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Cotoli

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cotoli

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62 comments

  1. dtoney12
    dtoney12
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    umm i lost a cog i think something put a rug on top of it. any way to just recall it into inventory?
  2. thumperabn
    thumperabn
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    I am with the shout or cast to access the teleport menu.

    Either way great mod DL and endorsed you made just what we all wanted.

    Quick question though when using mark or the cogs is it better to place them in an interior or outside to make it less like to break anything in the game?
  3. ftlum
    ftlum
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    This is a great mod! It really helps to cut down on loading screens.
    If it's still being worked on, please make a shout to access the teleport menu.This would help streamline things a bit and we wouldn't need to click into our inventories or unequip something in the hands. A shout could also be favorited.

    thanks!
  4. welikedustybetter
    welikedustybetter
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    I love the updates! Keep up the good work!
  5. KnightsValor9
    KnightsValor9
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    Awesome mod. How difficult would it be to add a feature where the Lever Mark menu option turns into the name of the area it is placed in? And possibly with the same with the Cogs as well? Nit-picky, I know, but just an idea for your consideration.
  6. welikedustybetter
    welikedustybetter
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    This is a great idea for a mod, but as it is now, I'm unable to teleport between my Hearthfire homes. I was able to teleport to Solitude, so it seems to be working for non-Hearthfire homes.

    I really only care about teleporting between Hearthfire homes anyway, so I'm not going to get any use out of it until that works. Looking forward to updates!
    1. cotoli
      cotoli
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      • 7 kudos
      You need to build the shrine in the basement of the house you want to teleport to.
      Also, it wont allow you to teleport to a vanilla house if you dont own it.
    2. welikedustybetter
      welikedustybetter
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      I feel silly now, didn't see the part about the shrine in the description. Working now, and thanks!
    3. cotoli
      cotoli
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      NP, enjoy!
    4. cotoli
      cotoli
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      i just added that part in the description, but theoretically theres a message in the upper left corner of your game that tells the same.
    5. welikedustybetter
      welikedustybetter
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      Yeah, I had no idea what it was referring to though, never built an altar in the basement before.
    6. KnightsValor9
      KnightsValor9
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      Any chance you would make the shrine requirement toggle-able? I like to have several small estates instead of dumping all those resources into a bunch of mansions.
  7. Nazenn
    Nazenn
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    • 459 kudos
    Absolutely wonderful. Not only does it work completely as intended, the orb isnt too obtrusive AND is compatable with all of my player home mods which is just bonus points. Would like to see some additional places such as the dawnguard faction locations, but its also great for what it does now
    1. cotoli
      cotoli
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      • 7 kudos
      some of these days i will... but for now lazyness wont allow me
  8. stealthfrequency
    stealthfrequency
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    The description says 5 non-item locations but my display only shows me 4. May just have been a description typo, but 5 would be nice. Great mod.
    1. cotoli
      cotoli
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      • 7 kudos
      thank you, its now corrected
  9. crazymagus
    crazymagus
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    • 4 kudos
    Could we get more cogs? I like to leave them random places I need to return over and over for some period of time. i.e. Thieves Guild, High Hrothgar or custom houses. thanx.
    1. cotoli
      cotoli
      • supporter
      • 7 kudos
      sorry, for now ill leave it like that, its tedious to make them.
    2. cotoli
      cotoli
      • supporter
      • 7 kudos
      i changed my mind and i made 4 markers...
  10. x79
    x79
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    • 2 kudos
    I was just recently wanting something like this. I was thinking about how I liked the teleport system in Two Worlds II rather than Skyrim's fast travel. I have some ideas for you.
    • If you change the message boxes to a dialogue, you could easily have more than 8-9 entries without multiple menus or taking up the entire screen.
    • Maybe instead of checking if you own the location, you could enable options once you have activated that location.
    • I think you should (optionally) not be able to teleport if you are over-encumbered.
    • I think discovering/activating a location is not enough to unlock it. You should have to pay some money or complete a quest to unlock it. Also to use any of them, maybe should require a spell or something.
    • For immersion, If you put a teleport in a non-safe location (like the wilderness) maybe you could do something like make it camoflaged or invisible and cast a spell to make it appear.
    If you are interested in any of these and want some help, send me a message.