A simple bound weapon damage scaling test: I use the inventory to see the damage with bound weapon equipped. (not sure how accurate the inv method is, though) Nord Prisoner/unperkedlvl1/unperkedlvl<40/MysticBindinglvl>40/Conjuration100lvl>40/Conjuration150(uncapper) Two-Handed 25BoundBattleAxeDamage19255062 One-Handed 20BoundSwordDamage10153139 Archery 15BoundBowDamage4350100125 It scales nicely to Conjuration 100 and beyond with uncapper. Any suggestions of balance are welcome.
Love the concept of the mod. Working fine with only 1 annoying bug. When the bowstring is not fully drawn, the arrow flies forward pointing down, which ruins the experience. The arrows fly normally when the bowstring is fully drawn before shooting. Any guess on what is causing this issue? SSE.
i just added the mod in on SE under my ordinator SE and it seems to be working just fine, the mystic weapon perk didn't change locations, it has the 1/2 and after some minor cheating/ gold to buy spell books and Advskill to quickly level and test to make sure it works before i run around. it so far applies like it should all other parts of ordinator seem to function normally as well. so just manully download and test it yourself... i didnt find any issues besides the complete override of mystic weapons, which BTW didnt change my damage by even a single point so they must use the same base values as ordinator, and the elemental on-hit affect/enchantments added from second level function from fire atronoch like described
Bound Armory Extravaganza was just released. Oblivion allowed me to add the awesome effects from this mod to Bound Armory Extravaganza, so if you are looking for a version, that lets you adjust you damage scaling and weapons on the fly via MCM, offers a growing selection of compatibility options and will in the future be available for the SSE, please take a look.
A massive Thank You to Ob1ivion for his great elemental idea and for giving me permission to incoprporate them into Bound Armory.
PerMa compatibility is provided by a SkyProc patcher. I suspect it might work, if you load Elemental Binding-Bound armory between Bound Armory and the ParMa patch for it. give it a try and if it doesn't work, you could try to ask the PerMa patches team, they are very helpful.
Could not make it work. I installed Bound armor, then bound armory SPERG rebalance (I use SPERG) then installed elemental binding bound armory edition and could not see the elemental effect or damage, nor the mystic binding 2 perk.
hey alfredini, I'm sorry to tell you, that Bound Armory SPERG is not compatible with any rebalance plugins unfortunately. SPERG has it's own damage scaling and I just made the bound weapons use that. it's not possible (or at least simple) to add any additional effect to it, like it is for other overhaul mods.
Thanks for this mod. I am a new Skyrim player and I am already addicted to modding. I was thinking of making a Melee Conjurer build, especially after I found a Bound Armor/Shield mod, when I found your mod. I was hoping to make a build that doesn't involve any enchanting/Smithing skills and I think this mod will help with the idea. I think the way you incorporate elemental damage based on conjured creatures is very clever, but I have just ONE suggestion. It is merely an opinion, but I just feel the Sun Damage effect is somewhat redundant and maybe even inferior to fire since it doesn't provide any other effect besides damage burst increase. Instead, I was hoping for some Leeching (health/stamina/magicka) effect when summoning/raising undead. While this may not live up 100% to the name of your Mod, I think it will add that one final touch in completely replacing enchanting. Just a thought.
I'm glad you like it. The bound armory edition has mana-leech I believe. Adding 3 leech to the mix is a little bit too much over the top and it doesn't fit the theme, methinks.
26 comments
I use the inventory to see the damage with bound weapon equipped. (not sure how accurate the inv method is, though)
Nord Prisoner/unperkedlvl1/unperkedlvl<40/MysticBindinglvl>40/Conjuration100lvl>40/Conjuration150(uncapper)
Two-Handed 25BoundBattleAxeDamage19255062
One-Handed 20BoundSwordDamage10153139
Archery 15BoundBowDamage4350100125
It scales nicely to Conjuration 100 and beyond with uncapper. Any suggestions of balance are welcome.
(Hopefully it comes with an Ordinator compatibility patch too.)
Bound Armory Extravaganza was just released.
Oblivion allowed me to add the awesome effects from this mod to Bound Armory Extravaganza, so if you are looking for a version, that lets you adjust you damage scaling and weapons on the fly via MCM, offers a growing selection of compatibility options and will in the future be available for the SSE, please take a look.
A massive Thank You to Ob1ivion for his great elemental idea and for giving me permission to incoprporate them into Bound Armory.
Have fun you all!
AM I missing something?
I think the way you incorporate elemental damage based on conjured creatures is very clever, but I have just ONE suggestion. It is merely an opinion, but I just feel the Sun Damage effect is somewhat redundant and maybe even inferior to fire since it doesn't provide any other effect besides damage burst increase. Instead, I was hoping for some Leeching (health/stamina/magicka) effect when summoning/raising undead. While this may not live up 100% to the name of your Mod, I think it will add that one final touch in completely replacing enchanting. Just a thought.
Thanks again
Adding 3 leech to the mix is a little bit too much over the top and it doesn't fit the theme, methinks.