At first I was put off by the mods location, I have a mod installed that puts a tomb right where this dungeon is. But after reading the comments below it looks like it has been/or will soon be moved. Thank you SilverNirvash for giving the author a heads up about the conflict, and a BIG THANK YOU to lorenzowage for your time, effort, and sharing this with the rest of us! The only suggestion I can think of right now is maybe letting people know where the new location is, or how far/what direction it is from where is was. Again, thank you lorenzowage! The reason I keep coming back for more and more Skyrim after over two years of playing is largely due to mods like this one ;-)
Yup its fun but you cant "talk" to Dwaine first he just has the same attitude as most Orcs! There are a few "seams" in the last location. Yes the location is kind of "crowded"! It will make a nice interesting mod once the bugs are fixed! The run through works, no sudden glitches. You might want to consider a way out besides having to run all the way back through the dungeon. Keep working on it and it will be fine! Don't mean to be cruel, just honest. Keep up the good work! Oh and for some, having too many death lords in one place at one time may be a bit over powering. Best of luck, again, nice mod!
looks like fun HOWEVER i must suggest one thing. Move the location of the dungeon to the OTHER side of riverwood near the other mountain east of riverwood because the location you have chosen for the dungeon is the same location for an already very popular dungeon mod and you don't want any competition over real estate like that. especially if you want people to try out your mod and it puts people in the position of thinking "which mod...the already well developed complete dungeon mod i already have installed~~ or this new one that is still kinda in the works and probably has a few bugs here and there" most people will probably choose the first option not the latter. So move it to the east mountainside of riverwood and you're golden.
hmmmm never THOUGHT about that....i know that there are like 2 other dungeon mods that add unmarked dungeons to that exact same general area but they aren't nearly as popular as other dungeon mods located in the riverwood general area.
Hey, I do not mean this in a mean way, but rather as constructive criticism to help this mod look more 'professional', so please don't take this the wrong way... "Misery" only has one 's' in it.
19 comments
looks like fun HOWEVER i must suggest one thing. Move the location of the dungeon to the OTHER side of riverwood near the other mountain east of riverwood because the location you have chosen for the dungeon is the same location for an already very popular dungeon mod and you don't want any competition over real estate like that. especially if you want people to try out your mod and it puts people in the position of thinking "which mod...the already well developed complete dungeon mod i already have installed~~ or this new one that is still kinda in the works and probably has a few bugs here and there" most people will probably choose the first option not the latter. So move it to the east mountainside of riverwood and you're golden.