Skyrim

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5seasons

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5seasons

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About this mod

Adds 16 new lore friendly backpacks/carrying gear to the world of Skyrim.

Permissions and credits
This mod aims to make yourself or your follower/followers into a packmule. There are 16 lore friendly backpacks with enchantments. I've made small and large backpacks that will suit a wide range of players. Some don't mind the bulky look and other dislike it. I lean towards immersion so the larger backpacks will boosts your ability to carry more than a smaller backpack.

I decided that scattering the backpacks across Skyrim is a good idea, but I also wanted them to easily available. So I placed them in Skyrim according to the 1st couple main quests. I did place a few in dungeons and some in the cities/towns. Basically you'll find most or all of them just progressing through the game not really having to intensely search for them. Most are found found in lore friendly places according to the backpack itself.

Most backpacks use the slot 44 but a few use slot 45. Some are actually meant to be worn together to achieve more carrying ability.

List of backpacks/carrying gear

Bards Gear
Common carrying bag
Dovahkiin carrier- reduces shout time
Drauger carrier- reduces shout time found on certian draugrs
Dwarven backpack
Fighters gear- boosts block and one handed
Fishermans bucket
Forsworn backpack
Mage gear - boosts the 5 schools of magic
Merchants carrier gear - helps with persuasion and speechcraft
Natures gear - regenerates stamina/health/magicka faster
Thief gear- boosts lockpick and pickpocket
Farmers gear- boosts alchemy and blacksmithing
Treasure hunter backpack
Warriors gear- boosts block and two handed
Marksmans gear- boosts archery and stamina

KNOWN ISSUES
clipping with certain armors
may clip with the body depending on what animations you use
some ground items lack physics and will float where they are dropped

Manual Install
unzip and drag the texure folder and esp into the skyrim (data folder).

For best result start a NEW GAME

Just uploaded a new file which fixes the filepath for the meshes. Error was my fault, sorry.