As long as those mod-added items have proper keywords, this mod should cover it well. Although there seem to be some armor/weapon keywords which haven't been included by this mod.
what keywords would that be and how do I add it? I, like most people, use some custom weapons and armor in my game. I want to have balanced and immersive gameplay, so ofc it breaks immersion if some of my modded weapons/armor has no restrictions because of lack of keywords
Great mod. Had to go in via TES5Edit and change the variables from a 30% reduction to a 90% reduction in armor rating. For me, it just needs to be completely unfavorable to use high skilled armor early game.
130 comments
Kind of like... an 'actual' RPG?