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BoredManMarc

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Boredmanmarc

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13 comments

  1. TheShribe
    TheShribe
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    One question: Does the knuckleduster count as a weapon? ie, does Khajiit still get the unarmed damage bonus?
    1. godkin2002
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      it's just the model if i'm not mistaken
  2. kipcabral
    kipcabral
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    hi i know these resource is kinda old but can u tell me how to impelement this on the game?
  3. wiikki
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    I can clearly see that you are new to modeling and let me give you some cruel feedback. Well, I'm going to be frank here. The model is very messy as it is and I doubt anyone would use that. Having over 80k vertices for such a small model is a pretty bad thing and only makes things very difficult while UV-mapping for instance.

    We've all started at some point and made more or less the same mistakes, so let me help you out a little to get on the right track:

    - Never, ever use subdivision surface or some other subdivision modifier. You should always try to make the model with the basic modeling tools (extrude etc) to have vertices only in places where they are needed.

    - A model should have only quads, faces with 4 vertices. This is not that important unless the model will be used to bake normal maps (<- means baking the normals of a high poly model to a low poly model.) So in this case you can use triangles as well although they might be problematic while using loop cut (ctrl+r). Ngon is a face with more than 4 vertices and they should be avoided at all costs. Blender makes them a lot with fill (F) and cylinder caps.

    -while in object mode, you should have the shading as "smooth"(on the left side menu (T)). This is how the model will look like ingame (+textures of course). You should also have a look at Smoothing Groups.

    That's all I can thing of for now. 3d-modeling is no piece of cake and requires quite a lot of practice before you can get good results. I hope this was of some use for you
    1. Boredmanmarc
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      Thanks for the constructive advice. I only played around with blender for 2 days and have yet to find out how to use some features like deleting the excess faces inside the object etc. Today i started doing a Katar and will upload it here. I'll follow your advise so i hope you can review it when i post it.
    2. wiikki
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      Oh two days? Not bad at all then considering how unintuitive blender is for new users.

      And what comes to deleting faces inside your model, I'd press Z for wireframe mode and have the face mode on. Then you can spot the unwanted faces, select them and delete them by pressing X for the delete menu.

      I'll have a look at the new model once you get it out.
    3. wiikki
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      Yeah these models are a lot better compared to the first one. Since the models are meant to be for mods, you can make the mesh a little more complex if you feel like rounding some angles or adding more detail.

      Here are some things I noticed though:

      - The blade of the katar seems to have some double vertices which you have probably accidentally created there. The easy way to get rid of these is to select the whole mesh (or just the part where they are) and open the special menu by pressing W. Then select remove doubles and the programs deletes the extra vertices. Very handy.

      - One other thing on at least the knuckle dusters is that some of the normals of the polygons were facing the wrong way. When normals are not facing the camera (also in-game) they will appear transparent. You can see this by setting the viewport shading from solid -> textured. You can change the direction of normals by selecting the whole mesh in edit mode and pressing ctrl+n which makes the normals consistent. One other way is to select the faces that have their normals facing the wrong way and then choosing flip normals from the special menu (W).

      Other than that, it's a good start so keep practicing If you have problems with basic modeling or shortcuts you can always send me a private message.
    4. Boredmanmarc
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      Thanks for the help. I'll try and get through the Noob to Pro tutorial during the next few days. I'll probably continue doing some weapon meshes like these for the next month or so until i learn how to do armor meshes (the nexus is overflowing with female armors but not everyone wants to be role-playing as a chick).
    5. wiikki
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      No problem. The armor meshes can be somewhat difficult to get working ingame as they require rigging which can't be exported out of blender without a proper plugin that only exists for an ancient blender version. That's still something I have to learn as well.
    6. The1337Dunham
      The1337Dunham
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      Can I just say its great to see people helping others out on this site and providing constructive criticism! And also its great to see the modder responding well to it.

      Keep it up both of you.
    7. billko
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      Yes, I agree. Mentoring someone is a beautiful thing to do.
    8. Boredmanmarc
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      Sometimes a few tips are enough of a help. Giving a few pointers to a newbie to set them on the right course is already helpful tom many. BTW my meshes will make a grand appearance in a big bod that is coming out soon so get hyped.
    9. tommybanksofficial
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      Hey Dude its nice to see someone helping someone out instead of criticising them thumbs up bro