Note: When updating, delete Poisonfoods.esp and place DBG.esp (and Sounds and seq) into your data folder. Poison foods v1.2 is incompatible with DBG because DBG.esp (contains poison foods and the Quests merged into one esp.)
I'm actually glad someone finally came up with this idea, but I am wondering if you would be able to do something to make this more immersive.
Could you make the NPC that you place the poisoned food in their inventory eat the food first before getting poisoned? Or won't the game allow that to actually happen. If not I don't mind, as I understand there are limitations in the engine, but please try when you have the time Markyboy444. I would really appreciate it.
Then: "Huh.. I got a strange bottle in my inventory.. Better drink it." Now: "Huh.., I don't remember getting this food item before.. Better eat it." Downloaded and endorsed.
I got some poison ideas make some poison foods that does shock damage and turns your victums into dust or some banishing poisons like when you banish a daedra.
any plans on adding also fixing any dark Brotherhood questline on taking out the Morag Tong? I would love to see such questlines for your mod also I am part of a modding group if your interisted in joining?
appreciating the work here. I've been looking for nazeem for 2 days now because now I have the perfect little "surprise" for him......but he seems to have given me the slip all of a sudden
Please do not spam my Mod page. All problems that occur are client/user side. I have taken the time to suggest fixes for your game, if you cannot actually be arsed to scroll down and read them feel free to try these you dingus: 1. Ensure you have the relevant perks to place objects/poison in the targets inventory. (As shown at http://www.uesp.net/wiki/Skyrimickpocket#Skill_Perks you NEED to have the 'poisoned' in the pickpocketing skill tree to place poisons in a targets inventory.) 2. Check for conflicts with other mods that alter Npc ai's. 3. Run 'BOSS' mod loader to sort your load order out. 4. Don't try and poison people who are flagged as essential because they cannot die and there-for are not susceptible to poison. 5. Ensure you are using the latest version of skyrim. If you don't know what to do just go to a cooking pot (anywhere in game) and a large selection of new poisonable foods should be available, once you have crafted a poisoned food go into sneak mode and pickpocket a random npc who isn't essential, place the poisoned food from your inventory into theirs and if you are successful you will see an animation and they will suffer deteriorating or fatal effects.
52 comments
Poison foods v1.2 is incompatible with DBG because DBG.esp (contains poison foods and the Quests merged into one esp.)
Could you make the NPC that you place the poisoned food in their inventory eat the food first before getting poisoned? Or won't the game allow that
to actually happen.
If not I don't mind, as I understand there are limitations in the engine, but please try when you have the time Markyboy444. I would really appreciate it.
Dellboy
https://www.nexusmods.com/skyrim/mods/74889
-a mod that can let NPCs eat a poisoned food then die... read the mod description
Now: "Huh.., I don't remember getting this food item before.. Better eat it."
Downloaded and endorsed.
Deserve more views btw
I have taken the time to suggest fixes for your game, if you cannot actually be arsed to scroll down and read them feel free to try these you dingus:
1. Ensure you have the relevant perks to place objects/poison in the targets inventory.
(As shown at http://www.uesp.net/wiki/Skyrim
2. Check for conflicts with other mods that alter Npc ai's.
3. Run 'BOSS' mod loader to sort your load order out.
4. Don't try and poison people who are flagged as essential because they cannot die and there-for are not susceptible to poison.
5. Ensure you are using the latest version of skyrim.
If you don't know what to do just go to a cooking pot (anywhere in game) and a large selection of new poisonable foods should be available, once you have crafted a poisoned food go into sneak mode and pickpocket a random npc who isn't essential, place the poisoned food from your inventory into theirs and if you are successful you will see an animation and they will suffer deteriorating or fatal effects.