For help and instructions see the front page. Want to tweak some of the settings? Check out the STEP ENBSeries INI Guide.
UPDATE 2023.01.28
- The Azura and Malacath presets work with the most current binary (479) and weathers but have not been configured for the newer effects at this point. Either use the defaults from Boris, disable them, or set them yourself. I may get to the at some point, hard to say.
- The Jyggalaga and Vaermina presets will work on Binary 434 (do not use any binary above 467) as long as Dark Dungeons for ENB is installed and you are not using the ENB Helper DLL. Binaries above 467 (434 is the highest official one available for download on the ENB website) will cause interiors to black out at certain times of day.
- Wetness Shaders: If you have trouble with shiny textures and skin in wet conditions disable the wetness effects in the enbseries GUI. I need to tweak those and haven't had time. Or enable them and experiment with the values to see if you find something you like.
A little tip from Boris on the Enable Compression field in enblocal under memory:
"Any guides are not made by me, only few times people gathered information from my words, but i never checked what they wrote. EnableCompression do not help at all if you have out of vram issue, it is only if you dont have enough ram + swap file size to keep textures there. Game without enboost store them in own process virtual address space, but with enboost, this data is sent to enbhost(s), so when EnableCompression=true, the data in enbhost(s) is in average 1.5 times smaller. People who have 4-8 gb ram and texture packs installed, should enable compression, so it helps a bit to not lose performance when using swap file. If you have 16gb or ram, then you must have a lot of texture packs installed of 4k size to worth enable compression."
I came back to Skyrim Special Edition after a break of several months and was a little bit shocked when i realized that the ENB preset (which i shall not name) that i enjoyed so much didn't do much more than to wash everything out to make things look prettier.
Don't know how you do it but your presets on the other hand always made my characters faces and skins look incredible without removing every detail.
Unfortunately, i do not think your made any similar presets for the Special Edition? There's not a snowball's chance in Hell that this might change?
Or if you do not mind, could you tell me of any Skyrim Special Editon ENB that emulates the effects of your presets?
*Facepalms* If only i had read the post right below mine.
Thanks for the comment and no, I have never found anything similar. I managed to get interiors somewhat close to one of mine but exteriors were horrible as a consequence. Everything is different.
While I play on SSE now I have yet to find any preset on SSE that matches many of the LE ones. SSE preset makers are mostly focused on realism and photo-realistic looks. Except L00 has some cool artistic ones I do enjoy, but while good for landscapes and general visuals they make characters look horrible. I love the way these presets make characters look.
The only one who could probably recreate these GS presets in SSE would be the original author who made them, or the foundations for them, which is Tali. She doesn't have an interest in doing that so afraid they will always remain LE only.
Yeah, my Oldrim is fortunately already covered by your preset and has been for years but i have yet to find that Holy Grail for the Special Edition when it comes to presets that look good overall but also specifically improve how your character looks.
Guess i'll keep looking and looking harder then, cheers!
My current lighting set up is Skyrim is Luminous (really compatible with all added DLC and towns/homes) The Grimm and Somber ENB (took Rudy's Rain ENBseries.ini settings) and Obsidian weathers mod and holy cow, so simple, yet amazing results.
Thanks for making this and the tone is wonderful, only small issue I have is with foggy weathers, its really really dark and black, not white and grey like fog, I've messed with a few fog settings but it seems like a skylight setting or something else. Any idea that might help me? Thanks for anything and everything!
Azura should be okay in foggy weathers although it's based on vanilla weathers. Vaermina, however, is always going to have issues in certain situations as it's a fairly extreme preset that looks cool in some situations and not so good in others.
I haven't played them in a long while and would need to have Skyrim installed (only have SE/AE installed right now) to refresh my memory and try different settings. I'm too rusty with my Skyrim ENB skills to have any good ideas off the top of my head I'm afraid.
So its with cloudy and foggy weathers, thing is I am using Obsidian Weathers LE - which outside of those settings it pairs very very well with Azura's settings just turning off the rain and removing the cloudy and rain inis as well helps make things lighter less shadows. I wish I was better at setting up ENBs and mods but I am pretty basic coming from DMC5, CyberPunk 2077, and Witcher 3. However light work gets great results.
The interiors are really atmospheric but quite dark too. I got into a little bit of trouble with my new archer character because i simply could not see the enemies i needed to target while they had no such handicap.
Maybe it's because of the combination of your preset with my lighting mod and Vivid Weathers?
In any case, is there a setting to brighten the interiors a bit without ruining the vibe of Malacath?
Not easily no, unless you are familiar with tweaking an ENB. Ambient light, bloom, point lighting in the main INI.The overall brightness level in the shader files could be tweaked a little. I don't have LE installed otherwise I could look around. It was made for relighting skyrim. If using a lighting mod that makes things darker it could get pretty dark.
I bring good news, i managed to find a nice balance between visibility and keeping the atmosphere of Malacath.
All i had to do was to tweak AmbientLightCurveInteriorDay and AmbientLightCurveInteriorNight a little bit. I hit the sweet spot when putting them at 0.60 and 0.64 respectively.
If i'm feeling bold enough i'll probably go a little higher still to make those light sources pop out a bit more.
Cheers man, it's good to finally be able to use this preset again after so many years.
Word cannot express how happy i am that you updated your ENB. It was one of the first i used back when i had an inadequate graphics card and i am eager to give it a spin again now that i have a beast of a rig.
Still, i'll have to ask the same question i asked almost a decade ago. How badly will i ruin the spirit of the preset if i'm using Vivid Weathers?
(sorry, you probably get this question a lot, but i haven't been able to consult the forums for months now ever since Nexus decided to update it's infrastructure).
*Edit* My game looks absolutely breathtaking with Malacath. I really hope you'll update Vaermina too at some point because i now recall it was the preset i used all those many years ago. Never has my game looked better and with a most unique atmosphere to boot as with that one.
Hi - Thanks for the nice comment! I always found that most ENB's would work okay with most weather mods (always exceptions). Sometimes with no tweaking needed, other times a lot needed. Often just something in between depending on taste. I always adapted whatever I used for an ENB to whatever weather mod I used. A few weather mods can drastically change things though - and those would be much harder to adapt to. I tend to avoid those kind of weather mods.
I don't have LE installed so for the foreseeable future these are all left as is. A few broke with recent updates made by Boris (mentioned in my sticky note) and it somewhat sapped my motivation to keep them all going, as the ones that broke were my personal favorites. While I could play them on older ENB versions I had enjoyed keeping them all updated.
First for all I want to say hello and thank you for this great mod, my Skyrim looks great!
Now, I have a question, and I would like to know if someone can aswer it for me. When I walk into any place that has furs hanging on the wall, they have an unreal and exaggerated shine that is annoying. I tried to fix it touching some ini values, but I can't find the right one. Can you help me solve it?
Thank you very much in advance and keep up this great work!!
Thanks and I haven't touched LE in a while and I don't really have much idea what this could be. Shiny makes me think of specular settings for maybe objects. Or reflections but that would be odd on fur in both cases. Have you tried vanilla furs in case it has to do with something related to a modded one?
Also try disabling wetness effect in the enbseries.ini and see if that solves it.
Wish I could help out but I got a new PC a while back and only have AE currently installed. Haven't had the energy to put LE in. Well LE is easy, its the 250+ mods that is daunting :P I do miss L:E and these presets though.
Thanks for the quick answer! If I'm honest, I don't know what it could be, because I'm using the parameter setting on your guide: the wettness settings are disabled and the specular settings do nothing (at least, I don't know which I have to adjust). I'm going to upload two shots of my problem to see if you can tell me what I have to do. I'm using the vanilla furs, only with a high quality mod for textures (the Tamriel Reloaded pack).
Oh aye those images make it clear there is a problem, that definitely should not look like that but I don't know what might be causing it and can't poke around and test a I don't have LE installed. If I think of anything will let you know though.
I found where the problem was. Apparently, the pelt textures in the Tamriel Reloaded mod caused that effect. I removed them and everything was resolved. Thanks for the help, and I hope you continue bringing this content to the world of video games!!
I want to add frost vignette and rain droplets to Skyrim without messing too much with the weather list, but the only tutorial I have seen so far on youtube is a bit complex, I was wondering how to add it to my game in an easy way, with a binary 479, sorry for my english, and thank you for your work ! Cheers !
Hi - I haven't done that myself. If for your own personal use I would consider getting some lens shaders that already do that and using them (replace the ones in the preset you want to use with the ones with the code for them already). Most presets, mine included, don't do a lot with the lens so its fairly safe to experiment. I think Rudy uses them for some of his presets so you could check those out. Also for my presets only a couple work with weather - Azura and Malacath. Also the most current version of ENB doesn't work with most of these presets. I would recommend working with a more current preset as a base myself.
I haven't modded or played in at least 2 years, and the moment I get the urge to do so of course the first thing I do is come here, hoping for a banner informing that you've moved to SSE and magically brought Jyggalag with you. Alas! It's doubly sad since you're probably one of the nicest modders I've encountered. Thanks for your continued hard work and patience!
Thanks! If I had that magic I would. But shaders don't transfer across engines like that. You can't move or transfer. It would have to be made brand new from the ground up ... and it couldn't really be the same as the ENB binaries are different, as are the game visuals at baseline.
The closest I have come is from tweaking Pi-Cho using some of the LUTS like trance and a few other ones. Interiors are pretty close. Exteriors I haven't been able to get a good likeness.
Hello there! I had been using The Grim and Somber ENBs for Skyrim LE for many years! I would like to know if they would work for Skyrim Special Edition...? Also, the Chaos Tiefling Race is not avaliable anymore? My thanks!
You can find the LE Chaos Tiefling mod here: https://www.nexusmods.com/skyrim/mods/110470 (it also works in SE as I am using it there but haven't upload it. Just optimize the meshes for SE and update the ESP to convert it).
The GS Presets will not work in SSE, different engine setup and different ENB binary code. So it's impossible. The GS presets would have to be remade from scratch, from the ground up, in SE and doubtful even then the unique look could be duplicated. Closest I have gotten is using Pi-Cho with trance LUT and various tweaks. Interiors look somewhat close that way.
5721 comments
Want to tweak some of the settings? Check out the STEP ENBSeries INI Guide.
UPDATE 2023.01.28
- The Azura and Malacath presets work with the most current binary (479) and weathers but have not been configured for the newer effects at this point. Either use the defaults from Boris, disable them, or set them yourself. I may get to the at some point, hard to say.
- The Jyggalaga and Vaermina presets will work on Binary 434 (do not use any binary above 467) as long as Dark Dungeons for ENB is installed and you are not using the ENB Helper DLL. Binaries above 467 (434 is the highest official one available for download on the ENB website) will cause interiors to black out at certain times of day.
- Wetness Shaders: If you have trouble with shiny textures and skin in wet conditions disable the wetness effects in the enbseries GUI. I need to tweak those and haven't had time. Or enable them and experiment with the values to see if you find something you like.
"Any guides are not made by me, only few times people gathered information from my words, but i never checked what they wrote. EnableCompression do not help at all if you have out of vram issue, it is only if you dont have enough ram + swap file size to keep textures there. Game without enboost store them in own process virtual address space, but with enboost, this data is sent to enbhost(s), so when EnableCompression=true, the data in enbhost(s) is in average 1.5 times smaller. People who have 4-8 gb ram and texture packs installed, should enable compression, so it helps a bit to not lose performance when using swap file. If you have 16gb or ram, then you must have a lot of texture packs installed of 4k size to worth enable compression."
Don't know how you do it but your presets on the other hand always made my characters faces and skins look incredible without removing every detail.
Unfortunately, i do not think your made any similar presets for the Special Edition? There's not a snowball's chance in Hell that this might change?
Or if you do not mind, could you tell me of any Skyrim Special Editon ENB that emulates the effects of your presets?
*Facepalms* If only i had read the post right below mine.
While I play on SSE now I have yet to find any preset on SSE that matches many of the LE ones. SSE preset makers are mostly focused on realism and photo-realistic looks. Except L00 has some cool artistic ones I do enjoy, but while good for landscapes and general visuals they make characters look horrible. I love the way these presets make characters look.
The only one who could probably recreate these GS presets in SSE would be the original author who made them, or the foundations for them, which is Tali. She doesn't have an interest in doing that so afraid they will always remain LE only.
Guess i'll keep looking and looking harder then, cheers!
I haven't played them in a long while and would need to have Skyrim installed (only have SE/AE installed right now) to refresh my memory and try different settings. I'm too rusty with my Skyrim ENB skills to have any good ideas off the top of my head I'm afraid.
Maybe it's because of the combination of your preset with my lighting mod and Vivid Weathers?
In any case, is there a setting to brighten the interiors a bit without ruining the vibe of Malacath?
All i had to do was to tweak AmbientLightCurveInteriorDay and AmbientLightCurveInteriorNight a little bit. I hit the sweet spot when putting them at 0.60 and 0.64 respectively.
If i'm feeling bold enough i'll probably go a little higher still to make those light sources pop out a bit more.
Cheers man, it's good to finally be able to use this preset again after so many years.
Still, i'll have to ask the same question i asked almost a decade ago. How badly will i ruin the spirit of the preset if i'm using Vivid Weathers?
(sorry, you probably get this question a lot, but i haven't been able to consult the forums for months now ever since Nexus decided to update it's infrastructure).
*Edit* My game looks absolutely breathtaking with Malacath. I really hope you'll update Vaermina too at some point because i now recall it was the preset i used all those many years ago. Never has my game looked better and with a most unique atmosphere to boot as with that one.
I don't have LE installed so for the foreseeable future these are all left as is. A few broke with recent updates made by Boris (mentioned in my sticky note) and it somewhat sapped my motivation to keep them all going, as the ones that broke were my personal favorites. While I could play them on older ENB versions I had enjoyed keeping them all updated.
Anyhow they are what they are for now.
Now, I have a question, and I would like to know if someone can aswer it for me. When I walk into any place that has furs hanging on the wall, they have an unreal and exaggerated shine that is annoying. I tried to fix it touching some ini values, but I can't find the right one. Can you help me solve it?
Thank you very much in advance and keep up this great work!!
Also try disabling wetness effect in the enbseries.ini and see if that solves it.
Wish I could help out but I got a new PC a while back and only have AE currently installed. Haven't had the energy to put LE in. Well LE is easy, its the 250+ mods that is daunting :P I do miss L:E and these presets though.
I'm using the vanilla furs, only with a high quality mod for textures (the Tamriel Reloaded pack).
https://drive.google.com/file/d/17xnKvu7SFkAHDSEzPwC18rq802RGmlfK/view?usp=drive_link
https://drive.google.com/file/d/1L3TaYte-aK2P4uvjOF49f7IA_6XU-RlU/view?usp=drive_link
Sorry if the post shouldn't be like this, it's my first time modding and posting. Thanks again, and have a nice day!
I want to add frost vignette and rain droplets to Skyrim without messing too much with the weather list, but the only tutorial I have seen so far on youtube is a bit complex, I was wondering how to add it to my game in an easy way, with a binary 479, sorry for my english, and thank you for your work ! Cheers !
It's doubly sad since you're probably one of the nicest modders I've encountered. Thanks for your continued hard work and patience!
The closest I have come is from tweaking Pi-Cho using some of the LUTS like trance and a few other ones. Interiors are pretty close. Exteriors I haven't been able to get a good likeness.
Well, I will download the Chaos Tiefling mod!
I had already acquired PI-Cho enb. What is LUT?
I would like to know if they would work for Skyrim Special Edition...?
Also, the Chaos Tiefling Race is not avaliable anymore?
My thanks!
You can find the LE Chaos Tiefling mod here: https://www.nexusmods.com/skyrim/mods/110470 (it also works in SE as I am using it there but haven't upload it. Just optimize the meshes for SE and update the ESP to convert it).
The GS Presets will not work in SSE, different engine setup and different ENB binary code. So it's impossible. The GS presets would have to be remade from scratch, from the ground up, in SE and doubtful even then the unique look could be duplicated. Closest I have gotten is using Pi-Cho with trance LUT and various tweaks. Interiors look somewhat close that way.