-> Does this mod affect the damage caused by telekinesis ? No, it DOES NOT affect Telekinesis in ANY way. Telekinesis works by it's own INDEPENDENT laws. I don't see any problem. Use other mods like "Improved Telekinesis" to increase the damage. Both can work together.
No projectiles are affected by this mod. Projectiles are moving by their own laws. They will deal damage according to the weapon stats.
Yes, I'm aware about the "instant kill" cases. Please, note that I found no way to remove side effects completely via editor. You need to fix the game core itself.
-> Things are hitting the character too hard/low. I thing this thing require some balancing. Please, explain in details - what do you mean by Balance? Looks like this engine feature was left incomplete. Such things as material and armor rating ARE NOT taken into account. So, please, note that I work with average values. I can't cover all the situations and I can't make it perfect.
If you want to make a suggestion, please specify: 1) The object 2) What caused the movement 3) How fast the object was moving 4) The type of problem you have
All suggestions will be reviewed. However, I never give any promises.
-> Do I need to install this mod in order to use "Mass Telekinesis" from "Dark Maneuvers"? Most likely, no. I'll try to implement a scripted version of this effect in Dark Maneuvers. Please, note that the settings WILL differ and the objects moving by "Mass Telekinesis" will deal more damage than regular objects.
-> Does this mod affect the damage caused by telekinesis ? No, it DOES NOT affect Telekinesis in ANY way. Telekinesis works by it's own INDEPENDENT laws.
I'm getting killed when I'm just walking up slopes... I liked the idea of the mod but it currently just doesn't work very well. I can't recommend anyone download this in the current state.
I'm also using Duel which might help to explain the ridiculous damage (instadeath) I get from walking up slopes.
> I can't recommend anyone download this in the current state. Unfortunately, me too Player's death is not as critical as NPCs death (it's hard to detect when your follower is dead by stepping on some rock). But there will be no "other" state.
As I said, you have to fix the engine. Address this to Bethesda.
This mod is underated. using this mod i could avoid using mods like deadly traps which add more scripts and incompatibility with other mods.
Would Like a McM Options to tweak the dmg amount
- wearing armor Should reduce damage taken but you can be pushed, thrown, head smashed, part crushed, - wearing clothes offers no protection from impact
So i tried this mod out of curiosity, but i found the damage output really gamebreaking; exemple : jump over 1-2 meters and lost half of my health . So i unstalled it by deleting the esp. But the effects of this mod still persist on my saves (even with other characters which i didnt played with). So I'm assuming this mod modified a file on my skyrim directory. Does this happen to anyone else?
How can i fully unistall this mod please?!!!
For the mod author: you had a great idea of a mod by the way but you really need to balance the damage output to falls, maybe i'll try it again sometime
85 comments
-> Does this mod affect the damage caused by telekinesis ?
No, it DOES NOT affect Telekinesis in ANY way. Telekinesis works by it's own INDEPENDENT laws.
I don't see any problem. Use other mods like "Improved Telekinesis" to increase the damage. Both can work together.
No projectiles are affected by this mod. Projectiles are moving by their own laws. They will deal damage according to the weapon stats.
Yes, I'm aware about the "instant kill" cases. Please, note that I found no way to remove side effects completely via editor. You need to fix the game core itself.
-> Things are hitting the character too hard/low. I thing this thing require some balancing.
Please, explain in details - what do you mean by Balance?
Looks like this engine feature was left incomplete. Such things as material and armor rating ARE NOT taken into account. So, please, note that I work with average values. I can't cover all the situations and I can't make it perfect.
If you want to make a suggestion, please specify:
1) The object
2) What caused the movement
3) How fast the object was moving
4) The type of problem you have
All suggestions will be reviewed. However, I never give any promises.
-> Do I need to install this mod in order to use "Mass Telekinesis" from "Dark Maneuvers"?
Most likely, no. I'll try to implement a scripted version of this effect in Dark Maneuvers.
Please, note that the settings WILL differ and the objects moving by "Mass Telekinesis" will deal more damage than regular objects.
Thank you
"Realistic."
......heyyyy this mod might actually go awesome with telekinesis!
No, it DOES NOT affect Telekinesis in ANY way. Telekinesis works by it's own INDEPENDENT laws.
awwwwww..........
What's the problem with these?
http://www.nexusmods.com/skyrim/mods/5176/?
http://www.nexusmods.com/skyrim/mods/19776/?
I'm also using Duel which might help to explain the ridiculous damage (instadeath) I get from walking up slopes.
Unfortunately, me too
As I said, you have to fix the engine. Address this to Bethesda.
Would Like a McM Options to tweak the dmg amount
- wearing armor Should reduce damage taken but you can be pushed, thrown, head smashed, part crushed,
- wearing clothes offers no protection from impact
How can i fully unistall this mod please?!!!
For the mod author: you had a great idea of a mod by the way but you really need to balance the damage output to falls, maybe i'll try it again sometime
> But the effects of this mod still persist on my saves (even with other characters which i didnt played with)
I'm pretty sure they don't. Because.... there are no effects.
No effects, No scripts, No objects. NOTHING. Just a simple game settings tweak.
So, please, check the problem on your side. Maybe another mod is affecting your game.