Skyrim

File information

Last updated

Original upload

Created by

Vil-hatarn

Uploaded by

Vilhatarn

Virus scan

Safe to use

Documentation

Readme

View as plain text

Complete Crafting Vil
Version 1.1
By Vil-hatarn, inspired by mods by Sharlikran, Headbomb, and kryptopyr
----------------

----------------
Index
----------------

1. Installation and Compatibility
2. Overview
3. Feature List
4. Version History


----------------
Installation and Compatibility
----------------

Use NMM, or manually install as follows:
If you don't use the Unofficial Patches or Skyrim Redone, copy Complete_Crafting_Vil.esp to your Data folder.
If you use the Unofficial Patches, copy Complete_Crafting_Vil_USKP.esp instead.
If you use t3nd0s's Skyrim Redone, copy Complete_Crafting_Vil_SkyRe.esp instead and load this mod AFTER SkyRe.
If you use both SkyRe and the Unofficial Patches, copy Complete_Crafting_Vil_SkyRe_USKP.esp instead and load this mod AFTER SkyRe.

Requires Dawnguard and Dragonborn DLCs.

I strongly recommend the use of the Unofficial Patches, as I have purposefully omitted any fixes already made by them. I also recommend the use of Clothing and Clutter Fixes, Smithing Perks Overhaul Remade, and Weapon and Armor Fixes Remade, all by the excellent kryptopyr. This mod should load AFTER Clothing and Clutter Fixes (overwriting changes to ores and ingots), and includes the integrated compatibility keywords for both WAFR and Guard Dialogue Overhaul.


----------------
Overview
----------------

I found myself dissatisfied with both the original Complete Crafting Overhaul (out of date) and the newer Complete Crafting Overhaul Remade (lots of unnecessary features), so I've created my own lighter-weight mod that addresses many of the same issues. The highlights:
-weapon and armor recipes have been modified for consistency across materials
-ore and ingot weights have been increased, and values adjusted
-leveled items can now be upgraded once you have reached the appropriate level
-faction items can now be crafted if you are a member of the appropriate faction/have completed the appropriate quest
-crafting leather armor now requires the Steel Smithing perk
-incomplete sets of equipment (Elven Gilded, Skyforge Steel) have been completed
-corundum is no longer needed to make steel; instead, it is called for in larger quantities by high-quality equipment


----------------
Feature List
----------------

Raw material weights, values, and refining recipes have been adjusted, primarily with the aim of bringing items more closely in line with the weight and cost of materials used to make them. A number of new material recipes have been added; leather strips can now be manufactured directly from pelts, and charcoal can be made from firewood at the smelter.

Material Ingot Wgt & Value Ore Wgt & Value Smelting (Ore:Ingot)
Corundum 5 65 8 20 2:1
Dwarven 7 30 see below see below
Ebony 8 150 10 35 3:1
Gold 7 250 10 55 3:1 or 250 coins:1
Iron 4 7 8 4 1:1
Orichalcum 6 85 8 30 2:1
Quicksilver 8 100 10 35 2:1
Malachite 3 110 5 25 3:1
Moonstone 2 25 5 8 2:1
Silver 4 90 8 30 2:1
Stalhrim 5 200 ---------- ---
Steel 4 12 ---iron--- 2+charcoal:1
Bent Dwemer Scrap Metal 6:1
Dwemer Scrap Metal 8:1
Large Decorative Strut 1:5
Large Dwemer Strut 1:4
Large Dwemer Plate Metal 1:1
Small Dwemer Plate Metal 2:1
Solid Dwemer Metal 1:3

Pelt Yield
Bear 4 leather or 16 strips
Cow 3 leather or 12 strips
Deer 2 leather or 8 strips
Fox 2 strips
Goat 1 leather or 4 strips
Horse 3 leather or 12 strips
Sabrecat 4 leather or 16 strips
Wolf 1 leather or 4 strips


Weapon and armor recipes were (mostly) standardized, and some equipment types now require different materials. Deviations from the given forumulas are most significant for leather, bonemold, and chitin armors (for obvious reasons), as well as for shields of all types. I've added Steel Smithing as a requirement for leather armor, as it is the light armor equivalent to steel armor; this also makes hide armor useful.

Material Primary Secondary Temper Special
Fur None Wolf Pelt Leather
Hide/Imp. Light Leather Iron Leather Requires fewer components than usual.
Leather Leather Steel Leather Requires Steel Smithing.
Iron Iron Iron Iron Shafted weapons replace 1 iron with 1 firewood.
Steel Steel Iron Steel Shafted weapons replace 1 iron with 1 firewood.
Silver Silver Steel Silver
Dwarven Dwarven Iron Dwarven
Elven Moonstone Iron Moonstone Weapons and gilded armor require quicksilver instead of iron
Steel Plate Steel Corundum Corundum
Scaled Steel Corundum Corundum Cuirass requires sabrecat pelt instead of leather
Orcish Orichalcum Iron Orichalcum
Nordic Steel Orichalcum Orichalcum
Ebony Ebony Silver Ebony
Glass Malachite Corundum Malachite
Daedric Ebony Ebony Ebony Daedra Heart replaces one of the ebony ingots.
Dragonplate Dragonbone Dragonscale Dragonbone
Dragonscale Dragonscale Steel Dragonscale
Dragonbone Dragonbone Ebony Dragonbone
Dawnguard Light Leather Steel Steel Cuirass requires 1 silver.
Dawnguard Heavy Steel Silver Steel Boots and gauntlets replace silver with leather.
Vampire Leather Steel Leather
Falmer Ch. Chitin None Ch. Chitin
Falmer Heavy Ch. Chitin Ch. Chitin Ch. Chitin
Bonemold Bonemeal Iron Bonemealx2
Chitin Heavy Chitin Corundum Chitin Cuirass is corundum primary.
Chitin Light Chitin N. Leather+Iron Chitin Cuirass is netch leather primary.
Stalhrim Heavy Stalhrim Ebony Stalhrim
Stalhrim Light Stalhrim Quicksilver Stalhrim

Item Primary Ingot Secondary Leather Strips Leather
Boots 2 1 2 1
Cuirass 5 3 4 2
Gauntlets 2 1 2 1
Helmet 3 1 1 1
Shield 3 1 1 1*or other material, based on shield appearance

Battleaxe 4 2 3
Bow 3 1 2
Dagger 1 1 1
Greatsword 4 1 2
Mace 3 1 1
Sword 2 1 1
War Axe 2 1 2
Warhammer 4 2 3
Arrows 2/1 0/1 *use of secondary material varies


Additional changes and additions include:
-Leveled items can be upgraded to your current level at the forge by combination with a soul gem. Note that this will un-temper the item.
-Smithing recipes added for missing items (circlets, fur armor, faction gear). Faction items are quest-locked, generally requiring that you join the appropriate faction. Guard gear can be crafted if you are thane of a hold. Recipes were NOT added for items that clearly ought to be unique, such as Daedric artifacts.
-Temper recipes added for a few items missed by the Unofficial Patches.
-Thieves Guild members can craft lockpicks from iron ingots at the smelter.
-Several new weapons and armor were added, acquirable only via smithing. They are: full set of Elven Gilded armor, full set of Skyforge Steel weapons, Eastmarch Guard's Armor (visually identical to Stormcloak armor, with hold armor stats), and unenchanted copies of Dark Brotherhood and Thieves Guildmaster armor. Their stats are based on the Weapon and Armor Fixes Remade versions of related items.
-Smithing tutorial quest updated to reflect new recipes.

SkyRe Patch Features:
-duplicate armor and weapon recipes merged (think I got them all--please let me know if you see any duplicates in-game!)
-jewelry recipes from this mod removed
-Skyforge weapons added by this mod removed
-SkyRe ingot, ore, and smelting changes overwritten

Future Features:
Improved jewelry recipes.
Full SkyRe patch adjusting SkyRe recipes to better match those from this mod.
Possible addition of Nightingale Sword/Bow (issue with scaling weight and damage).
Possible lock on bonemold and chitin until Solstheim visited.


----------------
Version History
----------------
1.1 Implemented Dawnguard gear quest-lock, added compatibility patch for Skyre, removed ability to craft unenchanted Nightingale Armor.
1.0 Initial build.