No, but I'm working on converting the patches to the new mod at the moment. The patches here will remain for Dynamic Loot, and I'll make a new mod page for the Xtended Loot patches.
Btw, regarding enchantments. XL takes an enchantment name and adds it to an item name, note that magic and rare enchantments should have only one word which will be added first (eg., an enchantment with name "Scout's" added to iron boots will be "Scout's Iron Boots" in game). Epic enchantments could have prefix and suffix (eg., "Warlock's of Agony" will be "Warlock's Iron Boots of Agony" in game), or suffix only if start with "_" (eg., "_of Agony" will be "Iron Boots of Agony" in game). Legendary enchantments are not limited. What I'm trying to say is that just "Abosrb Health" won't work, at least it will look weird in game, so keep that in mind when you convert Spellblade enchantments. It is also recommended to add "MagicDisallowEnchanting" keyword to an item, "Warlock's of Agony" would look kinda weird in the enchanting menu when player disenchants that item.
I would especially appreciate Spellblade as that mod has quickly become a must in my LO. But of course I have the Amidianborn and the Immersive series...and about half of the other patches you have available xD.
Thanks to both of you for your time and amazing work
Sorry, for the confusion here but I'm totally lost on what to use. I use or am wanting to use:
Immersive Armor Immersive Weapons 13D Jaysus Swords Heavy Armory
So, does this mean I have to use:
01 Dynamic Loot - Immersive Armors 02 Dynamic Loot - Immersive Weapons 09 Dynamic Loot - JaySuS Swords 06 Dynamic Loot - Heavy Armory DB and DG Version - I am using all DLCs
Plus several optional files, which I'm not even sure what to list for clarification...
To use all those mods together you'll need: Dynamic Loot - Immersive Armors and Weapons Merged (Last optional file) 09 Dynamic Loot - JaySuS Swords - For use with Merged Immersive Armors and Weapons Patch (optional files) 06 Dynamic Loot - Heavy Armory DB and DG Version (main files - assuming you have the full dragonborn version of heavy armory plus the dawnguard addon file)
So out of the confusion, you only actually need to download 3 files.
The Spellblade patch has been updated for the newly released 1.1, which gives Dynamic Loot several new enchantments to be applied to weapons. Version 1.1 of Spellblade also introduces stances that will alter and add to the effects of the enchantments to complement different play-styles. Adding this on top of the additional effects that come into play as your enchanting skill increases, there's a whole lot of variety to be found. So get over to the Spellblade mod page and get the new version.
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The patches here will remain for Dynamic Loot, and I'll make a new mod page for the Xtended Loot patches.
Btw, regarding enchantments. XL takes an enchantment name and adds it to an item name, note that magic and rare enchantments should have only one word which will be added first (eg., an enchantment with name "Scout's" added to iron boots will be "Scout's Iron Boots" in game). Epic enchantments could have prefix and suffix (eg., "Warlock's of Agony" will be "Warlock's Iron Boots of Agony" in game), or suffix only if start with "_" (eg., "_of Agony" will be "Iron Boots of Agony" in game). Legendary enchantments are not limited. What I'm trying to say is that just "Abosrb Health" won't work, at least it will look weird in game, so keep that in mind when you convert Spellblade enchantments.
It is also recommended to add "MagicDisallowEnchanting" keyword to an item, "Warlock's of Agony" would look kinda weird in the enchanting menu when player disenchants that item.
I would especially appreciate Spellblade as that mod has quickly become a must in my LO. But of course I have the Amidianborn and the Immersive series...and about half of the other patches you have available xD.
Thanks to both of you for your time and amazing work
Sorry, for the confusion here but I'm totally lost on what to use. I use or am wanting to use:
Immersive Armor
Immersive Weapons 13D
Jaysus Swords
Heavy Armory
So, does this mean I have to use:
01 Dynamic Loot - Immersive Armors
02 Dynamic Loot - Immersive Weapons
09 Dynamic Loot - JaySuS Swords
06 Dynamic Loot - Heavy Armory DB and DG Version - I am using all DLCs
Plus several optional files, which I'm not even sure what to list for clarification...
Thank you!
Dynamic Loot - Immersive Armors and Weapons Merged (Last optional file)
09 Dynamic Loot - JaySuS Swords - For use with Merged Immersive Armors and Weapons Patch (optional files)
06 Dynamic Loot - Heavy Armory DB and DG Version (main files - assuming you have the full dragonborn version of heavy armory plus the dawnguard addon file)
So out of the confusion, you only actually need to download 3 files.
Version 1.1 of Spellblade also introduces stances that will alter and add to the effects of the enchantments to complement different play-styles. Adding this on top of the additional effects that come into play as your enchanting skill increases, there's a whole lot of variety to be found.
So get over to the Spellblade mod page and get the new version.