I return from a 5 month slumber and have remodded Skyrim (have done this numerous times, and every time I learn more). I will update this guide with new information very soon, alongside some new advice and more INI tweak removal/changes.
I am also preparing a Skyrim Graphics Guide, designed to improve Skyrim's rendering and general graphics (not textures, that will be part of the eventual complete guide). This will be done through a barebones ENB preset designed to improve Skyrim's shadows, sky (and the sky's unstable reflection onto the water), water (optionally due to its performance hit) alongside other minor improvements. INI Tweaks will be included, in the style of this guide, however alongside many recommended tweaks to change/add to your files. Lastly it will recommend mods that improve the distance rendering in a performance friendly way, or mods that fix rendering issues due to mesh settings, etc.
Once this is done, I will create a complete guide to mod a stable, performant and visually pleasing Skyrim install.
Finished the section on ENB, and finished the Shadows, LOD and Grass sections for the INI Tweaks component, all alongside the released update for this guide. Progress!
Finished the mods section and cleaned up the guide in general, will soon finish the INI tweaks section with a bunch of general tweaks to not add to the files. Expect a release tommorow (Australian time).
Unconvinced. Despite taking various steps & several fresh saves; Skyrim is still a CTD riddled mess. The 32bit limit is primarily to blame. Most mods aren't, If Bethesda would have just upgraded oldrim to 64bit and left the Special Edition to the console players, everybody would be happy...but of course, we can't have nice things.
I know I’m replying to you after almost 4 years, but maybe it might be useful for someone. I have windows 7/64. Just want to say that all my games stopped CTD after I entirely disabled DEP in cmd. Warcraft 3 used to CTD every 30 minutes but it never happened again. And about Skyrim I can say the same! The problem is that x32 games are trying to access some part of memory that they are not allowed to read and windows does the best it can to prevent that from happening - CTD happens. Once we disable that damned future we are free!
The SKSE ini and the Papyrus addition saved my game. Bless this mod!
Over 80 hrs in, and 110 mods I'm sure some heavy scripts involved, some serious issues happened.
For others that may have the same issue: First notice save game bloat. I save a lot and the folder with 200+ saves would wind up being about 2 gigs. It started with occasional CTD's just silent fast closes. Then loading the recent saved game became an issues and wouldn't load, I had to ctrl-alt-delete to sign out of windows which was kind of like a soft reboot, I couldn't alt-tab out either. Sometimes loading an older save into the game and then to the menu to load the most recent save worked. I would have to delete the save games to take the heavy load out and that would sometimes help with crashes and reloading saves.
Then today it was a big issue. Loading became a problem, and when I did load a game crashes would happen within a few minutes. Saving became a problem and game would crash hitting the ESC to open the save game menu.
Google brought me here with my searches. Installing the SKSE ini and copy pasting the Papyrus options and I played for 2 hrs straight with no issues loading, reloading, no crashes during gameplay or with save game menu.
10 CTDs per session, and I couldn't get close to Windhelm without deactivating 2 high quality mods. With your guide I finally managed to implement ENBoost the right way. No more CTDs since, no more texture glitches, no more saves every 5 minutes :)
I followed the guide to the point where I downloaded the memories patch and after that when I go to the regular places that usually CTD my game I instead get a white screen and then need to restart my PC. I didn't not notice any changes in stutter or crashes until this point and I wonder if there is any common mistakes or the like I could have made.
I discovered I have a 64-bit Windows and set the relevent ENBoost bit to true, but when I launched the game I got a popup from Crash Fixes informing me that line had to be set to false "or you may experience additional crashes!" Is there a way to make this work, or should I just leave the 64-bit line as false?
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I am also preparing a Skyrim Graphics Guide, designed to improve Skyrim's rendering and general graphics (not textures, that will be part of the eventual complete guide). This will be done through a barebones ENB preset designed to improve Skyrim's shadows, sky (and the sky's unstable reflection onto the water), water (optionally due to its performance hit) alongside other minor improvements. INI Tweaks will be included, in the style of this guide, however alongside many recommended tweaks to change/add to your files. Lastly it will recommend mods that improve the distance rendering in a performance friendly way, or mods that fix rendering issues due to mesh settings, etc.
Once this is done, I will create a complete guide to mod a stable, performant and visually pleasing Skyrim install.
That has to wait now until the release is ready.
Over 80 hrs in, and 110 mods I'm sure some heavy scripts involved, some serious issues happened.
For others that may have the same issue:
First notice save game bloat. I save a lot and the folder with 200+ saves would wind up being about 2 gigs. It started with occasional CTD's just silent fast closes. Then loading the recent saved game became an issues and wouldn't load, I had to ctrl-alt-delete to sign out of windows which was kind of like a soft reboot, I couldn't alt-tab out either. Sometimes loading an older save into the game and then to the menu to load the most recent save worked. I would have to delete the save games to take the heavy load out and that would sometimes help with crashes and reloading saves.
Then today it was a big issue. Loading became a problem, and when I did load a game crashes would happen within a few minutes. Saving became a problem and game would crash hitting the ESC to open the save game menu.
Google brought me here with my searches. Installing the SKSE ini and copy pasting the Papyrus options and I played for 2 hrs straight with no issues loading, reloading, no crashes during gameplay or with save game menu.
Just found this out myself. Hope it helps
Switch to SE. I have 2 times as many mods as on LE and it doesn't crash at all. All due to game engine.
why you delete SKSE.ini - Enables Memory Patch?
Thanks!