'll have a proper port done in the next week or so, just in time for Halloween.
    1. knighttemplar86
      knighttemplar86
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      Wow ! That would be awsome ! I love this mod, but the ctd's always gives me butthurt, when i progress far in the "outbreak". Hopefully its going to be much more stable in special edition. Thank you for your work.
    2. unuroboros
      unuroboros
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      Actually I bet that will still be a problem. :p DN just spawns too many Draugr for the player to keep up with - that is, they don't despawn like normal mobs, but path to their intended targets (cities, taverns, key NPC's) and just wait there. These groups accumulate over time until there are great mobs of undead in capitals especially, and the game just isn't meant to handle hundreds of actors all in combat like that.

      So I'll try tweaking that a bit and playtest it some too, but it might just be a design problem I'd have to start over to fix. :\ Stay tuned!
    3. knighttemplar86
      knighttemplar86
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      You mean the issue, when you spawn a lot of mobs via console and they r just stand there and floating upwards ?
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