Skyrim

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Created by

Gendundrup Ashkingwulfharth Adventfather

Uploaded by

GendunDrup

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127 comments

  1. harimau93
    harimau93
    • member
    • 19 kudos
    is there a replacer version somewhere around here perhaps??
  2. LSofACO
    LSofACO
    • member
    • 3 kudos
    This message is to inform you, as per your permissions, that I will be incorporating resources from your mod, "Bonemold and Chitin Weaponry - Morrowind Armory," into my mod, "LS Revamps for Requiem." I am doing this because this my mod overhauls leveled lists on Solsthiem and will, as of its upcoming version, introduce new smithing perks required for crafting bonemold and chitin armor. This will cause your mod to require a compatibility patch, so I would rather simply incorporate it.

    If you do not want me to use your mod in this way please let me know and I will refrain from doing so.

    In any case, thank you for your work on this file, and for your generous permissions. Happy modding.
  3. LaikaB2599
    LaikaB2599
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    • 0 kudos
    Hey cool mod but what the f*#@ is that monster turtle thing in the first few pictures
    1. Bersark93
      Bersark93
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      The dog? a durzog I think maybe a nix hound can't tell very well.
  4. DissonantValues
    DissonantValues
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    • 18 kudos
    Hi,

    I'm part of the team that ported Hunterborn SE to console and we've now received permission from Travlaney to port Scrimshaw Expanded to compliment the original mod.

    We just wanted to make sure we could utilize your assets provided in the mod: specifically the Bonemold and Chitin Weapons. This message is being posted per your request to give notification that your assets are being utilized.

    Thank you for your attention and all the hard work that's gone into making a Skyrim a more enjoyable experience!

    DV
    1. Kelsenellenelvian
      Kelsenellenelvian
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      • 515 kudos
      Just a heads up here - EVERY nif and dd needs to be open and resaved in nifscope and a texture editor. They are all so old they aren't even up to LE skyrim specs.
    2. DissonantValues
      DissonantValues
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      • 18 kudos
      Thank you for the heads up! Much appreciated!
  5. TonyB500
    TonyB500
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    • 0 kudos
    I was wondering if I could use these weapons in a mod I'm working on. I would've sent a PM but it said you weren't able to receive any new messages?
  6. Kelsenellenelvian
    Kelsenellenelvian
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    Per your permission and due to lack of contact available I have overhauled, fixed and re-uploaded this mod here - http://www.nexusmods.com/skyrim/mods/84056/?

    Changes provided so far over there:
    Cleaned with tes5edit and minutely by hand.
    Removed the duped Daedric weapons entries.
    Chitin and Bonemold arrows had armor type keywords not weapon type
    Fixed the DLC2RecipeWeaponChitinWarhammer overwriting a vanilla entry.
    Removed all previous weapon type material keywords.
    Using krytopyr's methods from WAFR Placed the new weapons in their own categories.
    Fixed chitin arrow recipe. (Created amount wad 10 now 24)
    CCOR conditions added.
    removed the erroneous large icon entries.
    Added weapon block entry to the chitin bow.
    Packed all meshes into a .bsa file so they now no longer conflict with immersive weapons.

    Thank you for the excellent work you did here BTW!
  7. Kelsenellenelvian
    Kelsenellenelvian
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    I am going to use the chitin and bonemold parts (Not the extra weapon) in my Questline Equipment and DLC integration mod.

    This is my notification as per your permission requirements.

    As a caveat since I had to clean and edit the mod from her I made all of the fixes and improvements to your mod first before adding it to my mods work.

    I would like to send the fixed version of your mod to you for you to upload here.

    Thank you for the awesome work on theses weapons!
    1. Kelsenellenelvian
      Kelsenellenelvian
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      • 515 kudos
      Here are all the changes I made to your mod if your are interested in me sending the fixed version to you:

      Cleaned with tes5edit
      Removed the duped Daedric weapons
      Chitin and Bonemold arrows had armor type keywords not weapon type
      Fixed the DLC2RecipeWeaponChitinWarhammer overwriting a vanilla entry
      Removed all previous weapon type material keywords.
      Using krytopyr's methods from WAFR Placed the new weapons in their own categories
      Fixed chitin arrow recipe (Created amount was 10 now 24)
      CCOR conditions added
      removed the erroneous large icon entries
      Added weapon block entry to the chitin bow
      Packed all meshes into a .bsa file so they now don't conflict with immersive weapons
    2. Hallodria
      Hallodria
      • supporter
      • 32 kudos
      Thanks for letting us know what needs to be done. It would be easy to miss a thing or two, seeing as there are so many errors.
    3. Clevon
      Clevon
      • supporter
      • 14 kudos
      I believe there is also a custom greatsword (The Great Mong) that was dropped after v1.0 yet still has a COBJ (xx0036D1) and a WEAP (xx0036CF) in the latest v2.2 but the mesh file is missing.
      Edit: Looks like you removed it.
    4. Azrael75
      Azrael75
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      • 0 kudos
      This version is available somewhere?
    5. Kelsenellenelvian
      Kelsenellenelvian
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      No, sorry as it was a complete rebuild of the original with just a ton of fixes I haven't felt right about posting it.
    6. Azrael75
      Azrael75
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      • 0 kudos
  8. TheIrontoads
    TheIrontoads
    • supporter
    • 31 kudos
    Is it alright with you if I upload my Complete Crafting Overhaul Remade patch for these?

    Update: Well, I couldn't PM you, so this notification will have to be enough, per your permissions.
  9. dostovich
    dostovich
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    • 0 kudos
    This mod has serious conflicts with Dragonstell Weapons from Immersive Weapons mod.
    1. Skagens
      Skagens
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      • 12 kudos
      If the Immersive weapons mod alters the weapons the redoran guard or the reavers use, obviously it will conflict.
    2. dostovich
      dostovich
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      • 0 kudos
      Oh no, the mod alters the textures of Dragonsteel Weapons. DancingDrake also noticed that in a previous comment:

      "This is a very nice mod but I was wondering if a patch for Immersive Weapons could be made for it so that they can work together. Currently I've had to uninstall this mod because of how it changes the Dragonbone Ebonsteel weapons to the textures in this mod. Ideally I would love to be able to use both this mod and Immersive Weapons together. I've left my endorsement because even though I will not use this mod until I can find away around this it is still a good mod. If anyone else has found a way around this conflict I would love to know."
    3. Kelsenellenelvian
      Kelsenellenelvian
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      • 515 kudos
      Wouldn't a .bsa fix that?
    4. Greinke34
      Greinke34
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      • 0 kudos
      Maybe even changing the file path on the loose files and esp via tes5edit?
  10. stormcloud121
    stormcloud121
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    is there a patch for better shaped weapons?
    1. GendunDrup
      GendunDrup
      • member
      • 110 kudos
      Why would it need one?