As long as those mod-added items have proper keywords, this mod should cover it well. Although there seem to be some armor/weapon keywords which haven't been included by this mod.
what keywords would that be and how do I add it? I, like most people, use some custom weapons and armor in my game. I want to have balanced and immersive gameplay, so ofc it breaks immersion if some of my modded weapons/armor has no restrictions because of lack of keywords
Great mod. Had to go in via TES5Edit and change the variables from a 30% reduction to a 90% reduction in armor rating. For me, it just needs to be completely unfavorable to use high skilled armor early game.
Love the concept. Unfortunately I'm unable to get the mod to recognize Imperial light armor keywords. I'm able to equip Imperial light armor at level one with no penalties despite having the minimum level set to 15.
Edit: my mistake. Thought it was based of the character level, not skill level. Outstanding mod, great for immersion and difficulty.
129 comments
Edit: my mistake. Thought it was based of the character level, not skill level. Outstanding mod, great for immersion and difficulty.