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Name: The Fox's Den
Version: 1.8.1
Version Date: 2023/05/28
Creation Date: 2013/08/10
Category: Abodes, Castles
Additional Suggested Player-Created MOD: "The Gray Cowl of Nocturnal" by Iceburg (http://skyrim.nexusmods.com/mods/38458/?).
Author: Masamonae
Source:

Description
===========
Rumors swirl around Skyrim of a network of underground tunnels in the Riften Sewers that once belonged to the Gray Fox himself...

Location
========
Opening quest starts from a journal found on a table in one of the rooms of the Sleeping Giant Inn, located in Riverwood.

In order to fully unlock everything in the house, you must also complete a quest which starts from a note found on your bed in the Ragged Flagon-Cistern after you have become the Thieves' Guildmaster and completed the quest "Under New Management".

Details
=======
After releasing my original Fox Den mod, I realized that the initial starting quest (and therefore the ability to access the player home) was substantially more work to obtain then what the majority of users wanted; I set out to make an easier version of the mod so anyone could get the house. Due to some of the augments on equipment I placed in the mod, as well as some items and the amount of gold obtainable with the original version in mind, I have initially disabled some of the things that would make the mod overpowered for a beginning character. Everything in the original version is still there, however in order to access/unlock everything, you still need to complete "Under New Management" and do the original house obtainment quest "The Fox's Legacy". Everything will fully unlock once you reach that point. Listed further down is a complete list of objects that have been locked for the Starter Edition.

I originally made this player home mod after not being satisfied with the reward you get from becoming the Thieves' Guild master. I came across "The Gray Cowl of Nocturnal" mod by Iceburg (http://skyrim.nexusmods.com/mods/38458/?) and it inspired me to create a house based on the famed Gray Fox. It is my first attempt at a mod for Skyrim. The whole idea is based around the question, "What kind of house would the Gray Fox have in Skyrim?" I tried to make the house as inclusive as I possibly could while trying to stay lore friendly. Assuming that the Gray Fox was the best thief ever, and he is technically different people throughout the years, he would have collected a great deal of rare and powerful things.

Therefore The Fox's Den has some special equipment and gold. It is for that reason, it could be considered overpowered. To compensate for this, I have made it a prerequisite that you complete the "Under New Management" quest in order to completely unlock all of the content. I realize that it is a pain to get to that point if you haven't already completed it, but it was the only way I saw it to fit my storyline that unfolds within my questline.

I have also intentionally made a trap that will most likely kill you if you make the wrong choice on a path, but I have put various shadowmarks in to help guide you. I also wanted to make the home something you really had to earn. After you gain access to the home, there are no more real dangers (minus the prison- there are 3 monsters in cells down there). Once you have officially entered the home, be sure to search around everywhere and in everything as there are numerous keys to fully unlock all the doors and chambers as you explore the layout.

The Mod has been scrubbed with the latest version of TES5Edit.

Enjoy!

Features
========
The following is included within the house.
- 3 Unique Quests that unlock the house, unlock all the features, and a follower
- Main hall
- Dining Hall
- Kitchen
- Master Bedroom
- Teleporting features (Around the property; unlocks to the 9 hold capitals and various other places after becoming thieves guild leader)
- Master Bathroom with working Hottub, Shower, and Sink
- Follower's living quarters with enough beds for 6 NPCs
- Personal Vault
- Dragon Mask displays
- Dragon Claw displays
- 17 displays for various Thieves Guild related items
- Crafting Room
- Armory
- Storage/Display Room
- Prison with a torture chamber
- Stables
- Airship Dock
- Smuggling tunnel
- Garden
- Expandable Mine (unlocks larger area after you become Thieves Guild leader)
- Brewery
- Small Library
- A full scale training facility to sharpen a thieves' abilities
- A large battle arena to hone combat skills
- 6 exits throughout skyrim
- Unique Horse
- Chef/Merchant
- Bard
- 3 Followers
- Several secret passages
- All of the Shrines
- All of the Doomstones
- Unique weapons and armor
- Unique stats on several pieces of Armor
- A new conjuration spell
- Several Unique books that explain the story behind the house and the legend of the Gray Fox
- Unique challenges
- A lot of gold and crafting supplies
- Every chest, barrel, urn, and furnishing within the mod is safe unless otherwise stated with (Respawns) in the activator's description.
- over 20 mannequins
- Hidden surprises
- lots more!

Deluxe Edition Adjustments
===========================
- A new starting quest called "Rumors Abound!" has been added which can be taken on immediately after starting the game by picking up the "Scholar's Journal" located in the Sleeping Giant Inn located in Riverwood.
- Added a new farmhouse near the entrance to South Brittleshin Pass on Lake Ilinalta
- Added a completely new area called "Old Smuggler's Tunnel"
- A new wall now blocks access to the original entrance of the home which can be removed once you complete "The Fox's Legacy" quest (Unlocked via completing "Under New Management")
- Initially disabled "Guildmaster's Chest" at the foot of the master bed
- Initially disabled 7 chests in the Chamber of Shadows
- Initially disabled the unique crafting armor in the crafting room
- Initially disabled approximately 40 ingots throughout the home
- Initially disabled the book "The Fox's Den Vol.2" required for "The Fox's Legacy" Quest
- Initially disabled all the Dragon Claws on the main table in the Chamber of Shadows
- Initially disabled the two unique Daggers and unique Bow in the Armory
- Initially disabled most of the bottles of wine and some dinnerware in the Kitchen
- Initially disabled the City Teleporter Room
- Locks throughout the home have been adjusted with beginner characters in mind

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy .esp to (install folder)\Skyrim\Data\
4. Copy Fox Den.esp folder into \Skyrim\Data\Meshes\Actors\Character\Facegendata\facegeom\
5. Copy and paste contents of Scripts folder into \Skyrim\Data\Scripts\
6. Copy and paste contents of Textures folder into \Skyrim\Data\Textures\actors\character\facegendata\facetint\
7. Copy and paste contents of the Readmes folder into \Skyrim\Data\Readmes\
8. Start Nexus Mod Manager, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Nexus Mod Manager, click Data Files, uncheck the .esp file(s).
2. Delete all of the files/folders associated with the mod.

Upgrade
=======
As improvements come along, it will be necessary to upgrade versions. Please use a clean save and uninstall previous versions first.

Incompatibility
===============
Sometimes while on the quest "The Fox's Legacy", the quest progression arrow says you must enter a building in Riften to find the tree stump while the "Dawn of Riften" mod is active. Ignore it and look for the exact marker on the main map instead.

Current Known Issues or Bugs
====================
Teleport Scripts don't always work. If you find a bug, please report it on the FoxDen page of the Skyrim Nexus Site or feel free to email me. Contact info at the bottom of this document.

History
=======
1.8.1, 2021-2023/05/28 - Still a WIP.
- Added vampirism theme to bedroom, tweaked many functions, placements, features of existing mod.
- Added fully functioning arena, Mercer's training Facility.
- Expanded the crafting room to be expandable as you unlock content.
- Linked main room to Ragged Flagon.
- Added Fledgling armor and weapons, added "ghost bow" and ammo.
- Adjusted daytime/nighttime effects.
- Adjusted layout of some areas, fixed issue with teleportation to grotto area, expanded grotto area.
- Expanded/adjusted thieves guild trophies- added unique copies that are hidden throughout skyrim.
- Corrected clipping issues and gaps in floor pieces throughout mod.
- Prepped mod for future expansion such as- a farm in a valley, restaurant, BYOH features.
- Fixed display issue with Dragon Priest Masks
- Added secret room with all dragon priest masks and dragon claws in the event the mod glitches and items are lost.
1.8.0, UNKNOWN - Attempted to make a functioning cowl like iceburg's mod since their mod is no longer supported. Result- Unable to replicate. Creation Club released a new version.
1.7.1, UNKNOWN - continued to develop new features, added the rough outline for the Syndicate Mine. Added a shirt with 10,000 carry capacity to help move if you have to vacate mod.
1.7.0, UNKNOWN - began to add update features
1.6.6, 2016/10/31- Revamped for Skyrim Special Edition Release
1.6.5, 2014/09/21- Added a Bathroom with shower, hottub, pool, toilet, sink, Teleporter Room, House Teleporters, Teleporting spell (learnable), fixed minor issues from previous version.
1.6.4, 2014/07/12- Added a new weapon, secret rooms, Dragon Claw Displays, fixed minor clipping issues, adjusted lighting and special effects, corrected previous bugs, added 16 new displays for Thieves Guild trophies, made more things upgradable between Abound and Legacy quests, Adjusted items enabled/disabled by Mod specific quests.
1.6.3, 2014/05/06- Revamped lighting to work with RLO (Real Lighting Overhaul Mod).
1.6.2, 2014/03/06- Fixed a glitch with the wall blocking the main entrance not deactivating properly.
1.6.1, 2014/03/05 - Final Debug and prepared for re-release.
1.6, 2014/03/01 - Initially disabled certain chests, adjusted lock difficulty on doors, added an additional quest that is easily obtainable from the first time you get to Riverwood, integraded original quest into fully unlocking the house, added a new zone to bridge the gap between Riverwood and Riften (from a terrain distance standpoint).
1.5, 2014/02/27 - Replaced all scripts for more efficent ones, minor adjustments of object placement, added second floor library, cleaned mod with TESVEdit, Initial Nexus Release.
1.4, 2014/02/25 - Major quest glitch corrected, added new portal to Twilight Sepulcher, added Airship dock, added lighting effects in bedroom, added fireplace in bedroom, added exhaust hood in crafting room, added refridgeration system. Prepared for initial Nexus Release.
1.3, 2014/01/15 - Reworded books.
1.2, 2013/10/16 - Minor glitches corrected.
1.1, 2013/10/15 - Prepared for BETA testing.
1.0, 2013/08/10 - Mod creation.

Contact
=======
You can find me on the TESAlliance forums as 'Masamonae'
You can find me on SkyrimNexus as 'Masamonae'
You can send me an email here: [email protected]

Credits
=======

Thanks to Bethesda for creating Skyrim.
Thanks to Nexusmods.com for the one-stop-shop resources for authors and players.
Thanks to TESAlliance.com for the support and suggestions.
Thanks to Darkfox127 for all his help with getting my teleport scripts to work properly and all his youtube videos!
Thanks to all the great people on Youtube for teaching me stuff!
Thanks to TES5Edit for cleaning my mod!
Thanks to Ithlia for her inspiration into having the dinner table set itself!
Thanks to BroDual for their videos which inspired me to get into modding!!!
Thanks to Iceburg for his Gray Cowl of Nocturnal which gave me the inspiration behind the mod's theme.
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Creation Kit
Winrar
TES5Edit

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging or using any part of
this mod. If I do not respond within 52 weeks, feel free to do whatever you
like with this mod.