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RipperArcane

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34 comments

  1. RipperArcane
    RipperArcane
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    Sticky
    Dagger weapons have been adjusted according to feedback, if you wish to continue to keep the old 20% chance 5x damage daggers do not update nothing else has changed at this time.

    I am exploring options for expanding critical correction to unarmed damage and NPC's if you have any other feedback please feel free to let me know!
  2. Cuentademierda
    Cuentademierda
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    Wich mods you use in these images? that girl and her clothes?
  3. MidoPidoFido
    MidoPidoFido
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    Does the critical damage adjustments change it to 2x total damage or is it still just 2x base damage of the weapon?
    1. anykiller83
      anykiller83
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      Just base damage, I tested it :/
    2. GratuitousLurking
      GratuitousLurking
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      It's still a nice improvement, can't really deny that '3' Last I heard Skytweaks may have that as an option? Idunno, dun use it myself, but at least with this there's a noticeable damage up with the base damage and extra crits.
  4. eleventeen
    eleventeen
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    Great mod. So dumb the game has no criticals by default.

    But for me it breaks great critical charge. It's meant to be a 100% crit chance.. But with this mod, i haven't seen it crit yet, probably gets overwritten to be 5%.

    I'd also like to see a 10% optional file. or better yet a configurable mod. (Via spell or console preferably, tho mcm menus are good too, but for a small mod it does not warrant one)

    edit: it may not be this mod causing it, as i downloaded another crit mod too - as I wanted my axes to have stronger crits, and swords do bleed damage..

    Gonna try this bugfix: http://www.nexusmods.com/skyrim/mods/5961/?
    1. chimpoforevah
      chimpoforevah
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      You're exactly on point, this mod breaks my great critical charge as well.
    2. GratuitousLurking
      GratuitousLurking
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      Looking at the mod linked here, it seems it may now be a USLEP fix now to fix this issue.
  5. enersha
    enersha
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    seems OP, you could probly halve each crit chance
  6. Solozogy
    Solozogy
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    This is exactly what I was looking for. Thank you! I hope you do find a way to add unarmored critical hits. That will make this mod even more amazing.
  7. Aramil86
    Aramil86
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    I'm sorry but the dress of the character is that of a miner? Where can I find it?
    1. RipperArcane
      RipperArcane
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      I believe it is one of Killer Keos http://skyrim.nexusmods.com/downloads/file.php?id=3654
  8. chimpoforevah
    chimpoforevah
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    Man, been hoping for a mod like this, I need my crits! Thank you and will endorse asap.
  9. LeeSama
    LeeSama
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    I like your mod. The book esp one. Thank's
    Do criticals is so nice !
  10. shiholude
    shiholude
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    This needs to be in the hot files pho sho! Another one of those "why?!?!" moments that I've often pondered as to how it wasn't in the vanilla game to begin with.

    I agree with others on the balance regarding dagger % chance and bonus (I've modded my own version in TES5Edit), and that NPC's should have an equal share for crits against the player and other mobs. Perhaps someday. Until then... "that'll do pig... that'll do....!"

    -Shiholude
    1. RipperArcane
      RipperArcane
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      Was waiting for one more person to ask for that change, you were the winning vote =D
      I am currently looking for a way into getting the change to take on NPC's without making several compatibility unfriendly changes.
  11. zpfpzps
    zpfpzps
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    How about adding 5% chance at 1.5x damage unarmed critical hit?
    1. RipperArcane
      RipperArcane
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      Unarmed completely slipped my mind, I'll see if I can make that happen!