Skyrim
0 of 0

File information

Last updated

Original upload

Created by

madtommy

Uploaded by

madtommy

Virus scan

Safe to use

60 comments

  1. TridentAgent
    TridentAgent
    • supporter
    • 0 kudos
    so your mod wont work if the enchantment uses more charge than the item has. i run #1- enchanting overhaul  #2- 6 enchantments to an item and #3-lefthand rings. then i  playerenchantobject (rings) (fort enchant) (fort enchant) then rinse & repeat a few till the bonus is 105x4, this give me a lot of enchanting skill (avg 435). so i can enchant an axe with 510 sec paralysis, 510 dmg chaos, 1612 fort one-handed, 510 fire,510 frost, and 510 health drain. so the enchantment wont even trigger once. i.e. 500 points available but 800 points needed for the enchantment to trigger.
  2. DavoDC
    DavoDC
    • member
    • 0 kudos
    Hello
    This is a great mod that does what it says, so thanks for making it!
    However, the mod required a little of bit of assistance to do it's function.
    When I picked up the book, I didn't receive the Unlimited Charges Perk
    I was able to solve this by typing into the console =
    "player.addperk 34000d62"
    Perhaps you should mention this fix in the description of the mod, or just somewhere

    1. shauunn
      shauunn
      • member
      • 0 kudos
      To find out the perk id, open the console and type "help unlimited 0",
      get the perk id and type player.addperk ####, where #### is the perk number.

      Para descobrir o id do perk, abre o console e digita "help unlimited 0",
      pegue o id do perk e digite player.addperk ####, onde #### é o número do perk.
  3. Xander9009
    Xander9009
    • supporter
    • 32 kudos
    I would suggest eliminating the perk in the tree, like etecp mentioned. I don't think I'd use a book, though. It would easiest to use a quest. Just make a new quest with a unique ID (Like UC_AddPerkQuest), save (yes, right now, save and close that window, it's important), reopen it, go to scripts tab, click add, double click new (at top), give it a unique name (like US_AddPerkScript), click ok. Wait until the script appears on the quest, then right click and choose edit course. Paste this in below the top line:

    Perk Property MyPerk Auto
    Event OnInit()
    Game.GetPlayer().AddPerk(MyPerk)
    Stop()
    EndEvent

    Save with ctrl-s, and exit the script. Click Properties, choose MyPerk, and in the dropdown, choose your perk. Now save everything and see if it works in game.
    1. madtommy
      madtommy
      • member
      • 4 kudos
      Damn good idea. I'll go give it a try and post an update hopefully very soon...
    2. elecp
      elecp
      • member
      • 9 kudos
      The book was just an idea to keep it lore friendly, cause you have to learn it somehow somewhere.
      Oh btw thy for the script, i might use that for something xD
    3. madtommy
      madtommy
      • member
      • 4 kudos
      The book is a good idea but I wanted to avoid adding items to the world... Might still do that if I can't work out how to give the player a quest though!
      Edit: And then I realised the reason it hadn't worked was because I can't follow simple instructions! Uploading new version now (without the book - sorry!) as the auto-quest granting thing works flawlessly.
    4. bello1992
      bello1992
      • member
      • 1 kudos
      the perk version works fine...but the quest doesn't,,, what do i have to do for the quest to activate? :|
    5. madtommy
      madtommy
      • member
      • 4 kudos
      You shouldn't have to do anything. It runs the first time you load after enabling the mod.
      If you want to check if it is active try this:
      bring up the console (the ` button for me, next to '1')
      type:
      help unlimited 0
      press return and it should give you a list of anything called unlimited something - one of the entries should say
      PERK (########) Unlimited Charges
      type:
      player.hasperk number (where the number is the one you got from above in the brackets) and press return
      if it says perk rank >>1 then it is enabled and should work, if it says perk rank >>0 then something has gone wrong. let me know and I'll check into it if that is the case
      I tested it on a new game, an old save before I had made the 'perk' version and a newer save since the 'perk' version and they all worked OK so hopefully it is working for you - if it is enabled, make sure your weapon has enough charge for at least one use. If there isn't enough charge to fire at least once then the mod might not do anything as it only lowers the magic cost of activating once you attack but there might be another check that takes place first to say only fire if there is sufficient charge...
    6. bello1992
      bello1992
      • member
      • 1 kudos
      i will use the perk version (because it looks more legit xD) but i have another problem. the mod works for weapons like sword or hammers....but it doesn't work for staffs
      (it doesn't really matters because i don't use staffs but i want to know if it's only my problem or it's the mod)
    7. madtommy
      madtommy
      • member
      • 4 kudos
      Just working on a book version right now so you won't have to worry about the quest or perk version if those are troublesome. Soon as I've got that done I'll have a look into the staff thing (it worked on testing for me but I don't use staves either so I tested it with a few, all seemed OK and then went back to hitting stuff)
    8. madtommy
      madtommy
      • member
      • 4 kudos
      I think I've worked out the staff discharge issue. It works fine for staves that directly attack but still discharges for staves that create things like daedra and zombies. This is because I use the 'isattacking' check to remove the magic cost. This was the only way I could get it to work for all custom enchanted weapons and when you create a creature you're not attacking... If it is an issue for everyone then I'll look into a second activation check but personally it's not something I'd use...
    9. bello1992
      bello1992
      • member
      • 1 kudos
      as i said it's not important for me,since i don't use staffs. I only wanted to know if it was a conflict or some problem with my game >.<
    10. Jinxxed0
      Jinxxed0
      • premium
      • 1,848 kudos
      Staves STILL don't work with this mod and neither do bows. only melee weapons.
    11. belgarath2000
      belgarath2000
      • member
      • 0 kudos
      Can i just point out that you can actually add the perk from within the console by typing player.addperk (number).
  4. KaiSilvers
    KaiSilvers
    • premium
    • 2 kudos
    i cant get it to work. i picked up the book but it still takes charge away from my sword. im not using the base weapons im using a sword called "Sword of Truth" from the sword of truth mod. HELP
  5. Jinxxed0
    Jinxxed0
    • premium
    • 1,848 kudos
    This mod doens't work at all. I'm using the book version. I picked up the book before having anything else in my inventory. Newly acquired staves and weapons still us up charges like normal. If I had to guess, one of the perk overhauls or something must be overriding this one. Either way, this is just taking up space in my load order :/
    1. Jinxxed0
      Jinxxed0
      • premium
      • 1,848 kudos
      after putting the esp way way down on my load order, it finally works with melee weapons but it doesn't work at all with any staves nor bow and arrows. I've tested just about every "attacking" staff and none of them work
  6. jammydizzelXtra
    jammydizzelXtra
    • premium
    • 0 kudos
    Hey this mod isn't working for me with bows anyone know why?
    It does work with pretty much every other weapon type though just not bows
  7. seanfran517
    seanfran517
    • member
    • 0 kudos
    Really useful mod for me. I'm too lazy to go to the inventory annd recharge my friggin' sword. All-in-all this is a top notch mod

  8. Balloran
    Balloran
    • supporter
    • 4 kudos
    the mod works;
    if you already have magic items in your inventory when you get the book, they will be unaffected by it however.
    I have actually tested this by adding the perk via console and reading the book. as long as i don't have any magic weapons in inventory [i.e. any owned prior to getting the perk] it works fine.

    oh and its about 1/2 way down in my load order of 150 mods.
    1. BoredErica
      BoredErica
      • premium
      • 69 kudos
      Hmm. I don't seem to have that issue.
  9. BoredErica
    BoredErica
    • premium
    • 69 kudos
    This mod appears to be relatively clean, and functions correctly without glitches. Your book method worked for my custom enchantment while the normal one did not. Another mod I've tried didn't work for custom enchantment, and yet another one introduced an enchanting glitch which I think I'm the only one who has caught so far. I'd like to congratulate you on making a mod that actually achieves its goals without causing glitches.

    My suggestion would be to release a version that adds the book but does not place it in the game world. This is to make less edits, so there will be less conflicts.
  10. VelocityOne
    VelocityOne
    • member
    • 0 kudos
    I enchanted something and used up all charges before installing this mod. Installed, read the book, and the charge meter is still stuck at zero... any help?
    1. BoredErica
      BoredErica
      • premium
      • 69 kudos
      Have you tried uninstalling the mod, recharging it, and then reinstalling the mod?