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Mod articles

  • Lifting the Veil. What Lies Behind the Curtain.

    I have been meaning to write this for a while now but could never find the right time or inspiration, or my page long notes with ideas and changes I planned for the mod that I wanted to mention here. They exist somewhere in my hard drives, forever buried amidst the chaos of my virtual messiness.

    It is often I read questions and inquiries about certain functions of the mod. Compatibility issues, mod interactions and concerns about possible conflicts that stem from a complete lack of understanding of the inner workings of the mod. This is my fault; for immersion purposes I presented the mod in a certain manner and never really explained what was going on beneath the hood, the mod’s inner workings. Even though it is a crucial piece of information that could clarify many of poten...

  • Assigning an appropiate skill to blacksmiths

    EDIT: The features discussed here have already been implemented in the mod -the skill list provided by MxSora- The NPC Skill Rebalance Option in the MCM allows you to use this table or revert to vanilla stats.



    Let's face it, Bethesda really messed up in this department. The smithing skill of the blacksmiths in the game is as random as Meridias Beacon's location. It's like the character designers at Bethesda filled numbers on a chart while playing beer pong...

    A perfect illustration of this issue is evidenced by how Ghorza gra-Bagol in Markarth has considerable less skill than her "useless" apprentice, whom shes always berating.

    While Honed Metal tries to correct this issue to some degree, my solution isn't necessarily lore friendly, as it d...