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Sagittarius22

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  1. sagittarius22
    sagittarius22
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    THIS FILE IS COMPATIBLE WITH AE AND SSE.
  2. sagittarius22
    sagittarius22
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  3. EvilParagon7
    EvilParagon7
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    doesn't work
    1. sagittarius22
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      It does lmao.
    2. EvilParagon7
      EvilParagon7
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      But not with vortex 
    3. sagittarius22
      sagittarius22
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      Then you have to be more accurate, why do you claim it doesn't work with Vortex?
    4. altean
      altean
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      Vortex is making it's own special directories sometimes..lol
      I usually set the heap to 2048  for about 3-400 mods and some extra
  4. Salamore007
    Salamore007
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    Thank you so much, this fixed my Solstheim Infinite Load problem.
    Hopefully other people having trouble with Dragonborn Infinite Load when moving back and forth from Solstheim and Skyrim will find this.

  5. 0wnz0r
    0wnz0r
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    will this solve micro stutters as you travel thru the world?
  6. deleted150923488
    deleted150923488
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    This was a life saver man, thanks. My original skse.ini disappeared for no reason whatsoever.
  7. Dragonbaern
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    Hello, I need a very specific question answered in regards to making the SKSE.ini within "Mod Organizer 2" please.

    Everyone always says to create and place the skse.ini in the "SKSE folder".
    Following either Gopher's or GamerPoets tutorials for modding, they show where this "SKSE Folder" is meant to be located in Skyrim's ORIGINAL file location, within its Data file.

    However, what I can't seem to find ANYWHERE on the net... is how/where to locate/create the "SKSE folder" and "skse.ini" INSIDE Mod Organizer 2.

    Due to the way Mod Organizer 2 works, it is my understanding that ABSOLUTELY nothing should ever be placed inside Skyrim's Original Data folder, but instead, placed within MO2's mod list, so that it's Virtual File structuring can handle the injection of mods into the game cleanly and without altering anything to do with the base game folder.

    Trouble is, after attempting to install "skse" through all of it's installation options, I can confirm that it NEVER installs an internal "SKSE Folder" within its OWN Data directory, the true file structure of skse upon download and extraction is the following:

    Data
    src
    skse_1_9_2_32.dll
    skse_docs.txt
    skse_loader.exe
    skse_papyrus_docs.txt
    skse_readme.txt
    skse_steam_loader.dll
    skse_whatsnew.txt

    The above are the exact items downloaded upon acquiring them from the silverlock webpage.

    Gopher, says to place the "skse_1_9_2_32.dll", "skse_loader.exe" and "skse_steam_loader.dll" just inside Skyrims directory but NOT in the Data folder... which I have followed as instructed.

    So after placing said .exe and dll's in Skyrim's folder, all that is left to install is that "Data folder", which I install manually into MO2 as a new mod.

    But all that is inside that Data folder is the "scripts" file, no sign anywhere of a pre-existing SKSE folder.

    Which brings me to the very specific question I need answered once and for all.

    Is this Data File ACTUALLY the SKSE file that needs to be renamed as such? and why does it not contain the "Plugins" folder that I see above the skse.ini in EVERY tutorial I witness?

    Excuse the caps, but I feel I need to emphasize these points heavily, as I feel they are the center of all the confusion new aspiring modders have with installing skse, the things that people show on tutorials, and the things that are downloaded out of the box do not add up.

    Every single person I watch says that you must "Create" the skse.ini, that's fine, but they always have a Plugins file above where they place that skse.ini which I can't find anywhere, and it certainly isn't located in the same folder as "scripts".

    Can you see why this is so confusing? whether this skse.ini works or not rests on me putting it in the exact right location I can only assume, yet I cannot replicate the results of everyone else's file structure for reference, therefore I have no way of knowing if it's really doing anything or not.

    Please explain this to the best of your ability, I appreciate the help.

    Best regards.
    1. vetewe7144
      vetewe7144
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      Why the word walls, how hard is it to put the ini in Skyrim/Data/SKSE folder?
  8. deleted2027229
    deleted2027229
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    Can you explain what each of these settings does?
  9. PrancinShowPony
    PrancinShowPony
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    I don't know where else to ask this.

    In my MemoryBlocksLog.log file, there's the lines
    Block1 Block2
    256MB256MB
    858
    859
    8510


    And so on. When both reach 256, the game CTDs. With DefaultHeapInitialAllocMB=768, Block1 should be 512MB, right? But no matter what number I put there, Block1 is always 256MB. Has anyone that commented here before faced this issue?

    Edit: I've figured it out: https://stepmodifications.org/forum/topic/6726-common-ctds-freezes-ils-and-memory-issues/
  10. foreveremortal
    foreveremortal
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    Any update for AE version?
    1. sagittarius22
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      An update isn't needed.
  11. BOITrash
    BOITrash
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    i still cant find skse.ini help
    1. sagittarius22
      sagittarius22
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      Data/SKSE/SKSE.ini
    2. BOITrash
      BOITrash
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      ok but in SKSE and there is no SKSE.ini
    3. sagittarius22
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      Not sure I get your point...
    4. BOITrash
      BOITrash
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      skse.ini dont apper in in skse folder
    5. sagittarius22
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      Then you didn't install it right
  12. JayayePea
    JayayePea
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    What war paint tweaks? 
    1. sagittarius22
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      Enables higher resolutions for warpaints.