i thought you might want to know about what i found in xedit. tes5edit conflict report with usleep.
usleep adds the PlayerFaction [FACT:00000DB1] entry under xown - owner to the following locations cell > block 5 > sub block 0 > 03004898 - Lakeview Manor, Cellar cell > block 6 > sub block 5 > 03015154 - Windstad Manor, Cellar cell > block 7 > sub block 5 > 03016a55 - Heljarchen Hall, Cellar cell > block 8 > sub block 5 > 03016a56 - Heljarchen Hall cell > block 8 > sub block 5 > 03002fec - Lakeview Manor these changes are overwritten by your mod(s) with lines identical to hearthfires.esm.
under cell > block 8 > sub block 5 > 03002fec > temporary > 03000b86 usleep changes the following entries xprm - primitive > bounds x and z data - position/rotation > x y z again these changes are overwritten by your mod with lines identical to hearthfires.esm
it is easy enough for me to fix, but others might not run their mods through xedit as a matter of s.o.p. like i do.
I didn't change anything from vanilla in relation to tags. I'm also not at all sure what difference those tags make exactly, because I've never had an issue with the game thinking I didn't own those rooms. Also, I think USLEEP didn't exist when I made this, only the individual files.
I'd go poke at it, but when my harddrive pooped out on me I lost all my installs, and I simply haven't cared enough to try to re-install everything on the new one.
This...looks exactly like the type of little vampire lair/dungeon space I've been looking for in player home mods to store slaves and thralls. Thank you SO much for this
This is really a great mod, dont understand why its not more popular. If your coffin is already there or you dont like the npc's just use disable command
Erm, you obviously didn't read the descriptions. Each mod includes the stuff from the last with the latest (and therefor all-in-one) being Elaborate Lair + Female Cattle. Please do read the descriptions on the front page.
But it says right there front page select only one, We want ALL and I dont see any "ALL in ONE" Or maybe you should clarify your front page more, very misleading from what youre telling us
In the case of this mod, an all-in-one would just be making a FOMOD installer to pick which version you want to install/use. As it is, you simply pick the version you want to use and download just that version. I don't really see any point to an installer for this mod, myself. If a future update give this mod additional features where there are more things to choose between other than just what one section of the Hearthfire home cellars looks like, then a FOMOD installer might be useful. As it is, you're really just downloading the .esp file and the facegen/resource files for the cattle (if you choose one of those options).
I was expecting 3 NPC cattle female ... there appeared only 1 NPC lady and 1 cell ... in reading I think it means that each Hearthfire house gets a diff ONE person for cattle instead of 3 in one place ... LUV THIS MOD ! ... I had to disable the workbench coffin ... GREAT ! ... GOOD JOB ! ... AWESOME ! ... when the time comes I will give u max stars and vote ! ... Thanx ! ...
I had my harddrive die last fall, completely wiping out my gaming installs, and I simply haven't had the time/energy/interest to try to set skyrim back up, so I can't really get that info for you.
If I remember right though you ought to be able to find that id by clicking on them while you have the cheat window open.
Thanks for the wonderful mod! Just one little request if you get time: could you please help make a standalone version for the elaborate lair in any one of the three hearthfire homes? I'm actually trying to make the three hearthfire homes look different by using various mods.
Blame Warlords of Draenor, the Witcher 3 and the Sims 4 for my absence. Also the fact that I'm a bum.
Request list of works (not in any particular order):
+ Cellar - Nix the forge of 2 houses (lets say Heljarchen and Winstaad) and make it something else - probably follower bunks
+ Cellar - Completely new addition for followers - this one may be harder for me as I don't want to screw with everyone's forge or block the vampire closet area.
+ Winstaad Alchemy Tower North Wing - either another enchanting tower, library, or follower's apartment (as I loathe making bookcases it will likely be follower rooms)
+ Attics - Merge the 3 stupid files down to one - honestly this one will likely be done shortly because it takes all of maybe 30min on a bad day.
+ Lakeview Armory Wing - Library/Kids room/follower apartment - I'm lazy so expect an attic-free version of the original east wing
+ Lakeview Greenhouse - Steward/Bard Quarters - As I still haven't the faintest idea how to make the buggers sleep there it will either be a generic followers' room or I may try to cludge together a work around that won't necessarily be pretty (or possibly even wise)
+ All Homes North Storage Wing - kids' quarters - will be three esps
79 comments
tes5edit conflict report with usleep.
usleep adds the PlayerFaction [FACT:00000DB1] entry under xown - owner to the following locations
cell > block 5 > sub block 0 > 03004898 - Lakeview Manor, Cellar
cell > block 6 > sub block 5 > 03015154 - Windstad Manor, Cellar
cell > block 7 > sub block 5 > 03016a55 - Heljarchen Hall, Cellar
cell > block 8 > sub block 5 > 03016a56 - Heljarchen Hall
cell > block 8 > sub block 5 > 03002fec - Lakeview Manor
these changes are overwritten by your mod(s) with lines identical to hearthfires.esm.
under
cell > block 8 > sub block 5 > 03002fec > temporary > 03000b86
usleep changes the following entries
xprm - primitive > bounds x and z
data - position/rotation > x y z
again these changes are overwritten by your mod with lines identical to hearthfires.esm
it is easy enough for me to fix, but others might not run their mods through xedit as a matter of s.o.p. like i do.
I'd go poke at it, but when my harddrive pooped out on me I lost all my installs, and I simply haven't cared enough to try to re-install everything on the new one.
in cell > block 8 > sub block 5 > 03002fec >
Change weatherpineforest
..and finish
Or maybe you should clarify your front page more, very misleading from what youre telling us
What is the <RefId> for the three female cattle? I want to see if I can get all three of them in the same house.
If I remember right though you ought to be able to find that id by clicking on them while you have the cheat window open.
Thanks and Cheers!
Request list of works (not in any particular order):
+ Cellar - Nix the forge of 2 houses (lets say Heljarchen and Winstaad) and make it something else - probably follower bunks
+ Cellar - Completely new addition for followers - this one may be harder for me as I don't want to screw with everyone's forge or block the vampire closet area.
+ Winstaad Alchemy Tower North Wing - either another enchanting tower, library, or follower's apartment (as I loathe making bookcases it will likely be follower rooms)
+ Attics - Merge the 3 stupid files down to one - honestly this one will likely be done shortly because it takes all of maybe 30min on a bad day.
+ Lakeview Armory Wing - Library/Kids room/follower apartment - I'm lazy so expect an attic-free version of the original east wing
+ Lakeview Greenhouse - Steward/Bard Quarters - As I still haven't the faintest idea how to make the buggers sleep there it will either be a generic followers' room or I may try to cludge together a work around that won't necessarily be pretty (or possibly even wise)
+ All Homes North Storage Wing - kids' quarters - will be three esps
Any further requests please lemme know