kojak747 wrote: I made an ultralight version of this mod and repaired the 4 deleted navmesh. If you (or anyone else) wants it let me know and I will sort it out.
Strawsier wrote: I would love it, thanks.
Raphael4567 wrote: Omg, I'd love it too! Had to recently disable this mod because of performance issues...
Southwarth wrote: I would be interested, too.
coorscollector wrote: Would love it if you still have it, thanks
therinslayer wrote: absolutely if it's still available.
kojak747 wrote: I made an ultralight version of this mod and repaired the 4 deleted navmesh. If you (or anyone else) wants it let me know and I will sort it out.
Strawsier wrote: I would love it, thanks.
Raphael4567 wrote: Omg, I'd love it too! Had to recently disable this mod because of performance issues...
Southwarth wrote: I would be interested, too.
coorscollector wrote: Would love it if you still have it, thanks
kojak747 wrote: I made an ultralight version of this mod and repaired the 4 deleted navmesh. If you (or anyone else) wants it let me know and I will sort it out.
I would love it, thanks.
In response to post #57677371. #58460506 is also a reply to the same post.
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kojak747 wrote: I made an ultralight version of this mod and repaired the 4 deleted navmesh. If you (or anyone else) wants it let me know and I will sort it out.
Strawsier wrote: I would love it, thanks.
Omg, I'd love it too! Had to recently disable this mod because of performance issues...
kojak747 wrote: I made an ultralight version of this mod and repaired the 4 deleted navmesh. If you (or anyone else) wants it let me know and I will sort it out.
Strawsier wrote: I would love it, thanks.
Raphael4567 wrote: Omg, I'd love it too! Had to recently disable this mod because of performance issues...
kojak747 wrote: I made an ultralight version of this mod and repaired the 4 deleted navmesh. If you (or anyone else) wants it let me know and I will sort it out.
Strawsier wrote: I would love it, thanks.
Raphael4567 wrote: Omg, I'd love it too! Had to recently disable this mod because of performance issues...
IMPORTANT INFORMATION! If in a lightweight version of a mod, someone from the NPC will have a different complexion from the body - download the Complete version of the mod from this page and copy the meshes folder into the root folder of this light mod (by analogy with the original mod - which you downloaded from this page)
Has anyone tried this siding with the Imperials yet? How did the Civil war quests go on the bridge?
I never pick a side in the war at first I let the interaction / immersion sway me as I play. So deactivating this mid-playthrough & adding another bridge mod in it's place if I pick the Imperials might be tricky (the vanilla bridge is so boring...)
Just to check, is this mod compatible with your Skyrim Bridges mod? Or compatible with a specified load order? Or do the 2 not currently work together?
Would you release the version unfixed for the time being? Not sure where the issue is. I used it for an extensive playthrough. I had zero issues with any followers going over the bridges after me. That and Bridges of Skyrim is one of my favorite environmental mods.
I'm not sure if many other people have this issue or if it's just me, but my frame-rate will randomly just tank on different parts of this bridge. When I'm walking through the merchant segment it's usually ok, but whenever I enter the bridge from either end or even just look towards it my frame-rate will go to zero for a couple seconds before my machine can catch up. I have a very high-end PC so I know it's not related to my rig, do you have any idea how I can enjoy your incredible mod without having these issues?
The outside of Windhelm is a performance hog even with the vanilla tho its not that noticable but when you start modding and adding stuff around Windhelm you will notice.
Hey, I am just wondering if this mod goes okay with Dawn of Skyrim Director's Cut? I know it just changes the bridge area, but I am afraid of conflicts.
I know this might be a silly request and I have no idea if you'll ever update this mod again but can you make it so that the market stall vendors are mostly non-Nords? It would make sense because they're not easily accepted into the city. Just a thought!
not accepted? tought that Windhelm was more of a nord city. well i will consider that im actually in the works of updating this aswell converting it to SSE.
Thank you thank you! THANK YOU! For making something like this. I was even hoping someone might make this more city like... Kinda like the Bridge from Baldur's Gate, or the mod Beyond Reach's Divide area, but this certainly improves the bridge. In Version 2, have things become static for performance? My FPS drop was becoming annoying....
( Sorry, wanted this to be a comment not a reply )
129 comments
Version 2 now released!
Hope you like it!
Don't forget to endorse and ofc comment!
Windhelm Bridge Overhaul - SSE
Not gonna happen!
I do not support them or their business regarding the modding community.
ht tps://mega.nz/#!EkcH1KjB!QmY9m0I-cMRkTPmdijrpbAyyPWnTZydDjWrftizRWcE
IMPORTANT INFORMATION!
If in a lightweight version of a mod, someone from the NPC will have a different complexion from the body - download the Complete version of the mod from this page and copy the meshes folder into the root folder of this light mod (by analogy with the original mod - which you downloaded from this page)
How did the Civil war quests go on the bridge?
I never pick a side in the war at first I let the interaction / immersion sway me as I play. So deactivating this mid-playthrough & adding another bridge mod in it's place if I pick the Imperials might be tricky (the vanilla bridge is so boring...)
Just to check, is this mod compatible with your Skyrim Bridges mod? Or compatible with a specified load order? Or do the 2 not currently work together?
Thanks,
Dan.
May I ask you the éta of Skyrim Bridges please ?
I'm not sure if many other people have this issue or if it's just me, but my frame-rate will randomly just tank on different parts of this bridge. When I'm walking through the merchant segment it's usually ok, but whenever I enter the bridge from either end or even just look towards it my frame-rate will go to zero for a couple seconds before my machine can catch up. I have a very high-end PC so I know it's not related to my rig, do you have any idea how I can enjoy your incredible mod without having these issues?
Thanks!
( Sorry, wanted this to be a comment not a reply )
my original version was more demanding than this one, not everything is static but some are.